Darkest Dungeon®

Darkest Dungeon®

The Scarlet Ruins
Phasmy  [developer] 29 Oct, 2017 @ 10:08pm
Bugs and other issues
Post any bugs, typos or other issues here.
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Showing 1-15 of 93 comments
JelloSkeleton 11 Nov, 2017 @ 4:48am 
My game crashes whenever I touch a pile of bones and the spooky scary skeleton event happens
Phasmy  [developer] 11 Nov, 2017 @ 5:44am 
Which difficulty was the dungeon?
JelloSkeleton 11 Nov, 2017 @ 8:25am 
apprentice
Phasmy  [developer] 12 Nov, 2017 @ 2:39pm 
I made a small edit, let me know if there are any future crashes. I couldn't replicate the issue sadly
JelloSkeleton 15 Nov, 2017 @ 10:05am 
I don't get the shard of erasure after finishing the corrupt scarlet guardian quest(on any difficulty), even though it's shown in the rewards.
Also this is by far my favorite DD mod right now
Phasmy  [developer] 15 Nov, 2017 @ 12:18pm 
Do the other shards show up properly? Is it only the Erasure Shard missing?
JelloSkeleton 15 Nov, 2017 @ 1:39pm 
Yeah, everything else works like it's supposed to
Phasmy  [developer] 16 Nov, 2017 @ 2:27pm 
I updated and added in an edit that should make them appear in the provision screen now. Let me know if it works.
JelloSkeleton 17 Nov, 2017 @ 6:00am 
It's still not working
Any chance that the sanguine vintners has something to do with it? I'm not really familiar with the code but maybe it resets all estate items whenever it adds more blood?
Phasmy  [developer] 25 Nov, 2017 @ 12:15am 
I think I finally figured out what it was. No provisions/estate items should go missing any more.
JelloSkeleton 28 Nov, 2017 @ 9:44am 
Yeah, it works now. Well done!
CarnifeX 18 Apr, 2018 @ 7:06am 
Hey there,

first of all amazing mod ! Well done.

I ran into a little displaying issue though.
Since yur mod seem to change a lot of the default strings it happen that a certain type of buff type is misspelled in a way that it is ultimativly misleading.

A buff wich reads:
x against not unholy

in the base game is chaged to :
x unholy

when your mod is activated.


it would be nice to implement the "if not rule" string for your mod to ensure compatibility.



heres an example of the buff code i refer to.

{
"id" : "DISEASE_notunholy_DMGH",
"stat_type" : "combat_stat_multiply",
"stat_sub_type" : "damage_high",
"amount" : 0.15,
"remove_if_not_active" : false,
"rule_type" : "monsterType",
"is_false_rule" : true,
"rule_data" : {
"float" : 0,
"string" : "unholy"
}
},
Phasmy  [developer] 18 Apr, 2018 @ 11:56am 
Thanks for pointing that out, I'll push out a fix soon.
cantionem 24 May, 2018 @ 9:18am 
Golden Feather disappear after passing the dungeon. So it should be?
Last edited by cantionem; 24 May, 2018 @ 12:48pm
Phasmy  [developer] 24 May, 2018 @ 8:19pm 
@|1 , yes it doesn't persist past a dungeon.
Last edited by Phasmy; 24 May, 2018 @ 8:19pm
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