Space Engineers

Space Engineers

InspiredWeaponry
The Nameless 24 Apr, 2018 @ 7:59pm
About the Projectile Behavior Problem
In real life, the movement of a bullet is its firing energy plus starting motion; that is, the bullet is launched out of the barrel but also keeps the momentum it had from when it was inside the barrel. In this game, this also applies to bullet-type weapons such as gatlings, Heavy Masser, and Pulsar rounds, which is why I'm using them so heavily now.

ALL of Mexpex's weapons, explosive and bullet, follow that rule. I tried to explain this to him when I was thanking him and he didn't understand, so maybe he doesn't even know how he did it.

Anyway, in terms of aim, it means all you need to do is look at how the target appears to be moving on the screen. Simple, easy, and if you're going the same direction (I.E. not moving on the screen) you can aim straight at it.

Your explosive type weapons, unlike Mexpex's, are not following that rule. They have their firing energy only, and do not keep the momentum they had while they were inside the barrel like they would in real life.

In terms of appearance, that means they seem to go sideways instead of the direction I'm aiming in unless I'm either firing straight ahead, firing straight backwards, or holding dead still.

In terms of aim, that means that I have to account for much, much more than what direction the target is moving on the screen. I have to account for what direction *and* speed the target is actually moving, which I can't *see* because of the direction and speed my own ship is moving at, which I *also* have to account for, and I have to do all of this even when the target and I are going in the same direction!

Bottom line, your explosive type weapons don't act like they were fired from a ship; they act like they were fired from something holding still at the spot where my ship happened to be when I pulled the trigger.

So, no matter how fast they go, hitting anything is a guessing game unless I'm either a) holding dead still or b) I'm close enough to reach out and punch it with my hands. Even with high-speed projectiles like the Spinal Cannon it's still a slight problem; I never hit with my first shot. I want your Divine railgun converted to a fixed weapon because, while it still has this problem, it fires rapidly enough that I *can* play a guessing game and I'll hit the target soon enough...

and Mexpex somehow solved this problem for his big mod.
Last edited by The Nameless; 24 Apr, 2018 @ 8:05pm