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Great suggestion I’ll add it to my list!
Those aren’t chemical agents those are biological agents (completely different catagory of weapon). I do plan on releasing a biological weapons mod and you are going to love it. i have some really cool things planed for it.
B: I would love to see an international outcry from using said chemical weapons
C: There should be a spread and area of effect. (After testing a bit, I noticed how underpowered it was. Even if it can 1 hit kill almost any unit, it doesn't affect any other unit besides that one unit on that one tile. I would love to see a similar effect to fallout)
D: While this may make chemical weapons overpowered (this could be balanced with an equivalent to nuclear non-proliferation, except with chemical weapons, i.e. Geneva Convention), it simply doesn't make sense that if you launch chemical weapons at a city, it does almost nothing.
E: This one might be a little hard to implement, buut, have some sort of resource demand for making chemical weapons. Perhaps requiring a plant to make the components, and some raw resources)
Overall, good job on the mod. I have been waiting for a chemical warfare mod foreveeeer. Can't wait for biological weapons. Keep up the good work. :D
I am adding all of these to my to do list (Will work in this next week when i have off) As for E it wouldn't be hard at all. Im hoping to have everything on my to do list for this mod finished by the 25th ish depending how things IRL goes. Thanks for the input if you have anything else please share becuse that was awesome feedback!
So the ting with that is (btw it’s a good idea) I feel like it will make chemical weapons useless and I want them to feel like a powerful WMD for city defense . Any ideas on how I could make it work without devaluing chemical weapons to much. Maybe bugging the weapons or nerf the masks. I want to keep everything balanced