Sid Meier's Civilization V

Sid Meier's Civilization V

Chemical Warfare [Discontinued]
Indigo  [developer] 11 Nov, 2017 @ 2:43pm
Sugestions
Tell me what I should add
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Showing 1-15 of 23 comments
lukeaj3 13 Nov, 2017 @ 2:13pm 
Maybe add an option to ban chemical weapons in the UN/World Congress.
Indigo  [developer] 13 Nov, 2017 @ 2:49pm 
Originally posted by lukeaj3:
Maybe add an option to ban chemical weapons in the UN/World Congress.

Great suggestion I’ll add it to my list!
Kylandor 14 Nov, 2017 @ 1:25pm 
Additional tiers of chemical agents like Anthrax, Weaponized Smallpox, maybe even Andromeda Strain for kicks. :)
Indigo  [developer] 14 Nov, 2017 @ 6:13pm 
Originally posted by Kylandor:
Additional tiers of chemical agents like Anthrax, Weaponized Smallpox, maybe even Andromeda Strain for kicks. :)

Those aren’t chemical agents those are biological agents (completely different catagory of weapon). I do plan on releasing a biological weapons mod and you are going to love it. i have some really cool things planed for it.
der Krieger 15 Nov, 2017 @ 7:50pm 
for the lower tier chemicals would artillery launched gas be possible, or gas bombs maybe?
Electroduck 15 Nov, 2017 @ 9:28pm 
Yeah, there should either be a special type of artillery or an upgrade for the regular artillery that allows it to fire mustard gas - or even other WWI era gases, perhaps, such as chlorine.
Leldy 18 Nov, 2017 @ 2:28pm 
Screenshots?
Bolo 18 Nov, 2017 @ 6:24pm 
mabye using chemical weponry can make other nations more angery towards you?
✯Dax4569✯ 18 Nov, 2017 @ 7:47pm 
A: It would be quite cool if you could have some sort of way to shoot WWI era gases (Chlorine, etc.) as well as be able to shoot off gas through some sort of artillery

B: I would love to see an international outcry from using said chemical weapons

C: There should be a spread and area of effect. (After testing a bit, I noticed how underpowered it was. Even if it can 1 hit kill almost any unit, it doesn't affect any other unit besides that one unit on that one tile. I would love to see a similar effect to fallout)

D: While this may make chemical weapons overpowered (this could be balanced with an equivalent to nuclear non-proliferation, except with chemical weapons, i.e. Geneva Convention), it simply doesn't make sense that if you launch chemical weapons at a city, it does almost nothing.

E: This one might be a little hard to implement, buut, have some sort of resource demand for making chemical weapons. Perhaps requiring a plant to make the components, and some raw resources)


Overall, good job on the mod. I have been waiting for a chemical warfare mod foreveeeer. Can't wait for biological weapons. Keep up the good work. :D
Indigo  [developer] 18 Nov, 2017 @ 7:57pm 
Originally posted by ✯Dax4569✯:
A: It would be quite cool if you could have some sort of way to shoot WWI era gases (Chlorine, etc.) as well as be able to shoot off gas through some sort of artillery

B: I would love to see an international outcry from using said chemical weapons

C: There should be a spread and area of effect. (After testing a bit, I noticed how underpowered it was. Even if it can 1 hit kill almost any unit, it doesn't affect any other unit besides that one unit on that one tile. I would love to see a similar effect to fallout)

D: While this may make chemical weapons overpowered (this could be balanced with an equivalent to nuclear non-proliferation, except with chemical weapons, i.e. Geneva Convention), it simply doesn't make sense that if you launch chemical weapons at a city, it does almost nothing.

E: This one might be a little hard to implement, buut, have some sort of resource demand for making chemical weapons. Perhaps requiring a plant to make the components, and some raw resources)


Overall, good job on the mod. I have been waiting for a chemical warfare mod foreveeeer. Can't wait for biological weapons. Keep up the good work. :D

I am adding all of these to my to do list (Will work in this next week when i have off) As for E it wouldn't be hard at all. Im hoping to have everything on my to do list for this mod finished by the 25th ish depending how things IRL goes. Thanks for the input if you have anything else please share becuse that was awesome feedback!
✯Dax4569✯ 19 Nov, 2017 @ 5:46am 
That's awesome! Can't wait for the next update. Keep up the good work man! :)
MaltShit 22 Nov, 2017 @ 9:53pm 
Is this not compatible with Communitas AI and mods?
GINPOK 2 Dec, 2017 @ 11:09pm 
Hazard troops that are immune to certain gasses (I E a VX Hazard unit would be immune to the respective gas and so on)
✯Dax4569✯ 3 Dec, 2017 @ 6:31am 
+1
Indigo  [developer] 3 Dec, 2017 @ 8:14am 
Originally posted by ♥♥♥♥♥♥ man 32:
Hazard troops that are immune to certain gasses (I E a VX Hazard unit would be immune to the respective gas and so on)

So the ting with that is (btw it’s a good idea) I feel like it will make chemical weapons useless and I want them to feel like a powerful WMD for city defense . Any ideas on how I could make it work without devaluing chemical weapons to much. Maybe bugging the weapons or nerf the masks. I want to keep everything balanced
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