Garry's Mod

Garry's Mod

rp_apex_industrial17
 This topic has been pinned, so it's probably important
Nova_Canterra  [developer] 15 Nov, 2017 @ 2:04am
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I can't fix something I don't know about.
Last edited by Nova_Canterra; 15 Nov, 2017 @ 2:07am
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Showing 1-8 of 8 comments
Nova_Canterra  [developer] 20 Nov, 2017 @ 9:30am 
Thank you for reporting this, I believe it was a compile issue created when we did a quick patch of the map. It should fix it's self next update.
QuantumBlack 25 Nov, 2017 @ 7:59am 
The stairs in the armoury don't have any hitboxes. You can walk through them from either side.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1211217079
I've placed props to stop people going through.
Nova_Canterra  [developer] 25 Nov, 2017 @ 3:07pm 
Originally posted by QuantumBlack:
The stairs in the armoury don't have any hitboxes. You can walk through them from either side.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1211217079
I've placed props to stop people going through.
"have found a bug that is not included here or in the known bugs section"
conneath 5 May, 2024 @ 10:21am 
the map file has an empty nodegraph (.ain) file packed in it, making the game load it instead of any external one
(theres actually a nodegraph in the addon's maps/graphs folder that has a size of 153KB, which im guessing was the actual one meant to be used but it just doesnt get loaded because of this bug)
Nova_Canterra  [developer] 5 May, 2024 @ 10:36am 
Originally posted by conneath:
the map file has an empty nodegraph (.ain) file packed in it, making the game load it instead of any external one
(theres actually a nodegraph in the addon's maps/graphs folder that has a size of 153KB, which im guessing was the actual one meant to be used but it just doesnt get loaded because of this bug)
I'll remove it, I had a awful time back in the day for node graphs so that's just a vestige of my pain.
conneath 5 May, 2024 @ 1:08pm 
Originally posted by Nova_Canterra:
Originally posted by conneath:
the map file has an empty nodegraph (.ain) file packed in it, making the game load it instead of any external one
(theres actually a nodegraph in the addon's maps/graphs folder that has a size of 153KB, which im guessing was the actual one meant to be used but it just doesnt get loaded because of this bug)
I'll remove it, I had a awful time back in the day for node graphs so that's just a vestige of my pain.
it would help a lot more if you could rename the one packed with the map using a hex editor (just search for ".ain" in the bsp and replace a letter in the extension), or recompile the map without it, that would actually fix the problem and let people actually use the nodegraph editor to make one or something
Nova_Canterra  [developer] 5 May, 2024 @ 2:03pm 
Originally posted by conneath:
Originally posted by Nova_Canterra:
I'll remove it, I had a awful time back in the day for node graphs so that's just a vestige of my pain.
it would help a lot more if you could rename the one packed with the map using a hex editor (just search for ".ain" in the bsp and replace a letter in the extension), or recompile the map without it, that would actually fix the problem and let people actually use the nodegraph editor to make one or something
I've tried to use the older version's graph before with little success. The apex version of I17 is around 7 years old and so I really don't want to risk recompiling it but I will look into a way to implement a working nodegraph.

In the mean time, I've removed the nodegraph for b10 and so you can try creating your own local graph if you want to.
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