RimWorld

RimWorld

Nature's Pretty Sweet
tkkntkkn  [developer] 27 Nov, 2017 @ 4:48am
Requests for Mod Compatability
Post Patch requests here! This is for mods that aren't compatible or should be affected by NPS
Last edited by tkkntkkn; 27 Nov, 2017 @ 5:06am
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Showing 1-15 of 64 comments
tkkntkkn  [developer] 27 Nov, 2017 @ 4:55am 
Current mods from comments:

Rainbeau's bridges don't work with custom waters
Rainbeau Flambe's Configurable Maps gets messed up with it
Unlimited Hugs map reroll doesn't include new biomes
King Slushie III 27 Nov, 2017 @ 10:25am 
Love the mod! If you could, maybe a patch for the Animal collab project? Thanks for all your work! Here's a link to the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949283405
Gecko 27 Nov, 2017 @ 5:36pm 
Dude this mod is an amazing edition to B18, just started using it today, and really enjoy it!

I think ive ecountered an issue with "More Floors Mod" after a wet sandstorm, all of my custom floors turned to wet sand for both roofed and unroofed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725623521

I also noticed that wet sand is 300% Fert while wet rich soil is 280% is this supposed to be correct? I feel even wet sand would not be more fertile than wet rich soil.

Cheers
Last edited by Gecko; 27 Nov, 2017 @ 5:38pm
Kuro Maii 28 Nov, 2017 @ 1:10am 
I can confirm that the floor tiles from morefloors get overridden and reverted back to the tile they where bluid on.

{SK} That Lamer 28 Nov, 2017 @ 9:36am 
Same issue as post above, but with soils from veggie gardens/the VGP module. Links for convenience:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185307686
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185265132

I'm specifically using the module, rather than the full version. Maybe full version's already accounted for.

Compatibility issues aside, this is a really interesting mod. Well done!
E-Claire 28 Nov, 2017 @ 1:32pm 
tkkntkkn: I just wanted to note in reference to issues with this mod and a few of mine that have been pointed out either here or on my mods' discussions, that I intend to take a close look at your work -- which I will probably want to use if and when I actually have time to *play* the game again ;) -- and see about fixing the compatibility issues from my end. No guarantees, of course, that such will actually be possible in every case, but I'll see what I can do.
tkkntkkn  [developer] 28 Nov, 2017 @ 3:03pm 
Originally posted by Rainbeau Flambe:
tkkntkkn: I just wanted to note in reference to issues with this mod and a few of mine that have been pointed out either here or on my mods' discussions, that I intend to take a close look at your work -- which I will probably want to use if and when I actually have time to *play* the game again ;) -- and see about fixing the compatibility issues from my end. No guarantees, of course, that such will actually be possible in every case, but I'll see what I can do.

I actually started working on a patch for yours, since I use and love your mod :) I renamed my tiles to include "water" in the name, which fixed the boardwalks, but the bridges look like they're using the terrain's names. I would like to copy your classes into my mod and add my terrains to the bridge, if that's okay with you. Then do a patch that replaces the bridge's class with the new patch.
tkkntkkn  [developer] 28 Nov, 2017 @ 3:05pm 
Originally posted by King Slushie III:
Love the mod! If you could, maybe a patch for the Animal collab project? Thanks for all your work! Here's a link to the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949283405

Hi, I've almost finished this. Where there any specific animals you wanted to see in any of the new biomes?
tkkntkkn  [developer] 28 Nov, 2017 @ 3:05pm 
Originally posted by Geckodude11:
Dude this mod is an amazing edition to B18, just started using it today, and really enjoy it!

I think ive ecountered an issue with "More Floors Mod" after a wet sandstorm, all of my custom floors turned to wet sand for both roofed and unroofed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725623521

I also noticed that wet sand is 300% Fert while wet rich soil is 280% is this supposed to be correct? I feel even wet sand would not be more fertile than wet rich soil.

Cheers

Hi,

I think I have the sand crazy fertile to promote rapid growth after rainfall, since there is so little rain in the desert. I'll take another look.

I just installed the "more floors" mod and am working on this tonight.
tkkntkkn  [developer] 28 Nov, 2017 @ 3:06pm 
Originally posted by {SK} That Lamer:
Same issue as post above, but with soils from veggie gardens/the VGP module. Links for convenience:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185307686
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185265132

I'm specifically using the module, rather than the full version. Maybe full version's already accounted for.

Compatibility issues aside, this is a really interesting mod. Well done!


Hi, the full version should be good to go. I'm installing the module and fixing it up tonight. Thanks!
E-Claire 28 Nov, 2017 @ 4:55pm 
Originally posted by tkkntkkn:
I actually started working on a patch for yours....

Well, if you've already got "Bridges" mostly dealt with, anyway, then by all means, finish the patch yourself. ;)

The main one I want to make sure I deal with from my end is "Configurable Maps." I need to make sure your biomes are handled correctly, and also (where possible) disallow obviously ridiculous end results such as oases without any water. :)

Additionally, I don't know if it's been brought to your attention, but "Smooth Stone Walls" apparently has trouble with your custom stone types. I'm not sure why, since it's designed to handle mod-added stones, but I'll look into it.

(Oh, and I'll probably also need to make some adaptations to "Fertile Fields," but that's based on assumption rather than any actual reported incompatibility.)
Last edited by E-Claire; 28 Nov, 2017 @ 4:56pm
SingABrightSong 28 Nov, 2017 @ 5:02pm 
Running into two conflicts, one with Set Up Camp, and another that I've been unable to isolate. Will continue to attempt isolation.
SingABrightSong 28 Nov, 2017 @ 5:09pm 
Belay that, the second conflict would appear to be a save file issue, not present on new saves.
King Slushie III 28 Nov, 2017 @ 5:20pm 
Originally posted by tkkntkkn:
Originally posted by King Slushie III:
Love the mod! If you could, maybe a patch for the Animal collab project? Thanks for all your work! Here's a link to the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949283405

Hi, I've almost finished this. Where there any specific animals you wanted to see in any of the new biomes?

Nothing really specific for me, just a suggestion for what you would think would make sense, like temperate forest animals in the redword forests and the like! Thanks for your consideration!
Horny Cat 29 Nov, 2017 @ 10:09am 
Both Realistic Darkness and your mod edits weathers.xml. Is a patch necessary?
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