Garry's Mod

Garry's Mod

Physical Bullets
Hauptzentrale  [developer] 29 Apr, 2014 @ 12:10pm
Changelog
All changes are below
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Hauptzentrale  [developer] 30 Jul, 2013 @ 10:13am 
Update #10
- fixed weapons that fire more than one bullet having ridiculous bullet velocity
- added weapon.PhysicalBullets true|false (enables|disables physical bullets for a weapon)
- bullets now only ricochet off metal and concrete
- bullets now have a 1/4 chance of ricocheting
I might add an interface for that in the menu so you don't have to snoop around in some addon's lua files to add this stuff to the code manually.
Last edited by Hauptzentrale; 30 Jul, 2013 @ 1:01pm
Hauptzentrale  [developer] 30 Jul, 2013 @ 1:49pm 
Update #11
- replaced weapon.PhysicalBullets with a convar for every weapon that doesn't have a restricted holdtype
- added SWEPs menu where you can enable/disable physical bullets for each individual SWEP
Last edited by Hauptzentrale; 29 Apr, 2014 @ 12:10pm
Hauptzentrale  [developer] 30 Jul, 2013 @ 8:17pm 
Update #12
- updated the SWEPs menu for easier navigation
- added a slider to the menu that controls the chance of ricochet
Hauptzentrale  [developer] 1 Aug, 2013 @ 10:39pm 
Update #13
- Added a menu for customizing bullet trail
- Added a menu for customizing bullet model
- Added a menu for customizing bullet sprite
- Slight performance improvements
Hauptzentrale  [developer] 16 Aug, 2014 @ 7:16am 
Update #14
- Now uses the EntityFireBullets[wiki.garrysmod.com] Hook introduced in Garry's Mod 14.04.03[www.garrysmod.com]
- Fixed force multiplier not working correctly
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