Europa Universalis IV

Europa Universalis IV

Catus Cheats
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Catus  [developer] 14 May, 2019 @ 11:13pm
Full List of Options
FULL LIST OF OPTIONS:

Mod Version: 2019-10-29
Game Version it was written for: 1.29.2.0 Manchu

Some options will not appear, work unless they are available for your country.

----------------------- 02. Common Options -----------------------
Max stats
Core all owned provinces
Culturise all owned provinces
Convert all owned provinces
No autonomy all owned provinces

Remove nationalism all owned provinces
Remove devastation from all owned provinces
(Toggle) Remove unrest all owned provinces
(Toggle) Reduce power cost to min
Max out monarch points

----------------------- 03. Taking Control -----------------------
Take control of same religion
Take control of same religion (uncolonised)
Take control of same cultural group
Take control of same cultural group (uncolonised)
Take control of same culture
Take control of same culture(uncolonised)
Take control of provinces with claims
Take control of provinces with claims (uncolonised)
Take control of unowned cores
Take control of region around capital
Gain cores on same culture
Gain cores on same culture group
Take control of region...

----------------------- 04. Military Options -----------------------
Recruit maxed out explorer
Recruit maxed out conquistador
Recruit maxed out admiral
Recruit maxed out general
Recruit 10 infantry/cavalry/artillery at capital

Recruit 4 heavy ship/light ship/galley at port near capital
Recruit 30 transport at port near capital
Recruit 4 heavy ship/light ship/galley at random port
Recruit 30 transport at random port
Add manpower and sailors

(Toggle) Apply all morale and combat ability bonus modifiers
(Toggle) Apply selectively morale and combat ability bonus modifiers...
Army Professionalism 100%
Recruit 10 specific units at your capital
(Toggle) All land units travel faster

----------------------- 05. Culture, Government and Religion -----------------------
Change primary culture to the capital province's culture
Change religion to the capital province's religion
(Legacy) Change your government to...
Change your religion to...
Change your culture to one present in your nation...

Set rank to Empire (3)
Set rank to Duchy (1)
Max Catholic Reform Desire
Begin Protestant Reformation in your capital
Change your military culture group to...

Ruler max stats
Heir max stats
Consort max stats
Spawn Heir with max stats
Spawn Consort with max stats

Make ruler immortal (Does not work for AI)
Change ruler culture to primary culture
Change heir culture to primary culture
Change consort culture to primary culture
Change ruler religion to current

Change heir religion to current
Change consort religion to current

----------------------- 06. Provinces, Ideas and Estates -----------------------
Get full idea group...
Add Estate loyalty
All owned provinces change development...
All Provinces Building Manager...
All owned provinces gain all institutions

ALL provinces gain all institutions
Specific institutions...
Add Grasslands to Farmland mod to grasslands provinces (in nation) (Test)
All owned provinces max devastation

----------------------- 07. Holy Roman Empire -----------------------
(Toggle) Have Electors vote for you (+Dip +Opinion)
Kill the Emperor of HRE
Add/remove Imperial Authority...
Join HRE (Test)
Discover Emperor nation (Required to get HRE menu)

Have all European nations join the HRE
Have all nations join the HRE
Become an elector
Remove all electors
Change HRE religion to Protestant

Enable religious peace
Renovatio Imperii (Form HRE)
Dismantle HRE/EU

----------------------- 08. Diplomatic and Subjects -----------------------
Subjects' liberty desire 0
Max subjects' opinion
(Toggle) Aggressive Expansion increase minimised
(Toggle) Get more diplomacy slots (more vassals)
Change all your subjects to...

New Version Form nation without meeting requirements...
(Random) Countries around you become your damiyo vassal
(Random) All countries in your superregion become your damiyo vassal
All subjects have Exploration and Expansion Ideas
Release all existing subjects

Take over all subjects
Ally all nations
All nations ally all nations (This will lag immensely and need to save and reload after)
Get a permanent claim on all provinces
All European countries get a perminant claim on all European provinces

Remove coalitions against you
(Toggle) Diplomatic Reputation Max
(BROKEN) Form nation without meeting requirements

----------------------- 09. Colonisation and Random Events -----------------------
(Toggle) Colonisation Bonus
All European nations can colonise and get colonisation bonus
All American nations can colonise and get colonisation bonus
All Indian nations can colonise and get colonisation bonus
All African nations can colonise and get colonisation bonus

All Japanese nations can colonise and get colonisation bonus
All nations can colonise and get colonisation bonus
Remove all the colonisation bonuses and base tax bonus
All countries outside Europe disappear
All countries outside Asia disappear

All countries outside Africa disappear
All countries outside North America disappear
All countries outside South America disappear
All countries outside Oceania disappear
All countries outside Eurasia disappear

(Random) Collapse Nation Global (Random Mayan Effect)
(Random) All countries take over their culture
(Random)(Toggle) Endless rebels (+200 unrest)
(Random)(Toggle) All nations endless rebels (+200 unrest)
(Random) Every country reduced to capital

(Random) All provinces randomised (not very playable)
(Random) Psychedelic (not very playable)
(Random) All provinces randomised in more realistic clusters
(Random)(Toggle) All nations power cost reduced
(Random) All nations get all tech

(Random)(Toggle) Make power costs maximum (Cripple the current nation)
(ET)(Toggle) Country Modifier: Nomadic Conquest
(ET)(Toggle) Turn Off - Country Modifier: Nomadic Conquest
(ET) Change Culture: Israeli

----------------------- 10. All Modifiers List -----------------------
Army Modifiers
Colonisation Modifiers
Diplomatic Modifiers
Economy, Technology, Splendour Modifiers
Faction Modifiers

Government, Advisors, Rulers Modifiers
Military, Mercenaries Modifiers
Navy Modifiers
Religion Modifiers
Revolts, Stability, Culture, Spies Modifiers

Trade Modifiers

----------------------- 11. Remove Modifier/Toggle -----------------------

----------------------- 12. New Options -----------------------

----------------------- 13. Reform Religion/Government -----------------------



----------------------------------------------
Take control of region...
----------------------------------------------
All colonial regions
All colonial regions (culturised and converted)
All colonial regions (minus the existing nations)
Superregion - India
Superregion - East Indies

Superregion - China
Superregion - Africa
Superregion - South America
Superregion - North America
Superregion - Central America

Superregion - Near East
Superregion - Persia
Superregion - New World (Random New World)
Continent - Europe
Regions - All the ones needed to form the Roman Empire

Regions - A few colonies in the New World
Colonial Region: Alaska (culturised and converted)
Colonial Region: Canada (culturised and converted)
Colonial Region: Eastern America (culturised and converted)
Colonial Region: Louisiana (culturised and converted)

Colonial Region: California (culturised and converted)
Colonial Region: Mexico (culturised and converted)
Colonial Region: Carribean (culturised and converted)
Colonial Region: Colombia (culturised and converted)
Colonial Region: Peru (culturised and converted)

Colonial Region: La Plata (culturised and converted)
Colonial Region: Brazil (culturised and converted)
Colonial Region: Australia (culturised and converted)

----------------------------------------------
Army Modifiers
----------------------------------------------
Amount Of Banners
Army Tradition
Army Tradition Decay
Army Tradition From Battle
Artillery Bonus Vs Fort
Artillery Cost
Artillery Power
Backrow Artillery Damage
Cavalry Cost
Cavalry Flanking
Cavalry Power
Cav To Inf Ratio
Defensiveness
Discipline
Drill Decay Modifier
Drill Gain Modifier
Fire Damage
Fire Damage Received
Fort Maintenance Modifier
Garrison Size
General Cost
Global Garrison Growth
Global Manpower
Global Manpower Modifier
Global Regiment Cost
Global Regiment Recruit Speed
Hostile Attrition
Infantry Cost
Infantry Power
Land Attrition
Land Forcelimit
Land Forcelimit Modifier
Land Maintenance Modifier
Land Morale
Leader Land Fire
Leader Land Manuever
Leader Land Shock
Leader Siege
Loot Amount
Manpower Recovery Speed
Mercenary Discipline
Movement Speed
Possible Condottieri
Prestige From Land
Raze Power Gain
Recover Army Morale Speed
Reinforce Cost Modifier
Reinforce Speed
Reserves Organisation
Rival Border Fort Maintenance
Siege Blockade Progress
Shock Damage
Shock Damage Received
Siege Ability
Yearly Army Professionalism

----------------------------------------------
Colonisation Modifiers
----------------------------------------------
Colonists
Colonist Placement Chance
Global Colonial Growth
Global Tariffs
Native Uprising Chance
Native Assimilation
Range

----------------------------------------------
Diplomatic Modifiers
----------------------------------------------
Ae Impact
Diplomats
Diplomatic Annexation Cost
Diplomatic Reputation
Diplomatic Upkeep
Enemy Core Creation
Enforce Religion Cost
Fabricate Claims Time
Improve Relation Modifier
Justify Trade Conflict Cost
Justify Trade Conflict Time
Power Projection From Insults
Province Warscore Cost
Rival Change Cost
Unjustified Demands
Vassal Forcelimit Bonus
Vassal Income

----------------------------------------------
Economy, Technology, Splendour Modifiers
----------------------------------------------
Adm Tech Cost Modifier
Build Cost
Build Time
Development Cost
Dip Tech Cost Modifier
Embracement Cost
Global Institution Spread
Global Tax Income
Global Tax Modifier
Inflation Action Cost
Inflation Reduction
Institution Spread From True Faith
Interest
Mil Tech Cost Modifier
Monthly Splendor
Native Advancement Cost
Production Efficiency
Technology Cost

----------------------------------------------
Faction Modifiers
----------------------------------------------
Bureaucrats Influence
Enuchs Influence
Temples Influence
Mr Aristocrats Influence
Mr Guilds Influence
Mr Traders Influence

----------------------------------------------
Government, Advisors, Rulers Modifiers
----------------------------------------------
Adm Advisor Cost
Administrative Efficiency
Advisor Cost
Advisor Pool
All Power Cost
Candidate Random Bonus
Core Creation
Dip Advisor Cost
Election Cycle
Envoy Travel Time
Female Advisor Chance
Free Adm Policy
Free Dip Policy
Free Mil Policy
Free Policy
Heir Chance
Horde Unity
Idea Cost
Imperial Authority
Imperial Authority Value
Imperial Mandate
Legitimacy
Max Absolutism
Max States
Meritocracy
Migration Cooldown
Mil Advisor Cost
Monarch Admin Power
Monarch Diplomatic Power
Monarch Military Power
Monthly Militarized Society
Monthly Support Heir Gain
Possible Adm Policy
Possible Dip Policy
Possible Mil Policy
Prestige
Prestige Decay
Reelection Cost
Reform Progress Growth
Republican Tradition
Same Culture Advisor Cost
State Maintenance Modifier
Yearly Absolutism
Yearly Corruption

----------------------------------------------
Military, Mercenaries Modifiers
----------------------------------------------
Free Leader Pool
Leader Cost
Mercenary Cost
Merc Maintenance Modifier
Possible Condottieri
Possible Mercenaries
War Exhaustion
War Exhaustion Cost
War Taxes Cost Modifier

----------------------------------------------
Navy Modifiers
----------------------------------------------
Blockade Efficiency
Capture Ship Chance
Galley Cost
Galley Power
Global Naval Engagement Modifier
Global Sailors
Global Sailors Modifier
Global Ship Cost
Global Ship Recruit Speed
Global Ship Repair
Global Ship Trade Power
Heavy Ship Cost
Heavy Ship Power
Leader Naval Fire
Leader Naval Manuever
Leader Naval Shock
Light Ship Cost
Light Ship Power
Naval Attrition
Naval Forcelimit
Naval Forcelimit Modifier
Naval Maintenance Modifier
Naval Morale
Naval Tradition From Battle
Navy Tradition
Navy Tradition Decay
Prestige From Naval
Privateer Efficiency
Recover Navy Morale Speed
Sailor Maintenance Modifer
Sailors Recovery Speed
Ship Durability
Sunk Ship Morale Hit Recieved
Ship Power Propagation
Transport Cost
Transport Power

----------------------------------------------
Religion Modifiers
----------------------------------------------
Church Power Modifier
Devotion
Global Heretic Missionary Strength
Global Missionary Strength
Harmonization Speed
Missionaries
Monthly Fervor Increase
Monthly Karma
Monthly Piety
Papal Influence
Prestige Per Development From Conversion
Religious Unity
Tolerance Heathen
Tolerance Heretic
Tolerance Own
Warscore Cost Vs Other Religion
Yearly Harmony

----------------------------------------------
Revolts, Stability, Culture, Spies Modifiers
----------------------------------------------
Autonomy Change Time
Core Decay On Your Own
Culture Conversion Cost
Discovered Relations Impact
Global Autonomy
Global Unrest
Global Spy Defence
Harsh Treatment Cost
Liberty Desire
Liberty Desire From Subject Development
Min Autonomy
Min Autonomy In Territories
Num Accepted Cultures
Promote Culture Cost
Rebel Support Efficiency
Reduced Liberty Desire
Reduced Liberty Desire On Same Continent
Spy Offence
Stability Cost Modifier
Years Of Nationalism

----------------------------------------------
Trade Modifiers
----------------------------------------------
Caravan Power
Embargo Efficiency
Global Foreign Trade Power
Global Own Trade Power
Global Prov Trade Power Modifier
Global Trade Goods Size Modifier
Global Trade Power
Merchants
Placed Merchant Power
Trade Efficiency
Trade Range Modifier
Trade Steering
Last edited by Catus; 28 Oct, 2019 @ 5:56pm