Stellaris

Stellaris

[Out of Date] Stellar Resources
 This topic has been pinned, so it's probably important
Audie  [developer] 21 Nov, 2017 @ 6:22pm
Detailed Resource Information
Tachyonic Particles
Exotic particles that only exist at superluminal speeds. Can be used to augment various forms of faster than light travel.
  • Research: Tachyonic Particle Detection | 1000 Physics | "Advances in subspace sensor technology allow for the detection of tachyonic particles."
  • Prerequisite: Subspace Sensors
  • Modifier: FTL Speed: +25%, Jump Chage Time: -15%
  • Planet type and rarity: Pulsars | Rare.

Green Tiberium
A rare and exotic crystal, Tiberium Riparius absorbs the mineral content from anything it touches. Extremely dangerous to all forms of life.
  • Research: Tiberium Refining | 2200 Engineering | Advances in mineral extraction technology allow for the harvesting and processing of the "Riparius" strain of Tiberium, commonly referred to as "Green Tiberium".
  • Prerequisite: Geothermal Fracking, Powered Exoskeletons, Mineral Processing
  • Modifier: 6 minerals, Empire Minerals Production: +5%
  • Planet type and rarity: Tiberium | Rare.

Blue Tiberium
Given enough time, Tiberium Riparius eventually matures into the blue Tiberium Vinifera crystal. This type of Tiberium has a much higher mineral density than the more common Riparius strain of Tiberium.
  • Research: Advanced Tiberium Refining | 4000 Engineering | Further advances in mineral extraction technology allow for the harvesting and processing of the "Vinifera" strain of Tiberium, commonly referred to as "Blue Tiberium".
  • Prerequisite: Deep Core Mining, Tiberium Refining
  • Modifier: 8 minerals, Empire Minerals Production: +10%
  • Planet type and rarity: Tiberium | Very Rare.

Liquid Tiberium
An extremely unstable form of Tiberium that has vast energy potential. Every precaution must be used when handling this volatile form of Tiberium in order to avoid planetary catastrophe.
  • Research: Liquid Tiberium Extraction | 6000 Engineering | Our understanding of Tiberium has advanced to the point where we can now extract and process Liquid Tiberium for our ever-increasing energy requirements.
  • Prerequisite: Mineral Isolation, Advanced Mineral Processing, Advanced Tiberium Refining
  • Modifier: 12 energy, Empire Energy Production: +10%
  • Planet type and rarity: Tiberium | Very Rare.

Iron
  • Research: Intra-system Mining (Starting tech)
  • Prerequisite: None
  • Modifier: 1 Mineral, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
  • Planet type and rarity: Asteroid, Dwarf | Common
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Copper
  • Research: Intra-system Mining (Starting tech)
  • Prerequisite: None
  • Modifier: 1 Mineral, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
  • Planet type and rarity: Asteroid, Dwarf | Common
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Aluminum
  • Research: Intra-system Mining (Starting tech)
  • Prerequisite: None
  • Modifier: 1 Mineral, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
  • Planet type and rarity: Asteroid, Dwarf | Common
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Helium-3
  • Research: Intra-system Mining (Starting tech)
  • Prerequisite: None
  • Modifier: 2 Energy, Empire Energy Generation +1%
  • Planet type and rarity: Gas giants | Very Common

Silver
  • Research: Planetoid Mining
  • Prerequisite: Intra-system Mining, Geothermal Fracking
  • Modifier: Empire Minerals Production +1%, Leader Lifespan +5
  • Planet type and rarity: Asteroid, Dwarf | Uncommon
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Tungsten
  • Research: Planetoid Mining
  • Prerequisite: Intra-system Mining, Geothermal Fracking
  • Modifier: Empire Minerals Production +1%, Kinetic Weapon Damage +5%
  • Planet type and rarity: Asteroid, Dwarf | Uncommon
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Plutonium
  • Research: Planetoid Mining
  • Prerequisite: Intra-system Mining, Geothermal Fracking
  • Modifier: 4 Energy, Empire Energy Generation +2%, Energy Weapon Damage +5%
  • Planet type and rarity: Asteroid, Dwarf | Uncommon
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Zinc
  • Research: Improved Planetoid Mining
  • Prerequisite: Planetoid Mining, Deep Core Mining
  • Modifier: 3 Minerals, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
  • Planet type and rarity: Asteroid, Dwarf | Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Gold
  • Research: Improved Planetoid Mining
  • Prerequisite: Planetoid Mining, Deep Core Mining
  • Modifier: Empire Minerals Production +1%, Citizen Pop Happiness +2%
  • Planet type and rarity: Asteroid, Dwarf | Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Uranium
  • Research: Improved Planetoid Mining
  • Prerequisite: Planetoid Mining, Deep Core Mining
  • Modifier: 6 Energy, Empire Energy Generation +3%
  • Planet type and rarity: Asteroid, Dwarf | Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Cobalt
  • Research: Advanced Planetoid Mining
  • Prerequisite: Improved Planetoid Mining, Mineral Isolation
  • Modifier: 4 Minerals, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
  • Planet type and rarity: Asteroid, Dwarf | Very Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Platinum
  • Research: Advanced Planetoid Mining
  • Prerequisite: Improved Planetoid Mining, Mineral Isolation
  • Modifier: Empire Minerals Production +1%, Citizen Pop Happiness +3%
  • Planet type and rarity: Asteroid, Dwarf | Very Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Titanium
  • Research: Advanced Planetoid Mining
  • Prerequisite: Improved Planetoid Mining, Mineral Isolation
  • Modifier: Empire Minerals Production +1%, Armor +10%
  • Planet type and rarity: Asteroid, Dwarf | Very Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Thorium
  • Research: Advanced Planetoid Mining
  • Prerequisite: Improved Planetoid Mining, Mineral Isolation
  • Modifier: 8 Energy, Empire Energy Generation +4%
  • Planet type and rarity: Asteroid, Dwarf | Very Rare
  • Notes: More common in nebulas (1.5x) and on Dwarf Planets (3x).

Antimatter
  • Research: Advanced Planetoid Mining
  • Prerequisite: Improved Planetoid Mining, Mineral Isolation
  • Modifier: 10 Energy, Empire Energy Generation +5%
  • Planet type and rarity: All | Extremely Rare
  • Notes: Not found in nebulas.
Last edited by Audie; 26 Feb, 2018 @ 2:55pm