Total War: ATTILA

Total War: ATTILA

AoC - Community Units Patch (CUP) - Additional Tweaks - 2/2
VOTRR  [developer] 12 Nov, 2017 @ 12:26am
Patch notes for AoC - CUP - Additional Tweaks - 2/2
Mounts table:
-Added: cha_nom_horse_sword_m - Mount with Medium Horse – adjust

Main and land units tables:
----Generic:
---Land units:
Guard Cavalry:
-Decreased: Dismounted Melee Attack to 20 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Spearmen:
-Changed: Training level to Poorly Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Skirmishers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Skirmishers Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Dismounted Melee Attack to 8 - adjust
-Decreased: Dismounted Charge to 4 - adjust
Noble Cavalry:
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Changed: Mount to Heavy - adjust
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Knights:
-Changed: Armour to 60 - heavy mail (same like icon/skin and Knights unit) - adjust
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 22 - adjust
-Changed: Training level to Elite - adjust
---Naval units:
Marines:
-Changed: Training level to Trained - adjust
Heavy Marines:
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Added: Disciplined (because of good 2 tier unit - same like Heavy Swordsmen) - adjust

----Avars:
---Land units:
Avar Guard:
-Decreased: Dismounted Melee Attack to 23 - adjust
-Decreased: Dismounted Charge to 37 - adjust
Tribesmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Training level to Well Trained - adjust
Avar Foot Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Avar Lancers:
-Added: Resistant to Fatigue (because of light cavalry unit) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 21 - adjust
-Changed: Training level to Trained - adjust
Avar Noble Lancers:
-Decreased: Dismounted Melee Attack to 34 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Avar Horse Archers:
-Decreased: Dismounted Melee Attack to 11 - adjust
-Decreased: Dismounted Charge to 5 - adjust
Avar Noble Archers:
-Changed: Mount to Medium - adjust
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
-Added: Resistant to Fatigue (because of medium cavalry unit) - adjust
-Decreased: Dismounted Melee Attack to 24 - adjust
-Decreased: Dismounted Charge to 6 - adjust
Avar Horse Masters:
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 6 - adjust
---Naval units:
Avar Boatmen:
-Removed: Resistant to Fatigue (because of medium spear unit) - adjust
Avar Heavy Boatmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Training level to Well Trained - adjust

----Emirate of Cordoba:
---Land units:
Umayyad Guard Cavalry:
-Decreased: Dismounted Melee Attack to 31 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Berber Warriors:
-Increased: Tier to 2 (because of heavy armoured unit) - adjust
-Changed: Caste to Heavy (because of heavy armoured unit) - adjust
-Changed: Weight to Heavy (because of heavy armoured unit) - adjust
-Changed: Man Entity to Heavy (because of heavy armoured unit) - adjust
Andalusian Infantry:
-Removed: Resistant to Fatigue (because of medium unit with leather armour) - adjust
Andalusian Warriors:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Training level to Well Trained - adjust
Armoured Archers:
-Changed: Training level to Trained - adjust
Berber Light Cavalry:
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 19 - adjust
Horsemen:
-Decreased: Dismounted Melee Attack to 29 - adjust
-Decreased: Dismounted Charge to 19 - adjust
Andalusian Cavalry:
-Changed: Caste to Heavy (because of heavy armoured unit) - adjust
-Changed: Weight to Heavy (because of heavy armoured unit) - adjust
-Changed: Man Entity to Heavy (because of heavy armoured unit) - adjust
-Changed: Mount to Heavy (because of heavy armoured unit) - adjust
-Added: Disciplined (because of good unit) - adjust
-Decreased: Dismounted Melee Attack to 38 - adjust
-Decreased: Dismounted Charge to 20 - adjust
-Changed: Training level to Well Trained - adjust
Armoured Cavalry:
-Changed: Weight to Very Heavy (because of heavy armoured unit) - adjust
-Changed: Man Entity to Very Heavy (because of heavy armoured unit) - adjust
-Changed: Mount to Very Heavy (because of heavy armoured unit) - adjust
-Decreased: Dismounted Melee Attack to 39 - adjust
-Decreased: Dismounted Charge to 22 - adjust
-Changed: Training level to Elite - adjust
Berber Raiders:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 15 - adjust
Berber Jinites:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 15 - adjust
---Naval units:
Armoured Marines:
-Changed: Armour to 53 - long mail (same like icon/skin and Andalusian Warriors) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Andalusian Warriors) - adjust
-Changed: Training level to Well Trained - adjust
Andalusian Archers Marines:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust

----Kingdom of Asturias:
---Land units:
Royal Guard Cavalry:
-Decreased: Dismounted Melee Attack to 39 - adjust
-Decreased: Dismounted Charge to 20 - adjust
Tribesmen:
-Added: Guerrilla Deployment (more cultural diversity) - adjust
Ambushers:
-Changed: Man Entity to Light - adjust
Royal Guardsmen:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit) - adjust
Noble Skirmishers:
-Removed: Encourage (max 2 units per faction - balance factor) - adjust
Iberian Cavalry:
-Decreased: Dismounted Melee Attack to 29 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Royal Cavalry:
-Decreased: Dismounted Melee Attack to 37 - adjust
-Decreased: Dismounted Charge to 19 - adjust
Royal Knights:
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 41 - adjust
Raider Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 14 - adjust
Jinetes:
-Decreased: Tier to 1 - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 15 - adjust

----Kingdom of Charlemagne:
---Land units:
Guardsmen:
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Paladin Guardsmen:
-Decreased: Dismounted Melee Attack to 34 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Armoured Spearmen:
-Changed: Training level to Well Trained - adjust
Mounted Spearmen:
-Changed: Training level to Well Trained - adjust
Swordsmen:
-Changed: Training level to Trained - adjust
Armoured Swordsmen:
-Changed: Training level to Well Trained - adjust
Mounted Swordsmen:
-Changed: Training level to Well Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Mounted Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Training level to Trained - adjust
Skirmishers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Frankish Horsemen:
-Decreased: Dismounted Melee Attack to 21 - adjust
-Decreased: Dismounted Charge to 20 - adjust
Frankish Cavalry:
-Decreased: Dismounted Melee Attack to 21 - adjust
-Decreased: Dismounted Charge to 20 - adjust
Scola Cavalry:
-Decreased: Dismounted Melee Attack to 24 - adjust
-Decreased: Dismounted Charge to 32 - adjust
-Changed: Training level to Elite - adjust
Scola Knights:
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 28 - adjust
-Changed: Training level to Elite - adjust
---Naval units:
Frankish Marines:
-Changed: Training level to Trained - adjust
Frankish Heavy Marines:
-Changed: Weight to Heavy (because of only mail armour - same like Armoured Swordsmen)- adjust
-Changed: Man Entity to Heavy (because of only mail armour - same like Armoured Swordsmen) - adjust
-Added: Disciplined (same like Armoured Swordsmen) - adjust
-Changed: Training level to Well Trained - adjust

----Kingdom of Mercia:
---Land units:
Thegn Spearmen:
-Changed: Training level to Well Trained - adjust
Thegns:
-Changed: Training level to Well Trained - adjust
Royal Thegns:
-Changed: Training level to Elite - adjust
Horsemen:
-Decreased: Dismounted Melee Attack to 26 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Royal Horsemen:
-Changed: Armour to 60 - heavy mail (same like icon/skin) - adjust
-Changed: Weight to Very Heavy - adjust
-Changed: Man Entity to Very Heavy - adjust
-Changed: Mount to Very Heavy Horse - adjust
-Decreased: Dismounted Melee Attack to 35 - adjust
-Decreased: Dismounted Charge to 22 - adjust
---Naval units:
Thegn Boatmen:
-Added: Disciplined (because of good 2 tier unit - same like Thegns) - adjust
-Changed: Training level to Well Trained - adjust

----Kingdom of Danes:
---Land units:
Warlord's Companions:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Use the Whip (because of land unit) - adjust
Housecarls:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Use the Whip (because of land unit) - adjust
Berserkers:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit) - adjust
-Changed: Training level to Elite - adjust
Axemen:
-Changed: Training level to Trained - adjust
Big Axes:
-Changed: Caste to Light - adjust
-Changed: Training level to Trained - adjust
Armoured Archers:
-Removed: Resistant to Fatigue (same like Cordoba Armoured Archers) - adjust
-Changed: Training level to Trained - adjust
---Naval units:
Warlord's Companions Ship:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Shield Wall (because of naval unit) - adjust
Housecarls Ship:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Wedge Formation (because of naval unit) - adjust
Viking Marauders:
-Changed: Training level to Trained - adjust
Viking Smashers:
-Changed: Caste to Light (same like Big Axes) - adjust
-Changed: Weight to Light (same like Big Axes) - adjust
-Changed: Man Entity to Light (same like Big Axes) - adjust
-Changed: Training level to Trained - adjust
Viking Raiders:
-Changed: Training level to Trained - adjust
Viking Heavy Raiders:
-Removed: Resistant to Fatigue (because of heavy unit) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Axe Hirdmen) - adjust

----Kingdom of Lombards:
---Land units:
Gastald Guardsmen:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same like Gastald Marines/Asturias Royal Guard Cavalry) - adjust
-Changed: Armour to 60 - heavy mail (because of elite 3 tier unit - same like Gastald Marines/Asturias Royal Guard Cavalry) - adjust
-Decreased: Dismounted Melee Attack to 46 - adjust
-Decreased: Dismounted Charge to 23 - adjust
Spearmen:
-Changed: Training level to Poorly Trained - adjust
Lombard Levy:
-Changed: Caste to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Lombard Clubmen:
-Changed: Training level to Trained - adjust
Gastald Swordsmen:
-Changed: Weight to Heavy (because of only mail armour)- adjust
-Changed: Man Entity to Heavy (because of only mail armour) - adjust
-Changed: Training level to Well Trained - adjust
Levy Axemen:
-Changed: Caste to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Lombard Axemen:
-Changed: Training level to Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Skirmishers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Lombard Horsemen:
-Decreased: Dismounted Melee Attack to 23 - adjust
-Decreased: Dismounted Charge to 18 - adjust
-Decreased: Dismounted Melee Attack to 43 - adjust
-Decreased: Dismounted Charge to 23 - adjust
-Changed: Training level to Well Trained - adjust
Gastald Cavalry:
-Decreased: Dismounted Melee Attack to 43 - adjust
-Decreased: Dismounted Charge to 23 - adjust
-Changed: Training level to Well Trained - adjust
Gastald Knights:
-Changed: Armour to 60 - heavy mail (same like icon/skin and Knights unit) - adjust
-Decreased: Dismounted Melee Attack to 50 - adjust
-Decreased: Dismounted Charge to 26 - adjust
Lombard Lancers:
-Decreased: Dismounted Melee Attack to 26 - adjust
-Decreased: Dismounted Charge to 21 - adjust
Raider Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 14 - adjust
Night Riders:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 15 - adjust
---Naval units:
Gastald Marines:
-Changed: Weapon to heavy Spatha (same like Gastald Guardsmen/Hearth Guard) - adjust
Lombard Heavy Marines:
-Changed: Weight to Heavy (because of only mail armour - same like Gastald Swordsmen)- adjust
-Changed: Man Entity to Heavy (because of only mail armour - same like Gastald Swordsmen) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Gastald Swordsmen) - adjust

----Westphalia:
---Land units:
Spear Veterans:
-Changed: Training level to Well Trained - adjust
Sword Veterans:
-Changed: Training level to Well Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Javelinmen:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Hearth Cavalry:
-Decreased: Dismounted Melee Attack to 39 - adjust
-Decreased: Dismounted Charge to 28 - adjust
Scout Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 16 - adjust
Saxon Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Warhounds:
-Changed: Caste to Light - adjust
-Changed: Weight to Very Light - adjust
-Changed: Man Entity to Very Light - adjust
---Naval units:
Saxon Boatmen:
-Changed: Weapon to Seax (same like skin/more cultural diversity) - adjust
-Changed: Training level to Trained - adjust
Saxon Heavy Boatmen:
-Changed: Weapon to Seax (same like skin/more cultural diversity) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Sword Veterans) - adjust
Last edited by VOTRR; 30 Jul, 2019 @ 2:24pm
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VOTRR  [developer] 18 Nov, 2017 @ 1:31pm 
Main and land units tables:
----Slavic units:
---Land units:
Slav Royal Cavalry:
-Changed: Armour to 60 - heavy mail (because of elite 3 tier unit - same like all generals) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
Ambushers:
-Changed: Caste to Medium (because of heavy equipment) - adjust
-Changed: Weight to Medium (because of heavy equipment) - adjust
-Changed: Man Entity to Medium (because of heavy equipment) - adjust
-Changed: Training level to Trained - adjust
Slav Champions:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
Slav Raiders:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 14 - adjust
---Naval units:
Slav Elite Boatmen:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same all sword generals) - adjust
Slav Boatmen:
-Changed: Training level to Trained - adjust

----Britannic units:
---Land units:
Armorican Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 17 - adjust
-Changed: Weapon to Spatha (same like Gastald Cavalry) - adjust
-Changed: Training level to Elite - adjust
Armorican Knights:
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 29 - adjust
-Decreased: Dismounted Charge to 18 - adjust
-Changed: Training level to Elite - adjust

----Byzantine units:
---Land units:
Dux's Guard:
-Decreased: Dismounted Melee Attack to 20 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Skutatoi Spearmen:
-Changed: Training level to Well Trained - adjust
Iuvenes:
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
Skutatoi:
-Changed: Training level to Well Trained - adjust
Skutatoi Axemen:
-Changed: Training level to Well Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Armoured Archers:
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
-Removed: Resistant to Fatigue (same like Cordoba Armoured Archers) - adjust
-Changed: Training level to Trained - adjust
Light Cavalry:
-Increased: Tier to 2 - adjust
-Changed: Mount to Medium - adjust
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
-Changed: Name to Medium Cavalry - adjust
-Decreased: Dismounted Melee Attack to 21 - adjust
-Decreased: Dismounted Charge to 20 - adjust
-Changed: Training level to Trained - adjust
Tagma Cavalry:
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 22 - adjust
-Changed: Training level to Elite - adjust
Scout Cavalry:
-Changed: Mount to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 11 - adjust
-Decreased: Dismounted Charge to 14 - adjust
---Naval units:
Guard Marines:
-Changed: Armour to 54 - heavy lamellar (same like icon/skin and Dux's Guard) - adjust
Levy Marines:
-Changed: Training level to Trained - adjust
Skutatoi Marines:
-Changed: Training level to Well Trained - adjust

----Celtic units:
---Land units:
Pictish Nobles:
-Changed: Mount to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
Teulu:
-Changed: Mount to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
King's Fianna:
-Changed: Mount to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
-Added: Disciplined (because of good 2 tier unit) - adjust
Armoured Spearmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
Swordsmen:
-Added: Resistant to Fatigue (because of medium sword unit) - adjust
-Changed: Training level to Trained - adjust
Sword Band:
-Added: Resistant to Fatigue (because of medium sword unit) - adjust
-Changed: Training level to Trained - adjust
Fianna:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Removed: Resistant to Fatigue (because of heavy unit) - adjust
King's Warband:
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
Axemen:
-Changed: Training level to Trained - adjust
Kerns:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Welsh Longbowmen:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Horsemen:
-Changed: Mount to Light - adjust
-Changed: Caste to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Decreased: Dismounted Melee Attack to 26 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Royal Horsemen:
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
-Changed: Mount to Very Heavy - adjust
-Changed: Weight to Very Heavy - adjust
-Changed: Man Entity to Very Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
Gazehounds:
-Changed: Caste to Very Light - adjust
-Changed: Weight to Very Light - adjust
-Changed: Man Entity to Very Light - adjust
---Naval units:
Teulu Marines:
-Changed: Caste to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same all sword generals) - adjust
Sword Boatmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Caste to Heavy (because of heavy armor unit) - adjust
-Changed: Weight to Heavy (because of heavy armor unit) - adjust
-Changed: Man Entity to Heavy (because of heavy armor unit) - adjust
-Changed: Training level to Well Trained - adjust
Last edited by VOTRR; 26 Nov, 2017 @ 7:59am
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