Total War: WARHAMMER II

Total War: WARHAMMER II

Unique Steam Tanks II [DISCONTINUED, LINK TO NEW MOD IN DESCRIPTION]
Feedback and Suggestions
title :)
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I did some testing for the units.

General:

-steam tanks fatigue. That s an problem in WHII , because fatigue decreases armor aswell.

Suggestion: Adding an "warmachine"-trait, giving immunity to vigour and poison(if this is possible).


Invinvible: It is concepted as sniper tank. Yet it has some problems, like hitting smaller targets and doesn t have more dmg on it´s main gun, all while beeing more expensive. It also doesn t have an secondary steam cannon, furthering the improtance onto it´s main weapon and all in all making in an worse allrounder then the vanilla ST

Suggestions: +accuracy on the cannon; +150 AP Missle dmg; -200g

Implaceable:

Having an mortar as mainweapon and no secondary steamcannon does make this tank the weakest of all in battle. It´s performance is not enough to justify it´s high pricetag.

Suggestions: -600g


Sigmars Hammer:

It´s does not yet fit its function as melee tank. It´s main problem from my point of view is it´s not good enough AP and that the CB is not high enough in comparison to other steamtanks. It also has no ranged capabilities, so this should be considered in the pricing.

Suggestions: change of the AP/ WS value to 200/50 ; +40 AP ; decrease of CB of all other steamtanks to 70, except deliverance to 75. -500g


Alter Kamerad: His main problem is the dmg output isn t high enough to make the difference before lines meet. His volleys are a bit slow and only 3 missles.

Suggestions : sligtly higher reload speed; more m missles per volley, maybe 9? ; - 300g


Deliverance: beeing the most up to date steam tank means he should be the most expensive. It does not do well against single targets tho, which it shouldn t be amazing, but yet cost effective.

Suggestions: +25 AP missle dmg ; + 30 explosive missld dmg ; +80 missle dmg: -200g

I hope, this feedback proves useful and sorry if my tone was too rude :)

zombieflanders  [dév.] 22 nov. 2017 à 14h03 
Not rude at all, that's very constructive criticism. I'll try to test changes this weekend.
Thanks!
Props for the mod also :D
It also seems, that the ability "pour on the steam" is targetable and not selftarget only and doesn t go off sadly
I have looked into the mod after a long time now.

Following things occured to me:

Alter Kamerad: Still does not enough dmg. barely is capable of halving an graveguard.

Suggestion: An buff to the missle dmg would be the easiest way to do things. Maybe +20 AP an +10 normal.

Implaceable: still too expensive for what it does. It´s mortar is not powerful enough to justify the 2000 tag, also because it is not an stornger mortar version.

Sugegstion: +30 missleSplash; +14 APsplash, -150g

Sigmars Hammer: also quiet expensive for what it does. It needs a better AP ratio and an slight price decrease. It can kill stuff, but not fast enough to be efficient. Because it works kinda like an chariot it has to be constantly babysitted and even more so with its low killing power now.

Suggestion: -300g ; +40 AP and the ratio to WS/AP 100/150

Invinvible: +100g, +25 AP ranged; +25 Missle ranged dmg; a bit more accuracy would be really good, it misses quiet a lot.

Also all steamtanks need immunity to vigour. The Debuffs are massive and steamtanks are not living beeings.
Could we perhaps get a version of this mod that is cosmetics only? Similar to mods like varied dinos etc.
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