RimWorld

RimWorld

A RimWorld of Magic
Necromancer's "Raise Undead" Pawns cause significant lag/stutter.
Greetings,

Wanted to check, am I the only one who experiencing significant lag FPS+TPS drop when an Undead pawn is raised? I've been trying out the mod for a few days now and just got my first necromancer. I'm very early in my run -- there's no electricity, no animals, etc. Until now I've had remarkably stable play.

Upon raising a pawn, however, I get very significant drops roughly every 5-6 seconds. ~50% of my TPS/FPS, in fact. It's like the whole game stutters. Releasing the Undead causes the game to go back to normal.

I'm rather shocked -- the mod has thus far been great, and mostly performance friendly. Are there any known conflicts or anything I can do to help ameliorate the issue? I have Performance Fish, Rocketman, etc etc already, and they haven't made a dent. But I figure I must be the only person seeing that issue, since no one else seems to mention it. I'd be grateful for any ideas, as I'd really like to continue actually using the Necromancer class!