Day of Infamy

Day of Infamy

Better Map Overviews
HaafuGee  [developer] 10 Jan, 2018 @ 2:13am
Sicily Feedback/Suggestions
Comments
- Most buildings in Sicily are two storey, so some pathing is not shown.
- Official objective names are lame: Fountain Overview, Corner Overview, Supply and stuff so I don't really use them.
- Vito is Vito.
- The out of bounds zoning is quite different to most maps.
- For now I've named the buildings/regions overlooking bunker from One through to Six.

Current concerns
Last edited by HaafuGee; 12 Jan, 2018 @ 10:24pm
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Showing 1-2 of 2 comments
HaafuGee  [developer] 10 Jan, 2018 @ 2:14am 
Pre-release preview
https://i.imgur.com/Rq63TR2.png
- I think it's come out quite nicely.
- Need a name for the non-descript building in between B and Green.
Ciaran 9 Feb, 2018 @ 7:30pm 
Hey mate, hope all's good! Been using the mod for a while now and it's really great - map's look even better in-game!

I was thinking of a couple name's for the Sicily map and The Godfather came to mind. You could name the long open streets or openings Corleone or Sonny or Don or Cannoli for example - little nod to the Sicilian family and your other name on the map, Vito.

Was also thinking a slightly darker colour for the buildings would help clarity a little bit, but it's really not all that big of a deal! Map still looks great!

Anyway, great job on the mod man!

Edit* Sonny might be a good name also for the building at B. It's a play on words since that building's top floor is lit up by the sun. The B symbol might be in the way though, moving it a little to the east would help show the name and have it more in that dirt area.

Snipe or Prey/Pray for the opening between the town and A? If the allies have pushed up, it's a hope and a prayer you don't get sniped running to A without smoke haha

Labyrinth for the buildings south of B? Lots of stairways and corridors in their. Little walkways across windows too.
Last edited by Ciaran; 9 Feb, 2018 @ 8:04pm
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