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after playing around with it a bit heres my humble requests:
1)
Perhaps there could be hostile versions of the woodlands you already have created.
I really enjoy the feeling of gradually taming a landscape, perhaps you could call them something along the lines of 'ancient redwood forests' with a much greater abundance of the old growth trees, that are also much harder to cut down with larger wood yeilds, there would also be a stronger predator presence. meybe even some alien version of treants that dont like it when you harm the old trees?
2)
I'd like to see what you'd do with swamps, the new official swamps are nice and all, but I wanna see some dynamic deadly and poisonous hellholes, pawns getting miserable about wet feet, insect swarms and nasty shrooms with their spores.
we could have a new kind of path structure that can be built over shallow and swampy water, it would allow for fast movement through the harsh terrain, prevent plant growth and (if you choose to impliment it) prevent pawns from getting bad moods over being wet all the time.
something like this [thumbs.dreamstime.com]
a more expensive version of this flooring (wetland foundation) could also allow for other structures to be built on top, for that murky swamptown feel.
I Think that stilts for foundations should be in vanilla - maybe there could be an event that the flooring or stilts collapses
Survival is difficult, and most of the atoll is swallowed by the tides, making building hard
maybe add a new form of mangrove to replace trees and coral to build with?
add giant crabs, seagulls, seals and an occasional beached whale/dolphin for food?
add hurricane wether event, where tides rise substantially, fog thickens, plants die and buildings can be crushed?
Edit: With further thought, the bridge mod I have installed might be causing an incompatability issue with the lava.
Keep it up!
Second, would it be possible to tie this mod into Dub's Bad Hygiene?
Namely I'd like to have sub-surface water sources generated by the oasis, tides, etc
It seems odd that my desert oasis colony can't pump water from the oasis...
You can safely remove the .git folder from your release, reduces the mod size by 200 MB. Also the source PSD file can be removed from the Textures folder.
After deleting those files, your mod only weights 40 MB vs. 480 MB original. Over 90 % disk space saved :-)
Other things. I think tides may be a bit too high. Maybe make them adjustable. On one map I tried like +80% of land disappeared. And it went from land to deep ocean. Wasnt even shallow water.
Less important, but: It would be nice if there was an interface in mod options to alter animal spawns for the new biomes, to make it more broadly compatible with things like Dinosauria.