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Stairs or Entry for Afterthought? Entry because that's the gateway from the West of the map into the East area with the radio e.t.c. Gateway? Border?
Entry for the fort wall if you don't use it for Afterthought? Hole for fort wall?
For the legibility, the map feels a little cluttered? I'd say this is just because of the nature of Crete, being close quarters and all. The details and labels are great man, there's just a lot of them.
Maybe this here might work for font? Could make everthing feel less cluttered maybe too.
https://thegraphicsfairy.com/wp-content/uploads/blogger/-BqNICgp4XQ0/T-yCVS6XwOI/AAAAAAAASeg/lHEjG9eXkXk/s1600/Ville-de-Paris-GraphicsFairy-sm.jpg
One of these here (not Harrington)?
http://www.vectorian.net/img/fonts/fonts-ms-office.png
Afterthought is weird because it doesn't really have any defining features. It's been stuck on as an afterthought, so Gateway and Entry don't quite fit.
I'll have a play around with the font and see what happens. I think the colour palette is also really mucky and that contributes a lot to it.
Ah I see, didn't know that, sweet :)
Yeah, maybe colouring the buildings in a little might help. You'll figure it out!
- Construction to Construct
- Briefcase to Case
- Schreck to Cubby
- Added Radio for D building (has a radio tower behind it)
- Added area shading for buildings
- Changed callout font and fills for better visibility
Now I see what you mean by colouring in the buildings -- it's so much easier to see the overall layout. You're a lifesaver man. I'll do it for every map.
Very nice mate!
Yeah, you can see the clear routes through the map faster now. Makes seeing flanking routes, sniper spots, possible enemy positions and all that jazz easier. For me anyway! Play it by ear and see how people like it :)
This would make the wall feel more solid on the map, but show easier too the potential entry/exit points?
Also, colouring in the walls at Fort but leaving the archways (or not), and open yard inside white would help make that spot feel more solid too perhaps? Colouring up to the underground entrance just at the North of Fort Street would be nice also?
I guess the choice is between the current shading, which has more information, or the aesthetic shading, which gives a better general feel. I'll decide later I guess.
Yeah man, it's a balance for sure.
I know what you mean by trying to show multiple levels.
If you coloured in the Broken area of the wall the same colour as the buildings you can enter (not black) it would still show you can get on top? Like the Northern part of the wall is? Perhaps a different colour just to show an area up high, but that might not look too good.
PS. I hope i'm not bothering or annoying you with all this, just interested in all this kinda stuff and trying to help if I can!
You're not bothering me at all man, I need your opinions.