Total War: WARHAMMER II

Total War: WARHAMMER II

[DISCONTINUED] Cataph's TEB 2 SFO compatibility mod
Erde  [developer] 12 Nov, 2017 @ 2:12am
Post balance feedback here!
Please leave your balance feedback preferably in this thread for easier management of issues.
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Showing 1-6 of 6 comments
YIX-Control 26 Nov, 2017 @ 2:26am 
Hello Earth,
in the Grand Campaigns there might be currently two issues:

1. City wall garissions become weaker with higher tier for all new factions of this mod:
e.g. from 2Mortar+2Handgunners-->1Mortar2Handgunners->1Mortar1Handgunner

2. This one might be a feature for border princes: knights militia seems to be higher tier (better stats, higher cost, less models) but are recruited in a lower tier building than knights.

Thx for this mod! :-)
neverending 2 Jan, 2018 @ 9:26am 
Alright, from a quick glance over of the of the TEB units I'd say the Pikemen from TEB need to be named Armored Pikemen and/or just replace the SFO ones?

Also the Paymaster Bodyguard and the Black Watch seem much stronger (and cheaper) than the Imperial foot, with only a good bit less health. I don't know much about TEB lore but my idea would be keep the paymasters and black watch not quite as good as the Imperial foot and even more expensive, to show their rarity and elite status. But maybe the lore says differently and they're appropriately powerful? Just my thoughts. Thanks for this!
neverending 2 Jan, 2018 @ 9:29am 
Also, knights of the righteous spear seem a bit underpowered for any knight unit, then again I don't know who or what they are either. They seem only useful as antilarge as the bonus only gets them into the weapon strength that other knighthoods have by default..
Major Bastard 21 Jan, 2018 @ 8:27am 
feedback:

TEB have two units of pikemen, both named "pikemen", the more expensive one have worse stats.
-suggest switch prices and rename one to "militia pikemen" or remove one altogether.

knights militia have better stats than knights, even better charge though they have no lance
- suggest lowering militia charge and armour, make them more medium melee based

greatsword inf have way better stats than empire greatswords despite them supposed to have less (as mentioned in mod info)


cheers
CptMendoza 7 Mar, 2018 @ 12:30am 
There seems to be a few units missing in my tilea campaign, I can't find blackwatch for sure (as in they don't even appear in the list greyed out) and there's others that I see referenced in skills/techs that don't seem to be recruitable either.
OverLORDY 31 Mar, 2018 @ 11:21pm 
Stats of many units are too high, especially elites. Paymasters and blackwatch have stats comparable to phoenix guard. Health values for cav also needs tweaking.
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