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But I am having an issue with it and Alpha Animals mod ( https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=294100&searchtext=alpha+animals&childpublishedfileid=0&browsesort=textsearch§ion=home ), I get an error when ever an animal from that mod tries to use a ranged attack on someone under one of your shields, removing the shields via dev mode stops the error happening and stops the massive game ending lag it cause from continuing.
This is the error.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2265262569
I have tried removing all mods except Alpha animals and your shield mod in case a third part was causing it but I still get the problem.
I have been having this exact same problem you are describing and the author of alpha animals said it seems to be a known conflict, though the reason as to why it acts this way did not seem to be clear.
This also causes a massive performance hit.
Any fixes for this yet?
Update: Even if a wild fission mouse eats grass with in the shield range it triggers the bug log
Update2: Even a tamed Devil Sheep that eats grass within the shield triggers the bug log.
Update3: A dusk prowler from Forsaken Fauna Mod triggers it even out of range of the shields.
Update4: A badger from a vanilla expansions mod triggers the bug log if the shields are activ map wide. if i take the energy of the shields the same badger didnt trigger the bug log.
Hope this little tests can help with the problem
I've been using this mod since the release of 1.0 and when I came back to use it in 1.2 I've noticed that my colonists have been getting shot even though they are all behind the shield's protected layer. So I went into a test save and did some testing. Results: It seems like the shields are blocking the shots that would hit the intended target inside the shield, but not any shots that would not hit the intended target allowing for the stray shot to hit nearby colonists. Here is an imgur pic of the test save: https://imgur.com/a/qn3GfIl
As you can see, all the colonists around the intended target have been shot multiple times by centigod while the intended target remains unscathed. When I used this mod in 1.0 and 1.1, it just eliminated all projectiles originating from outside of the shield. I don't know if this change might have been intended or not but if it's not, any advisory on what may be causing the change in logic would be appreciated. Thanks for all your hard work on this mod!
When I removed the mod, they opened immediately.