Garry's Mod

Garry's Mod

[LEGACY] Black Ops SWEPs for TTT v3
 This topic has been pinned, so it's probably important
NSACloud 2.0  [developer] 19 Nov, 2017 @ 9:28am
[WEAPON STATS + POST FEEDBACK AND BALANCE SUGGESTIONS HERE]
Please post any feedback about the balance of this pack here.

Don't just say "This weapon is overpowered", tell me why it is overpowered and what you would like changed about it.

Weapon Stats:

M1911
Uses Deagle Ammo
Damage: 23
Firing Delay (Rate of Fire): 0.1
Recoil: 1.9
Accuracy/Cone: 0.025
Clip size: 8
Max Reserve Ammo: 40 Changed in V2

Python Added in V3
Uses Deagle Ammo
Damage: 42
Headshot Multiplier: 4
Firing Delay (Rate of Fire): 0.2
Recoil: 2.5
Accuracy/Cone: 0.045
Clip size: 6
Max Reserve Ammo: 42

MAC11
Uses SMG Ammo
Damage: 12 Changed in V2
Firing Delay (Rate of Fire): 0.048
Recoil: 1.6
Accuracy/Cone: 0.045
Clip size: 20
Max Reserve Ammo: 80

MP5K
Uses SMG Ammo
Damage: 16 Changed in V3
Firing Delay (Rate of Fire): 0.09
Recoil: 0.85
Accuracy/Cone: 0.04
Clip size: 30
Max Reserve Ammo: 120

MPL
Uses SMG Ammo
Damage: 14 Changed in V3
Firing Delay (Rate of Fire): 0.08
Recoil: 0.5 Changed in V3
Accuracy/Cone: 0.025 Changed in V3
Clip size: 24
Max Reserve Ammo: 120

Spectre Added in V3
Uses SMG Ammo
Damage: 20
Firing Delay (Rate of Fire): 0.07
Recoil: 1.0
Accuracy/Cone: 0.037
Clip size: 30
Max Reserve Ammo: 120

Commando
Uses 9mm/Pistol Ammo
Damage: 17 Changed in V3
Firing Delay (Rate of Fire): 0.085 Changed in V2
Recoil: 0.95 Changed in V3
Accuracy/Cone: 0.020
Clip size: 30
Max Reserve Ammo: 150

M14
Uses 357/Rifle Ammo
Damage: 32
Headshot Multiplier: 3
Firing Delay (Rate of Fire): 0.2
Recoil: 1.8
Accuracy/Cone: 0.005
Clip size: 8
Max Reserve Ammo: 40

Famas Added in V3
Uses 9mm/Pistol Ammo
Damage: 15
Firing Delay (Rate of Fire): 0.075
Recoil: 1.025
Accuracy/Cone: 0.03
Clip size: 30
Max Reserve Ammo: 120

G11 Added in V3
Uses 9mm/Pistol Ammo
Damage: 14
Firing Delay (Rate of Fire): 0.080
Recoil: 0.2
Accuracy/Cone: 0.029
Clip size: 48
Max Reserve Ammo: 144

Olympia
Uses Buckshot/Shotgun Ammo
Damage: 7 Changed in V3
Number of Pellets: 14 Changed in V2
Firing Delay (Rate of Fire): 0.4
Recoil: 12 Changed in V2
Accuracy/Cone: 0.11 Changed in V3
Clip size: 2
Max Reserve Ammo: 26

SPAS-12 Added in V3
Uses Buckshot/Shotgun Ammo
Damage: 7
Number of Pellets: 8
Firing Delay (Rate of Fire): 0.42
Recoil: 7
Accuracy/Cone: 0.08
Clip size: 8
Max Reserve Ammo: 24

HK21
Uses 9mm/Pistol Ammo
Damage: 24
Firing Delay (Rate of Fire): 0.11
Recoil: 1.9
Accuracy/Cone: 0.020
Clip size: 60 Changed in V3
Max Reserve Ammo: 120 Changed in V3

Dragunov Added in V2
Uses 357/Rifle Ammo
Damage: 42
Headshot Multiplier: 3
Firing Delay (Rate of Fire): 0.4
Recoil: 4.1
Accuracy/Cone: 0.005
Clip size: 7
Max Reserve Ammo: 40

Crossbow Added in V3
Ammo unobtainable
Damage: N/A
Firing Delay (Rate of Fire): N/A
Recoil: N/A
Accuracy/Cone: N/A
Clip size: 1
Max Reserve Ammo: 4

Known Issues
Crossbow bolt does not explode if shot into an NPC and the NPC dies.

Crossbow bolt doesnt stick to players properly, it floats in the air beside them.

Crossbow icon in traitor menu does not grey out after being out of stock.

G11, Olympia and Python do not have properly working muzzle flashes.

Error in console about precaching unknown particle system, it won't cause any issues.

Reload animations may appear to "snap" into position, I don't know what causes this, but it doesn't happen in single player.

The SPAS-12 loads an extra shell during its animation, this will be fixed in a future update.

SPAS-12 reload animation may have delays, this is because it is synced with the server.
Last edited by NSACloud 2.0; 17 Feb, 2018 @ 10:04pm