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Also this is by far my favorite DD mod right now
Any chance that the sanguine vintners has something to do with it? I'm not really familiar with the code but maybe it resets all estate items whenever it adds more blood?
first of all amazing mod ! Well done.
I ran into a little displaying issue though.
Since yur mod seem to change a lot of the default strings it happen that a certain type of buff type is misspelled in a way that it is ultimativly misleading.
A buff wich reads:
x against not unholy
in the base game is chaged to :
x unholy
when your mod is activated.
it would be nice to implement the "if not rule" string for your mod to ensure compatibility.
heres an example of the buff code i refer to.
{
"id" : "DISEASE_notunholy_DMGH",
"stat_type" : "combat_stat_multiply",
"stat_sub_type" : "damage_high",
"amount" : 0.15,
"remove_if_not_active" : false,
"rule_type" : "monsterType",
"is_false_rule" : true,
"rule_data" : {
"float" : 0,
"string" : "unholy"
}
},