Total War: WARHAMMER II

Total War: WARHAMMER II

**NOT SUPPORTED** Expanded Roster - Kislev
Decomposed  [developer] 19 Nov, 2017 @ 10:03am
Roster Discussion
KISLEV

LORDS
  • Boris Bokha (Legendary Lord)
  • Voevoda

HEROES
  • Boyar
  • Priest of Ursun
  • Ice Witch

UNITS
  • Gospodar Spearmen (Shields)
  • Gospodar Halberdiers
  • Gospodar Axemen
  • Kossars
  • Sibyrian Hunters
  • Ungol Horse Archers
  • Druzhina
  • Streltsi
  • Droyaska
  • Kreml Guard
  • Winged Lancers
  • Gryphon Legion
  • Sons of Ursun
  • Hawks of Miska
  • Armoured War Bear
  • Uragan Cannon
  • Karaz-a-Karak Cannon

REGIMENTS OF RENOWN
  • Stalgrad Militia (Gospodar Axemen)
  • Bolgasgrad Rota (Winged Lancers)
  • Defenders of Alexandronov (Kreml Guard)

Last edited by Decomposed; 19 Jun, 2019 @ 6:11am
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Showing 1-15 of 125 comments
**IRAN** 20 Nov, 2017 @ 9:43am 
I wish you to add these units

- Ice queen
- Boyars
- Dwarf mercenaries
- Empire mercenaries
- Ice witch
- Trained bears
- Volunteer corps of Kislev (they include women as well as men)

All of them are lorefriendly and appear either in 6th edition or in Black library production.
Decomposed  [developer] 20 Nov, 2017 @ 10:37am 
Thanks, nice suggestions, though some will be hard to pull off. I'll see what I can do.
**IRAN** 20 Nov, 2017 @ 11:20am 
I also advise you to use bear textures from this mod : Playable Kislev with Custom Units (13)
They look much better especially if you will make different color variations.
Decomposed  [developer] 20 Nov, 2017 @ 2:04pm 
Originally posted by ★★Ī℟₳₦★★:
I also advise you to use bear textures from this mod : Playable Kislev with Custom Units (13)
They look much better especially if you will make different color variations.
I think that guy used boars and it looked weird to me. Not that they look much better now, just saying.
TsunamiWombat 23 Nov, 2017 @ 10:04pm 
I LOVE Kislev and I super appreciate you taking a shot at them Dec. This is a long post but I really want to emphasize how much I appreciate even what you've juse done.

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Suggestions for existing stuff:
Gospodars are a basic spear infantry, they shouldn't really have armor piercing. Give them shields I suppose, make them your generic spearmanii

Kossars should be decent melee combat archers. Think Shieldless Seaguard without the anti large. Use Shade (Great Sword) anim with the Kreml Guard axe?

Streltsi should have armor piercing anti-large melee as well, because they have Halberds.Use Sea-guard anims as a base w/ a halberd?

Druzhina probably shouldn't have AP

Sons of Ursun should probably be anti infantry, not anti large.

Hawks of Miska basically recolored Helf Eagles, lore says they're guided by the magic of Miska - this probably doesn't imply MR.

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Canon Kislev stuff you can add:
Sibyrian Hunters - Archers with stalk, vanguard. Warhammer Fantasy RPG 1st ED

War Bears - Not sure what you could use for this, but exactly what it says on the tin. Bunch of bears lead by a packmasters, herded toward the enemy. Warmaster Armies (2006)

War Wagon - AP Chariot with an AP ranged attack, and an anti large AP melee attack. In cannon they're big enough to use as fortifications as they're literally a wagon, but you could probably get away with a chariot unit. Alternatively, could use a black coach as a basis? Not sure if you can upsize units. War Wagons are manned by Streltsi and drawn by Winged Lancers, so they'd be real heavy hitters, 360 firing arc. Warmaster Armies (2006)

Urugan Cannon - Kislevite version of the Empire organ gun thats mounted on a wagon, it can fire while moving. Warhammer Fantasy RPG 1st ED

Ice Queen - If you do choose to do the ice queen, Elf mage would be a good base since she can upgrade to a chariot on TT. No idea what you would do for magic though, thats a tall tall order, making a whole wind.
TsunamiWombat 23 Nov, 2017 @ 10:15pm 
Non-Canon Autism - this is just ♥♥♥♥ I made up for my own fan army list
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Scythe Militia: Polearm Infantry, Anti-Large, Hide (woods). A slightly less ♥♥♥♥♥♥ version of the Brettonian peasant mob

Fanatics of Tor: Melee Infantry, Damage Dealer, Frenzy, unbreakable. Tor is the Kislevite Thunder god, his followers tend to be berserkers. Think flaggellants but with big axes

Ice Mangonel: Siege Weapon, Anti Infantry, Armor Piercing, Saps Vigor. Similar to the dwarven grudge thrower, flings enchanted chunks of Kislevite ice. Applies the Ice Pheonix aura effect on hit for 5 sec? Or short hand it with the Poison effect

Hearth Chariot of Dazh: Armored, Encourage, Hearth-fire Aura. A hearth to Dazh, the Kislevite god of fire and the sun. Think like a VC black coach, but for living people. Apply vigor mortis buff to kislevite troops?

Chekist: Armor-Piercing Missles, Duelist, Encourage, Hide (woods). Basically a Kislevite version of the Inquisitor, the Tzarina's secret police

Ataman: Armored and Shielded, Encourage, Hide (woods). Kislevite Empire captain

Boyar: Empire General, but with an axe
Ursun War-Priest: Arch Lector, but with an axe
Ungol Chieftan: High Elf Princess, but an ugly man.
Decomposed  [developer] 23 Nov, 2017 @ 10:28pm 
Thanks so much for your kind words and your detailed post! I will use it as a guide for my next update in the next few days.
Greyscale 24 Nov, 2017 @ 6:05am 
Ice queen doesnt need to be added as Crynsos + Mixus Legendary lords already does.


"Urugan Cannon - Kislevite version of the Empire organ gun thats mounted on a wagon, it can fire while moving. Warhammer Fantasy RPG 1st ED"

& if you ever manage to put an organ gun on a wagon we will love you forever ;)
Last edited by Greyscale; 24 Nov, 2017 @ 6:17am
Khazmo 24 Nov, 2017 @ 6:40am 
Originally posted by bonzomad:
Ice queen doesnt need to be added as Crynsos + Mixus Legendary lords already does.

The person might not use Crynsos, I know I don't. :)
Greyscale 24 Nov, 2017 @ 7:11am 
But if they do you already end up with 2 ice queens. Plus compatibility problems.

Additionally Im not sure why one wouldnt use Crynsos unlocker - its compatible with almost everything and its building/mod framework is a baseline for alot of mods under construction.
TsunamiWombat 24 Nov, 2017 @ 6:25pm 
In fact I do not use Crynos, because I don't like the things it does, such as splitting up the vanilla LL's into different factions, or what it does to the Empires start. Moreover, in my previous experience, the Ice Queen was just a generic damosel in the unlocker. Maybe that's changed in the TWW2 version
Decomposed  [developer] 25 Nov, 2017 @ 1:21am 
Actually I don't use Crynsos in campaign too. Only to test my Kislev units in custom battles. Not that I have anything against the mod, he has done a fantastic job. I just want to have my game as close to vanilla as possible.
Greyscale 25 Nov, 2017 @ 7:19am 
I guess im also speaking to optimal compatibility. double ice queen is double the trouble ;)

All other unit ideas are super cool - best of luck Decomposed! :)

Ps Ork Charriots look rough enough to work as Kislev wagons for whatever its worth :)
Last edited by Greyscale; 25 Nov, 2017 @ 7:20am
Decomposed  [developer] 25 Nov, 2017 @ 8:07am 
Good idea! As for a double Ice Queen, don't worry, it's not in my plans yet. I have never made a Lord before and I'm not too fond to tackle one atm given the dozens of tables that are needed.
76561198007221681 10 Dec, 2017 @ 3:39pm 
Kossars - i think they should be stronger, in melee similar stat with norska marauder(muche less hp and a little more armor ) in range similar with bretonian peasant bowmen

Streltsi - they should have halberd so practically lothern sea guard just with musket

Gospodars - after remove empier unit will be nice add sam basic cheap version only with a spear

Sons of Ursun - make them a little slower, it;s big bears with hard-armed rider, they should not be as fast as cavalry

Kreml Guard - a little less armor i not think kislev has better armor than empire
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