Don't Starve Together

Don't Starve Together

Forge Speedrun Timer
T Shaw Killer  [developer] 20 Nov, 2017 @ 2:03pm
Bug Reports
Post your bug reports here.

In order to find your game's client_log.txt file:

PC: Go to your documents folder at
Documents\Klei\DoNotStarveTogether\client_log.txt

Mac: Go to your documents folder at
~/Documents/Klei/DoNotStarveTogether/client_log.txt

Linux: Go to your Klei folder at
.klei/DoNotStarveTogether/client_log.txt
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Showing 1-13 of 13 comments
loganpea 20 Nov, 2017 @ 5:19pm 
I'm getting a error message "attempt to compare number with table", with only this mod enabled.
LUA ERROR stack traceback:
../mods/workshop-1206714776/scripts/widgets/timerwidget.lua:347 in (method) UpdateDisplay (Lua) <342-379>
self =
I hope this helps.
T Shaw Killer  [developer] 20 Nov, 2017 @ 5:37pm 
Originally posted by loganpea:
I'm getting a error message "attempt to compare number with table", with only this mod enabled.
LUA ERROR stack traceback:
../mods/workshop-1206714776/scripts/widgets/timerwidget.lua:347 in (method) UpdateDisplay (Lua) <342-379>
self =
I hope this helps.
Interesting, I thought I fixed that bug. OK, update should be pushed. Try it out and let me know how it goes.
Last edited by T Shaw Killer; 20 Nov, 2017 @ 5:47pm
Sisyphus 21 Nov, 2017 @ 2:47am 
"Configuration Options: Split Sound" have no response. Alawys "Ding!".
T Shaw Killer  [developer] 21 Nov, 2017 @ 6:22am 
Originally posted by Sisyphus:
"Configuration Options: Split Sound" have no response. Alawys "Ding!".
Well, that's embarrassing. Should be fixed in the latest version.
loganpea 21 Nov, 2017 @ 2:00pm 
The mod is working now, thank you :D
Not a crashing error but -
I'm working on a mod which allows for changing the names of every enemy (mostly so people can use the old names for mobs)
Due to a recent fix of sorts I've done for it, the timer no longer proceeds past the first Boarilla round. This is presumably due to the fact that I force the mobnameoverride of all Boarillas to be nil so they can be renamed individually.
I've begun poking at a fix, will post again if I figure something out.
I changed the
alive = { trails = 2 }
calls for
alive = { trails = 1, trails2 = 1 }
. so for now I'll be playing with this version.
T Shaw Killer  [developer] 23 Nov, 2018 @ 10:02am 
Originally posted by Penultimate Chimera:
Not a crashing error but -
I'm working on a mod which allows for changing the names of every enemy (mostly so people can use the old names for mobs)
Due to a recent fix of sorts I've done for it, the timer no longer proceeds past the first Boarilla round. This is presumably due to the fact that I force the mobnameoverride of all Boarillas to be nil so they can be renamed individually.
I've begun poking at a fix, will post again if I figure something out.
Perhaps you could use
self:displaynamefn()
instead of setting the nameoverride to nil for the boarillas. The reason I use nameoverride is to support the Forged Forge mod since all the mob prefabs are renamed (except boss).
Last edited by T Shaw Killer; 23 Nov, 2018 @ 10:02am
Penultimate Chimera 23 Nov, 2018 @ 10:56am 
what does displaynamefn() do?
T Shaw Killer  [developer] 23 Nov, 2018 @ 10:59am 
Originally posted by Penultimate Chimera:
what does displaynamefn() do?
It's a function that you can define that should return the correct name you want displayed and is called before nameoverride. You can search the DST codebase for it to get a better understanding.
Tried some stuff with it - not sure how to work it though. If you know how to work it I'd like to know.
T Shaw Killer  [developer] 23 Nov, 2018 @ 7:32pm 
Originally posted by Penultimate Chimera:
Tried some stuff with it - not sure how to work it though. If you know how to work it I'd like to know.
for _,boarilla in ipairs({"trails1", "trails2"}) do AddPrefabPostInit(boarilla, function(inst) inst.displaynamefn = function(inst) return inst.name end end) end
Penultimate Chimera 25 Nov, 2018 @ 11:22am 
Have attained confirmation of this working to fix the issue. Thanks for the help!
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