RimWorld

RimWorld

Architect Icons
marcin212  [developer] 8 Nov, 2017 @ 11:43am
Bug Report thread
Bug Report thread
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Showing 1-6 of 6 comments
Someone64 12 Sep, 2018 @ 8:49pm 
There seems to be an issue where if your architect categories are enough and you select something that can be rotated, the Q and E prompt for rotating will block parts of the item description and even prevent you from pressing the info button. This doesn't seem to happen when this mod is off as the rotation prompt will be moved higher accordingly.
marcin212  [developer] 18 Oct, 2018 @ 12:48pm 
Fixed in 1.4 for Rimworld 1.0
Someone64 19 Oct, 2018 @ 7:13am 
Cool! It works great now. Thanks.
璃璃音 14 Mar, 2020 @ 6:30am 
small issue

Tried to get a resource "UI / ArchitectIcons / Default / wrongsign" from a different thread. All resources must be loaded in the main thread.
Verse.Log: Error (String, Boolean)
Verse.ContentFinder`1: Get (String, Boolean)
ArchitectIcons.Resources: .cctor ()
ArchitectIcons.MainTabWindow_Architect: CacheDesPanels ()
ArchitectIcons.MainTabWindow_Architect: .ctor ()
System.Reflection.MonoCMethod: InternalInvoke (Object, Object [], Exception &)
System.Reflection.MonoCMethod: InternalInvoke (Object, Object [])
System.RuntimeType: CreateInstanceMono (Boolean)
System.RuntimeType: CreateInstanceSlow (Boolean, Boolean, Boolean, StackCrawlMark &)
System.RuntimeType: CreateInstanceDefaultCtor (Boolean, Boolean, Boolean, StackCrawlMark &)
System.Activator: CreateInstance (Type, Boolean)
System.Activator: CreateInstance (Type)
RimWorld.MainButtonDef: get_TabWindow ()
Rimefeller.RimefellerMod: Postfix ()
HugsLib.HugsLibController: DMD <DMD <LoadReloadInitialize_Patch1>?-1136462592 :: LoadReloadInitialize_Patch1> (HugsLibController)
Verse.LongEventHandler: RunEventFromAnotherThread (Action)
Verse. <> C: <UpdateCurrentAsynchronousEvent> b__27_0 ()
System.Threading.ThreadHelper: ThreadStart_Context (Object)
System.Threading.ExecutionContext: RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext: Run (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext: Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper: ThreadStart ()
goddling 29 Oct, 2020 @ 2:40am 
I get no error report but found out from DUBs mod that this mod was what was making my FPS drop to 2 FPS.

Said it was waiting 14000 ticks then I closed the menu and everything was fine.

This was not even the last thing I thought would be doing it, what does this mod do?

Thought it just let the game use new icons.

Do unsupported mods make this happen?
tommeoh 3 Jul, 2024 @ 4:01am 
Hi.
Nice mod, i use it 1.5 years.

Multiply error
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Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 21BD0389] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
--
I use 305 mods, may be conflict with one of it, but on rimworld 1.4 all works normal.
Disable this mod - and no problems.
Vary sad ( Nice mod
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