RimWorld

RimWorld

Nature's Pretty Sweet
Havlock 2 Jul, 2020 @ 11:10pm
I FOUND A WAY TO RID OURSELVES OF THE BARNACLE PLAGUE!
- In wherever you installed Steam, go into the folder \steamapps\workshop\content\294100\1211694919\1.1\Defs\Things.

- In that folder is a file named Plants_Misc.xml. Right-click that file and select 'edit'.
Text search in the file for 'Barnacle'. (Without the quotes.) It should go to the section for 'TKKN_PlantBarnacles'.

- Look below there for the first instances of '<fertilityMin>' and '<fertilitySensitivity>'. Each of those should be followed by '0.001' and '0', respectively.

- Change both of those numbers to '100'. (Without the quote marks.)

- Restart Rimworld and all the barnacles ought to be gone from new and old maps.

(What this change does is set the barnacle fertility minimum to 10000% with a 10000% fertility sensitivity. This means it won't grow anywhere (barring mods that increase base soil fertility to insane levels) and any existing ones will immediately die and vanish on map load.)
Last edited by Havlock; 2 Jul, 2020 @ 11:42pm
< >
Showing 1-15 of 15 comments
MrKampfCookie 7 Jul, 2020 @ 4:22pm 
It took about an hour for them to vanish but yeah, the trick worked. Thx for the info.
Is there a way to remove the Deep Ocean Water swimming too?
Havlock 7 Jul, 2020 @ 10:44pm 
Originally posted by MrKampfCookie:
It took about an hour for them to vanish but yeah, the trick worked. Thx for the info.
Huh, they vanished immediately from the save I loaded. I wonder what was different about yours.

Originally posted by GGEELL~:
Is there a way to remove the Deep Ocean Water swimming too?
I can take a look at the code to try and track it down. However, I'd be wary to make it totally impassible since I've observed situations where returning caravans or other friendlies will spawn in the water on the ocean side of the map. If the water is impassible then you'll end up with stuck pawns in the water. Just keep that in mind.
Originally posted by Havlock:
Originally posted by MrKampfCookie:
It took about an hour for them to vanish but yeah, the trick worked. Thx for the info.
Huh, they vanished immediately from the save I loaded. I wonder what was different about yours.

Originally posted by GGEELL~:
Is there a way to remove the Deep Ocean Water swimming too?
I can take a look at the code to try and track it down. However, I'd be wary to make it totally impassible since I've observed situations where returning caravans or other friendlies will spawn in the water on the ocean side of the map. If the water is impassible then you'll end up with stuck pawns in the water. Just keep that in mind.

I hope that they will not spawn on the ocean. Anyways thanks for the help and the barnacles solution too.
Remi麦岱 22 Jul, 2020 @ 9:39pm 
I tried this and growth rate just went to 100% and a lot of them were ready to be harvested. I saw one with a growth rate of 4100% too lol
Havlock 22 Jul, 2020 @ 10:03pm 
Originally posted by Mango:
I tried this and growth rate just went to 100% and a lot of them were ready to be harvested. I saw one with a growth rate of 4100% too lol

Strange. That didn't happen to me when I loaded in my save that had barnacles everywhere. They all just up and vanished on load.

I'd suggest starting harvesting them and watch for any new ones growing. If none come up then you can clear them all away, it'll just take awhile.
Remi麦岱 22 Jul, 2020 @ 11:04pm 
Originally posted by Havlock:
Originally posted by Mango:
I tried this and growth rate just went to 100% and a lot of them were ready to be harvested. I saw one with a growth rate of 4100% too lol

Strange. That didn't happen to me when I loaded in my save that had barnacles everywhere. They all just up and vanished on load.

I'd suggest starting harvesting them and watch for any new ones growing. If none come up then you can clear them all away, it'll just take awhile.
Thanks I will def keep monitoring them lol and clear them!
💭Naplingbat 27 Jul, 2020 @ 8:48pm 
Bless
Remi麦岱 27 Jul, 2020 @ 9:24pm 
It ended up working lol Just a few near the coast! :D
Havlock 27 Jul, 2020 @ 10:54pm 
Originally posted by Mango:
It ended up working lol Just a few near the coast! :D
Very glad to hear that! :)

Originally posted by Homie Koyomi:
Bless
Thank you!
TheKnightXavier 29 Jul, 2020 @ 2:41pm 
Originally posted by Havlock:
- In wherever you installed Steam, go into the folder \steamapps\workshop\content\294100\1211694919\1.1\Defs\Things.

- In that folder is a file named Plants_Misc.xml. Right-click that file and select 'edit'.
Text search in the file for 'Barnacle'. (Without the quotes.) It should go to the section for 'TKKN_PlantBarnacles'.

- Look below there for the first instances of '<fertilityMin>' and '<fertilitySensitivity>'. Each of those should be followed by '0.001' and '0', respectively.

- Change both of those numbers to '100'. (Without the quote marks.)

- Restart Rimworld and all the barnacles ought to be gone from new and old maps.

(What this change does is set the barnacle fertility minimum to 10000% with a 10000% fertility sensitivity. This means it won't grow anywhere (barring mods that increase base soil fertility to insane levels) and any existing ones will immediately die and vanish on map load.)

So I tried this but when I get to the folder past content I only have two folders there named '4000' and '241100.' Past both of those are just endless lists of other numbered folders, none of which are the same as yours above. Any idea why that is?
Havlock 29 Jul, 2020 @ 9:16pm 
Originally posted by TheKnightXavier:
Originally posted by Havlock:
- In wherever you installed Steam, go into the folder \steamapps\workshop\content\294100\1211694919\1.1\Defs\Things.

- In that folder is a file named Plants_Misc.xml. Right-click that file and select 'edit'.
Text search in the file for 'Barnacle'. (Without the quotes.) It should go to the section for 'TKKN_PlantBarnacles'.

- Look below there for the first instances of '<fertilityMin>' and '<fertilitySensitivity>'. Each of those should be followed by '0.001' and '0', respectively.

- Change both of those numbers to '100'. (Without the quote marks.)

- Restart Rimworld and all the barnacles ought to be gone from new and old maps.

(What this change does is set the barnacle fertility minimum to 10000% with a 10000% fertility sensitivity. This means it won't grow anywhere (barring mods that increase base soil fertility to insane levels) and any existing ones will immediately die and vanish on map load.)

So I tried this but when I get to the folder past content I only have two folders there named '4000' and '241100.' Past both of those are just endless lists of other numbered folders, none of which are the same as yours above. Any idea why that is?

That's odd. "294100" is the unique Workshop ID for Rimworld, and "1211694919" is the unique Workshop ID for the Nature's Pretty Sweet mod, so the next path part ought to be "294100\1211694919" for Game ID\Mod ID. Is there anything unusual about your Steam Rimworld install? Did you manually install Nature's Pretty Sweet into your Rimworld mod folder?

There is one definitive way to find Nature's Pretty Sweet, by using Windows search to find the file "BarnaclesA.png" (minus the quotation marks.) If you open your Steam folder and put that file name into the search and let it run for awhile, it ought to eventually find the folder that Nature's Pretty Sweet is in. Once it does, right click on the BaraclesA.png file in the search results and select "open file location" to be taken to the folder it is in.
Last edited by Havlock; 29 Jul, 2020 @ 9:45pm
im having a hard time finding the files to edit to fix the barnacles, all i can find is the PNG
pepeneo 17 Mar, 2021 @ 11:48am 
thank u it is working, oepn the file with notepad++ press ctrl+F and search for barnacles, edit and save and it works thx again
Og-the-Trog 11 Jul, 2021 @ 5:21am 
For those of you using the re-upload for 1.2, the filepath is actually \steamapps\workshop\content\294100\2532618635\1.2\Defs\Things
< >
Showing 1-15 of 15 comments
Per page: 1530 50