Day of Infamy

Day of Infamy

Better Map Overviews
HaafuGee  [developer] 26 Nov, 2017 @ 10:51pm
Dog Red Feedback/Suggestions
Comments
- Three red circles indicate objects that can be interacted with (the two breakable walls and the lever for the door)
- Miller is a tribute to Saving Private Ryan

Current concerns
- I've tried to indicate both underground buildings and overland pathways, but I feel it may be a bit difficult to decipher.
- Name for between C and Hobbit required.
Last edited by HaafuGee; 27 Nov, 2017 @ 4:58am
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Showing 1-3 of 3 comments
HaafuGee  [developer] 26 Nov, 2017 @ 10:52pm 
Pre-release preview
https://i.imgur.com/kR2mi7e.png
Ciaran 27 Nov, 2017 @ 3:56am 
An idea for the underground tunnels could be shading them in the right colour, one that feels good for something underground, then having a small legend on the map indicating what that colour means; i.e tunnels. Wouldn't take up much space either, a nice spot would be just below the North arrow.

Another that might work is making the lines indicating the tunnel walls dotted or much thinner than the walls of buildings above ground. Maybe both? A legend could be used to show this too, but I have a feeling the thinner lines would work intuitively. Them being thinner hints underground to me somehow, it might work haha.

Tank for Charlie position? Name for Hobbit could be valley since it's kinda closed in along there.

Corral for Radio room?

I like the little red rings for showing interactive spots! Cool thing to add to the other maps later on :)
Last edited by Ciaran; 27 Nov, 2017 @ 4:49am
HaafuGee  [developer] 27 Nov, 2017 @ 5:06am 
My thinking was that the underground areas are the most important to understand, and that's why I made them the almost the same as a building.
Finding a path above ground to get from A to B is easy enough since there are pretty much no buildings to worry about, but the underground are effectively the buildings which need navigation.

Shading the tunnels their own individual colour could definitely work though, I like it.
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Showing 1-3 of 3 comments
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