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The only thing that needs to be done is implimenting the patch; the code for a version of the patch that checks for my mod's ID in the file is listed below. This patch should replace what's currently inside outpost.json.patch, and I've tested it myself to verify it works. I've also created a picture to show exactly what these changes will affect, which you can see here[imgur.com].
In the meantime, I'm trying to see how I could fix it on my end, but I'm coming up with blanks. Adding this mod to my mod's includes doesn't make the NPC stop spawning (and also, the incompatibility description above is incorrect; the NPC is still easily accessable, as I've demonstrated in the last comment's provided image), and I can't add the NPC back in a different location without first removing them, since you've gone the patch method route instead of the universe flag route.
Please do consider adding in the patch I've provided on your end, it'll make this a lot easier. I'm still in the process of looking for alternatives, but I don't know if I'll be able to come up with anything.