Day of Infamy

Day of Infamy

Better Map Overviews
HaafuGee  [developer] 30 Nov, 2017 @ 4:47am
Ortona Feedback/Suggestions
Comments
- Pretty much every single building with an interior is multi-levelled, so I'll just map the the ground.
- It's pretty interesting to see that Ortona has lots of unfinished/previously open areas. The map makers clearly had a lot of tweaking.
- Catan Street and Caen Street are references to the development of the map[newworldinteractive.com]

Current concerns
- Naaaaaaaames
Last edited by HaafuGee; 10 Jan, 2018 @ 2:13am
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Showing 1-3 of 3 comments
HaafuGee  [developer] 30 Nov, 2017 @ 4:52am 
Pre-release preview
https://i.imgur.com/QZbhqrx.png

- Names in green are either the names of the objectives themselves, or names taken from signs/posters/decals on the building
- White names are suggestions/observations by myself
- The names I present aren't necessarily good callouts, but they're a starting point to see how everything might fit together.
- By my count, there are at least 51 individual buildings.
- Google Translate will reveal the meanings of the Italian names
- Since I'm not mapping the upper floors, I've tried a different wall line technique. Individual buildings have thick lines, while interiors walls of buildings have thin lines.
- I tried to make stair lines that look like those lines you see on building plans, but I couldn't get it to work easily...
- Interiors for the top half of the map still to be done
- Darker building shading indicates buildings that have no accessibility (some light shaded buildings appear to have no entrys, but that's because they have areas in their upper levels and not ground)
- I'm thinking about indicating that buildings are connected at upper layers, perhaps a red circle a la Dog Red?
Last edited by HaafuGee; 30 Nov, 2017 @ 5:24am
HaafuGee  [developer] 1 Dec, 2017 @ 1:52am 
Pre-release preview
https://i.imgur.com/lysmuKQ.png

- Chose a bunch of callouts.
- I should add in the above ground cheeky routes.
Ciaran 9 Feb, 2018 @ 8:21pm 
Runway, Deploy, Valley for the south most street after leaving Ally spawn?

Archway for the Tanks callout? Little arch there that Germans come from. Very noticable from a distance.

Making the border of the map brown/green might make it feel more solid if you know what I mean? Something to try perhaps not sure!

Edit* Second thoughts forget about the border! Played again and the orange looks nice with the brown!
Last edited by Ciaran; 9 Feb, 2018 @ 8:38pm
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