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in the Grand Campaigns there might be currently two issues:
1. City wall garissions become weaker with higher tier for all new factions of this mod:
e.g. from 2Mortar+2Handgunners-->1Mortar2Handgunners->1Mortar1Handgunner
2. This one might be a feature for border princes: knights militia seems to be higher tier (better stats, higher cost, less models) but are recruited in a lower tier building than knights.
Thx for this mod! :-)
Also the Paymaster Bodyguard and the Black Watch seem much stronger (and cheaper) than the Imperial foot, with only a good bit less health. I don't know much about TEB lore but my idea would be keep the paymasters and black watch not quite as good as the Imperial foot and even more expensive, to show their rarity and elite status. But maybe the lore says differently and they're appropriately powerful? Just my thoughts. Thanks for this!
TEB have two units of pikemen, both named "pikemen", the more expensive one have worse stats.
-suggest switch prices and rename one to "militia pikemen" or remove one altogether.
knights militia have better stats than knights, even better charge though they have no lance
- suggest lowering militia charge and armour, make them more medium melee based
greatsword inf have way better stats than empire greatswords despite them supposed to have less (as mentioned in mod info)
cheers