Team Fortress 2

Team Fortress 2

The Double Header
My idea for the Double Header
Right First of all, about the magazine and reserve size. Lets say that of the pistols has a capacity of 15 rounds. 15 *4=60 total, then 60*2=120 total aka 15*2= 30, then 30*4=120 total. Is this fair? About the firing, You can fire either Pistol.
Pros:
Taunt kill: Way of the Gun.Scout fires in front of him dealing damage and changing position while doing it. Kill zone close range. You spend the ammo in the pistols so you need to reload after the taunt.

3 HP per hit. If you kill someone with the Taunt, HP on kill of 50, is a healthpack that can overheal, like the Powerjack.

You can fire either pistol, kind of like the Heavy's fists, instead it is not cosmetic.because of that, you can fire one whole magazine and reload that.

Cons:
Since these are two, 2 guns, double the reload time of the regular pistol. increased the holster and equip speed twice the regular amount.

The more you fire continuously the less accurate you are.



What do you think? Good stats, bad stats? OP, UP? Tell me and no trolling, please.

Edit:changing the HP on kill to an HP on Hit, and HP on kill for the Taunt kill. Added double holster and equip speed equivalent to two pistols. Added more mechanics and a downside.
Última edición por DrIvanRadosivic; 2 MAY 2016 a las 0:06
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Mostrando 1-15 de 16 comentarios
Glop 7 AGO 2015 a las 13:07 
m8 i think you should remove the taunt kill health and add an other buff
DrIvanRadosivic 7 AGO 2015 a las 14:10 
Is it because it is a bit unbalanced? Not really, because taunt kills are a risky manuever, so there is that. But you did say taunt kill HP gain, not kill HP gain so I can remove that. Also this is a rather awesome item, yes? Then again I did write that you get HP from kill, so maybe the times 2 for Taunt killing is not needed?
Última edición por DrIvanRadosivic; 7 AGO 2015 a las 14:12
Glop 8 AGO 2015 a las 9:04 
m8 i think it a rather stunning idea but i don't see many people in combat useing that 2 their advantage but only for ♥♥♥♥♥♥♥ around so i was thinking maybe you could add another buff that will actually be helpful
DrIvanRadosivic 8 AGO 2015 a las 9:28 
50 HP from killing someone is not helpfull how exactly? And what do you think would work for this then?
grudgefulCager 9 AGO 2015 a las 9:23 
for the taunt kill i thinked about the "loco moves" from total overdose, in particular the tornado one, where the player jump while rotating and shoot at midair all around, killing everything near
DrIvanRadosivic 9 AGO 2015 a las 10:05 
^ That would be made opo then so no, thank youfor the suggestion though. I think that it is better that the Scout fires in a line or a cone in front of him.
Glop 9 AGO 2015 a las 12:01 
no i mean the taunt kill heath not the 50+ on kill
grudgefulCager 11 AGO 2015 a las 8:19 
Publicado originalmente por DrIvanRadosivic:
^ That would be made opo then so no, thank youfor the suggestion though. I think that it is better that the Scout fires in a line or a cone in front of him.
what if the taunt is something like the kamikaze one of the soldier, so highly dangerous and deadly for the user?
like "♥♥♥♥ that, i'm done" and then killing everyone surrounding but die of heart attack or something like, just to help teammates
Última edición por grudgefulCager; 11 AGO 2015 a las 8:20
DrIvanRadosivic 11 AGO 2015 a las 8:38 
Publicado originalmente por nenzowick the engineer (yeah!):
Publicado originalmente por DrIvanRadosivic:
^ That would be made opo then so no, thank youfor the suggestion though. I think that it is better that the Scout fires in a line or a cone in front of him.
what if the taunt is something like the kamikaze one of the soldier, so highly dangerous and deadly for the user?
like "♥♥♥♥ that, i'm done" and then killing everyone surrounding but die of heart attack or something like, just to help teammates

I think that is best to keep it simple. Just have the taunt kill fire in a cone or a line and we are golden. Changed the taunt kill so you have to reload after the execution. Would that make it a bit more risky, without making it ludicrisly so?
Última edición por DrIvanRadosivic; 11 AGO 2015 a las 8:40
grudgefulCager 11 AGO 2015 a las 9:10 
Publicado originalmente por DrIvanRadosivic:
Publicado originalmente por nenzowick the engineer (yeah!):
what if the taunt is something like the kamikaze one of the soldier, so highly dangerous and deadly for the user?
like "♥♥♥♥ that, i'm done" and then killing everyone surrounding but die of heart attack or something like, just to help teammates

I think that is best to keep it simple. Just have the taunt kill fire in a cone or a line and we are golden. Changed the taunt kill so you have to reload after the execution. Would that make it a bit more risky, without making it ludicrisly so?
yeah, that's fair, it will not become the new heavy finger pistol taunt
DrIvanRadosivic 27 ENE 2016 a las 1:39 
Changed the HP mechanic added holster and equip speed penalty, added the can shoot either gun ability..
PoetryinMotion2 1 MAY 2016 a las 21:04 
*Sigh* If this only has a silencer and scope to replace the Snipers snipper riffle...
DrIvanRadosivic 2 MAY 2016 a las 0:05 
Publicado originalmente por ATP Assassin (Boba Fett):
*Sigh* If this only has a silencer and scope to replace the Snipers snipper riffle...

Actually, if you look at the TF2 concepts there is a Repeating Rifle for the Sniper.

But this is for the Scout. And Besides the Sniper has loads of new weapon ideas, that are gun related.

What do you think of my stats, though?
The Spiders 16 ABR 2019 a las 9:38 
what i think as another idea for a taunt kill the scout aims one of the pistols at the head the other is pointed at the body and it makes them stand still like the huntsman but with out the hp gain when you kill them with the taunt kill
{ Azteal } 6 JUL 2019 a las 13:36 
Publicado originalmente por DrIvanRadosivic:
Right First of all, about the magazine and reserve size. Lets say that of the pistols has a capacity of 15 rounds. 15 *4=60 total, then 60*2=120 total aka 15*2= 30, then 30*4=120 total. Is this fair? About the firing, You can fire either Pistol.
Pros:
Taunt kill: Way of the Gun.Scout fires in front of him dealing damage and changing position while doing it. Kill zone close range. You spend the ammo in the pistols so you need to reload after the taunt.

3 HP per hit. If you kill someone with the Taunt, HP on kill of 50, is a healthpack that can overheal, like the Powerjack.

You can fire either pistol, kind of like the Heavy's fists, instead it is not cosmetic.because of that, you can fire one whole magazine and reload that.

Cons:
Since these are two, 2 guns, double the reload time of the regular pistol. increased the holster and equip speed twice the regular amount.

The more you fire continuously the less accurate you are.



What do you think? Good stats, bad stats? OP, UP? Tell me and no trolling, please.

Edit:changing the HP on kill to an HP on Hit, and HP on kill for the Taunt kill. Added double holster and equip speed equivalent to two pistols. Added more mechanics and a downside.

instead of that taunt kill u could do something like where he does a varial backflip and shoots the direction the player was facing when the taunt was initiated
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