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*Summary of long comment: My only thing with the Brittany map is it's a little flat if you know what I mean? There's not much contrast which makes it a little hard, for myself, to pick out clear routes/walls e.t.c. Maybe adding more contrast to the map would help make navigating and seeing routes a little easier. For example, on Saint-Lo the buildings are coloured in a little which gives the eye an easy, fast way to see where to go. This is how my eye sees it, is all. Perhaps making the walls of the buildings a little thicker/darker would have the same effect? It would make the doors easier to see as well - like mentioned in your guide.
*Maybe you could colour in the Pit & Docks area a little bit - might add some sharpness and contrast, would maybe show there's an elevation change there. (HaafuGee made a quick draft of this here https://i.imgur.com/EmQfSRZ.png)
*Sniper Alley might be a good name for the street between Church Alley & Ally.
*Bridge View for the little Chef building? Upstairs has a couple nice windows for views of the bridge - nice place for air support, sniper nests. Bridge View feels to me like somthing an Officer or Sniper would call it. (Above name didn't work out)
*How about Breach for the chef building? When you make your way into A upstairs from there, it's kinda like breaching in through the window.
*Was just thinking, if the current layout for Charlie on the beta is the final version in the update, a cool name would be Canopy. Describes the spot and has C for Charlie.
Little stair icons might help show those. Like the one here (w/o the numbers): http://www.firstinarchitecture.co.uk/wp-content/uploads/2013/11/Cad-Blocks-Stairs-01.jpg