Starbound

Starbound

Stargate Invasion 0.8.8a
 This topic has been pinned, so it's probably important
swefpifh  [developer] 4 Oct, 2021 @ 2:45am
Incompatibilities / Interferences
⠶ General modding
⚠ If a mod use an ID number already used for few elements in this mod, your session will have a probability of incompatibility or crash.
  • ID Num. Plage for Tiles : 26450 > 26465
  • ID Num. Plage for Ores : 26400 > 26405
  • ID Num. Plage for Liquids : 128 > 132

⠶ Uninstallation of the mod
⚠ Remember to remove all objects in worlds/ship before deleting this mod, otherwise they will become an invisible entity blocking any construction.





♦ Frackin Universe
It may happen that the entrance to the cave does not appear on the starting planet because replaced by stargate campment. If FU could increase the maximum number of surface dungeon spawns on the starting planets, this could regulate the apparition of surface dungeons in other mods.

♦ Anom's Outpost Overhaul
The problem should be solved. But just in case, the initial error was : - Dr. Lyllin spawn in an incorrect position and it's impossible to start quests for the stargate mod.
Last edited by swefpifh; 12 Feb, 2024 @ 3:19pm
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AnomNom 16 Mar, 2022 @ 9:20pm 
Hello friend, I wanted to report a minor incompatibility with my own outpost mod, Anom's Outpost Overhaul. This issue isn't critical, as it's primarily just a minor problem that makes Dr. Lyllin spawn in an incorrect position, but I can't fix it on my end.

The only thing that needs to be done is implimenting the patch; the code for a version of the patch that checks for my mod's ID in the file is listed below. This patch should replace what's currently inside outpost.json.patch, and I've tested it myself to verify it works. I've also created a picture to show exactly what these changes will affect, which you can see here[imgur.com].

[ [ { "op": "test", "path": "/anomsOutpostOverhaul", "inverse" : true }, { "op": "add", "path": "/layers/5/objects/-", "value": { "height": 8, "id": 1661, "name": "", "properties": { "npc": "human", "seed": "1", "typeName": "sgDrLyllin" }, "propertytypes": { "npc": "string", "typeName": "string" }, "rotation": 0, "type": "", "visible": true, "width": 8, "x": 3360, "y": 1120 } } ], [ { "op": "test", "path": "/anomsOutpostOverhaul", "value" : true }, { "op": "add", "path": "/layers/5/objects/-", "value": { "height": 8, "id": 1661, "name": "", "properties": { "npc": "human", "seed": "1", "typeName": "sgDrLyllin" }, "propertytypes": { "npc": "string", "typeName": "string" }, "rotation": 0, "type": "", "visible": true, "width": 8, "x": 3472, "y": 1120 } } ] ]
Last edited by AnomNom; 16 Mar, 2022 @ 9:32pm
AnomNom 27 May, 2022 @ 4:54pm 
Originally posted by AnomNom:
Hello friend, I wanted to report a minor incompatibility with my own outpost mod, Anom's Outpost Overhaul. This issue isn't critical, as it's primarily just a minor problem that makes Dr. Lyllin spawn in an incorrect position, but I can't fix it on my end.

The only thing that needs to be done is implimenting the patch; the code for a version of the patch that checks for my mod's ID in the file is listed below. This patch should replace what's currently inside outpost.json.patch, and I've tested it myself to verify it works. I've also created a picture to show exactly what these changes will affect, which you can see here[imgur.com].

[ [ { "op": "test", "path": "/anomsOutpostOverhaul", "inverse" : true }, { "op": "add", "path": "/layers/5/objects/-", "value": { "height": 8, "id": 1661, "name": "", "properties": { "npc": "human", "seed": "1", "typeName": "sgDrLyllin" }, "propertytypes": { "npc": "string", "typeName": "string" }, "rotation": 0, "type": "", "visible": true, "width": 8, "x": 3360, "y": 1120 } } ], [ { "op": "test", "path": "/anomsOutpostOverhaul", "value" : true }, { "op": "add", "path": "/layers/5/objects/-", "value": { "height": 8, "id": 1661, "name": "", "properties": { "npc": "human", "seed": "1", "typeName": "sgDrLyllin" }, "propertytypes": { "npc": "string", "typeName": "string" }, "rotation": 0, "type": "", "visible": true, "width": 8, "x": 3472, "y": 1120 } } ] ]
I can see that you've added the mod to the list of incompatible mods, but didn't address the patch I offered. I can look into trying to make a third-party patch mod, but honestly, the problem would be a lot less convoluted if the patch was on your end. I've tested it on my end; replacing "outpost.json.patch" with the json I offered here works perfectly fine, and shouldn't have any issues with any other mod.

In the meantime, I'm trying to see how I could fix it on my end, but I'm coming up with blanks. Adding this mod to my mod's includes doesn't make the NPC stop spawning (and also, the incompatibility description above is incorrect; the NPC is still easily accessable, as I've demonstrated in the last comment's provided image), and I can't add the NPC back in a different location without first removing them, since you've gone the patch method route instead of the universe flag route.

Please do consider adding in the patch I've provided on your end, it'll make this a lot easier. I'm still in the process of looking for alternatives, but I don't know if I'll be able to come up with anything.
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