Hearts of Iron IV

Hearts of Iron IV

The Resource War
Plans for new resources
do you plan to add any more resources ?
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Showing 1-15 of 29 comments
Tomato  [developer] 26 Nov, 2017 @ 9:37am 
TNT was an idea I entertained from the mod's inception, actually, after I found a few interesting papers talking about how the USA had to ramp up TNT production very quickly (their industry had been dismantled since WW1). This is sort of why Light and Heavy Munitions are seperate, despite using the same resources and being something of a blegh feature.

I may add TNT, which would only be produced in buildings and, unlike many other resources, would primarily be available in the developed world. But it depends on whether or not my colleague and I decide it'd actually add to the game: sometimes less is more.

As for other resources, I haven't actually read about any other material that was vital in WW2, except lead (which sort of falls into munition production, and can kind of be abstracted into copper). Did you have anything else in mind?
Aschenbrenner 26 Nov, 2017 @ 12:16pm 
Wood - For ships and Aircraft. could even be for ammo if you count the boxes.
Cloth - If you add uniforms

I cant think of any more,
I was going to change steel to metals, cromium wouldve become rare materials, and i was gonna add food. never did decide on the 6th resource though.
Tomato  [developer] 26 Nov, 2017 @ 12:42pm 
Interesting. Personally I'd like the 4 weirdly specific in-game metals a lot more if they were rarer, and thus more decisive regarding who controls what area. I've never had to start a war for Turkish Chromium, for example.

As for wood, I've never heard of it being considered a strategic rarity in the war.
Meat Man Anthony 26 Nov, 2017 @ 1:28pm 
as many people are saying i believe you should give most countries some form of wheat, since theres few countries with zero production in history, second of all maybe resource buildings such as farms or mines could be introduced
Meat Man Anthony 26 Nov, 2017 @ 1:30pm 
not that every nation should have enough to field a large army
NoVegas 26 Nov, 2017 @ 3:08pm 
im not a fan of going crazy and adding a ton of new resources to the game. thats teh main reason i prefer this mod over other resource mods. it keeps it simple with only adding two new resources that make sense with out opening pandoras box on the game. i say that because if you add materials like wood, cloth or coal to the game that are very general resources then one has to question why isnt concrete, plastics or sugar/salt in the game. those resources played a more crucial role in war time production then wood, cloth or coal did.
Meat Man Anthony 26 Nov, 2017 @ 3:22pm 
Originally posted by NoVegas:
im not a fan of going crazy and adding a ton of new resources to the game. thats teh main reason i prefer this mod over other resource mods. it keeps it simple with only adding two new resources that make sense with out opening pandoras box on the game. i say that because if you add materials like wood, cloth or coal to the game that are very general resources then one has to question why isnt concrete, plastics or sugar/salt in the game. those resources played a more crucial role in war time production then wood, cloth or coal did.
it was a question. im not saying i want more
Aschenbrenner 26 Nov, 2017 @ 8:24pm 
Originally posted by NoVegas:
im not a fan of going crazy and adding a ton of new resources to the game. thats teh main reason i prefer this mod over other resource mods. it keeps it simple with only adding two new resources that make sense with out opening pandoras box on the game. i say that because if you add materials like wood, cloth or coal to the game that are very general resources then one has to question why isnt concrete, plastics or sugar/salt in the game. those resources played a more crucial role in war time production then wood, cloth or coal did.

Thats why I was going to merge tungsten aluminum and cromium. partially as "Metals" and rare materials.

I figure I woulve gone (Metals-Oil-Rubber-Food-Rarematerials-TNT)

Itd keep the vanilla 6 resource count but allow for more flexibility production wise.
Imperial Army 26 Nov, 2017 @ 10:37pm 
Lead most important.
King Kant Kook 27 Nov, 2017 @ 12:42am 
I think coal is a semi obvious thing to add for ships and things but i was also thinking of maybe buildings that produce electricity? Adding Factory output maybe? just an idea
King Kant Kook 27 Nov, 2017 @ 12:42am 
I think coal is a semi obvious thing to add for ships and things but i was also thinking of maybe buildings that produce electricity? Adding Factory output maybe? just an idea
Tree 27 Nov, 2017 @ 7:20am 
By WW2 most ships, expesially warships, used oil fired boilers for steam production. Coal was mostly used in factories and metals making.
snake 27 Nov, 2017 @ 10:27am 
Coal should be added as it had a role in the war
Oataoa 27 Nov, 2017 @ 3:33pm 
maybe a system of quality for certain item , you can craft différent types of shells and bullets , cheap one and fast to produce , or quality but requiring more time and ressources
maybe you could also add gun powder or coal
Shirudo 28 Nov, 2017 @ 5:25pm 
How about Horses? They could be used in all non-motorized units.
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