Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
+Ignites enemy spies who are claoked/disguised
+Target is marked for death once scanned
-70 firing speed
-10% Health
Make no ♥♥♥♥♥♥♥ stats.
It's a comparison,
the wrangle fires at double the speed aka: it increases speed by 100%,
while this would increase it by 50%.
+Primary fire Beam labels opponent marked for death for 6 sec (Mini-crits)
+Secondary fire labels target as priority and creates an outline of said target for the rest of the team (Right click medic healing heavy instead of just shooting heavy)
-No Damage
-No Manual Sentry Control
Simple and effective. Enjoy the conversation boys and girls!
pros
lights players on fire
marks sentry to kill marked enemy
25% extra health
cons
if marked enemy escapes of sentrys range take 15 damage
does no damage
cant heal from dispensors when active
no random crits
+25 Health
+Has infinate range with %100 accuracy (It is a laser after all)
+Stuns enemies for 1 second
+Upon being hit, an enemy will be targeted by your sentry gun, even if out of normal range. The sentry gun will shoot at the target until he is obscured by obstacles, dies, sentry gun runs out of ammo, or if the 10 second active period runs out.
-%100 Faster sapper destruction
-%25 Building Health
-%25 Default Sentry sight
-Has a cooldown of 5 seconds
Overall, this weapon would encourage the player to place their sentries in more open areas where there are not many obstacles which would stop the sentry from firing at a targeted enemy. However, the engineer would have to be extra careful of spies, as their sappers destroy buildings twice as fast. This would also encourage Pyros to team up with Engineers to ensure that the Engineer's buildings stay safe.
Pros
On hit: Makes target 20% slower
No reload needed
Uses metal for ammo
On kill: +50 metal
Cons
-70% Damage on long-range shots
-10 Metal per shot
+scan trough walls where you aim(fallen weapons,ammo/medic kits,buildings,projectiles and enemys)
-enemys can see the ligth of the scanner when on a short distance
this does no damage and enemys dont get marked when you stop aiming at them
That 'll do.