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Tried to get a resource "UI / ArchitectIcons / Default / wrongsign" from a different thread. All resources must be loaded in the main thread.
Verse.Log: Error (String, Boolean)
Verse.ContentFinder`1: Get (String, Boolean)
ArchitectIcons.Resources: .cctor ()
ArchitectIcons.MainTabWindow_Architect: CacheDesPanels ()
ArchitectIcons.MainTabWindow_Architect: .ctor ()
System.Reflection.MonoCMethod: InternalInvoke (Object, Object [], Exception &)
System.Reflection.MonoCMethod: InternalInvoke (Object, Object [])
System.RuntimeType: CreateInstanceMono (Boolean)
System.RuntimeType: CreateInstanceSlow (Boolean, Boolean, Boolean, StackCrawlMark &)
System.RuntimeType: CreateInstanceDefaultCtor (Boolean, Boolean, Boolean, StackCrawlMark &)
System.Activator: CreateInstance (Type, Boolean)
System.Activator: CreateInstance (Type)
RimWorld.MainButtonDef: get_TabWindow ()
Rimefeller.RimefellerMod: Postfix ()
HugsLib.HugsLibController: DMD <DMD <LoadReloadInitialize_Patch1>?-1136462592 :: LoadReloadInitialize_Patch1> (HugsLibController)
Verse.LongEventHandler: RunEventFromAnotherThread (Action)
Verse. <> C: <UpdateCurrentAsynchronousEvent> b__27_0 ()
System.Threading.ThreadHelper: ThreadStart_Context (Object)
System.Threading.ExecutionContext: RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext: Run (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext: Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper: ThreadStart ()
Said it was waiting 14000 ticks then I closed the menu and everything was fine.
This was not even the last thing I thought would be doing it, what does this mod do?
Thought it just let the game use new icons.
Do unsupported mods make this happen?
Nice mod, i use it 1.5 years.
Multiply error
---
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 21BD0389] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
--
I use 305 mods, may be conflict with one of it, but on rimworld 1.4 all works normal.
Disable this mod - and no problems.
Vary sad ( Nice mod