Left 4 Dead 2

Left 4 Dead 2

RMS Titanic (v2.0.1)
Warhawk 17 Nov, 2023 @ 7:30am
RMS Titanic (v2.0.1). Quality: 5.5/10, Difficulty: 7.5/10, Length: Short-Medium. Played On Expert.
RMS Titanic (v2.0.1) is a pretty mediocre Custom Map overall.

It features lots of tight single-person-wide copy-pasted corridors, narrow copy-pasted hallways, copy-pasted furnace rooms, copy-pasted dining rooms, etc.

Even the non-copy-pasted rooms/hallways are typically mostly empty, bland, uninteresting, and over-reliant on copy-pasted Counter-Strike Source assets (even including the Safe Rooms).

Lots of areas lead to dead-ends, and the navigation is not very clear a lot of the time (which may or may not be like the real RMS Titanic, but regardless, it doesn’t make for good map design, and this one would have certainly benefited from some wall arrows or direction tips/cues).

Due to the extremely confined spaces, Shotguns (and ironically the Sniper Rifles) excel.

Also due to the tight quarters, this map is essentially Chargerland, where the Charger will often single-handedly be responsible for over half of the damage that your team sustains on Expert Difficulty. Once you finally reach the top deck of the oddly skyscraper-height Titanic, the Charger can even potentially spawn around a corner and instakill you off the map in several places, which is always fun.

Witches can also be troublesome on this campaign if they happen to spawn in your way in a narrow corridor.

The hardest part of this map, though, is by far a Hard-Very Hard Gauntlet on Chapter 2, where you have to push through almost-constant walls of Common and Special Infected in super narrow corridors, with mostly Tier 1 weapons, and plenty of dead-ends to get stuck in. Expect to get Friendly-Fired and clawed by Chargers, Jockeys, and Hunters a lot here.

After this, the rest of the map should be largely smooth sailing.

The Finale is a very easy Defend-Tank-Defend-Double Tank; where you can just sit atop ladders on the mini-cranes to prevent any Commons from climbing up to you, and many of the Specials end up spawning and getting stuck in a caged-in area below deck.

We even had one of the Double Tanks spawn on the opposite side of a door that couldn’t be opened, resulting in it suiciding almost immediately after spawning. Thus ruining one of the biggest surprises.

This Custom Map also notably has no wall writing/map lore to check out, even in the Safe Rooms.

By far the most disappointing thing about the RMS Titanic, however, is that the ship doesn’t actually sink, flood, or even list in any way, shape, or form. Thus flying in the face of virtually every other incarnation of the Titanic that I’ve seen recreated within video games. A shame.


For more Expert Custom Map Reviews and ratings, see my full Collection here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2252724380
Last edited by Warhawk; 17 Dec, 2023 @ 10:36pm
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Showing 1-2 of 2 comments
Jozuno 18 Dec, 2023 @ 4:14pm 
the map design is just like the actual Titanic, like you suspected, albeit with more railroading. i agree it's not really ideal for L4D gameplay, but i do enjoy playing this campaign though for the novelty of it. it's the most complete recreation of the Titanic in Source afaik.
Warhawk 18 Dec, 2023 @ 7:39pm 
Originally posted by Jozuno:
the map design is just like the actual Titanic, like you suspected, albeit with more railroading. i agree it's not really ideal for L4D gameplay, but i do enjoy playing this campaign though for the novelty of it. it's the most complete recreation of the Titanic in Source afaik.

Oh for sure, don't let me stop you if you enjoy it for your own personal reasons. This is just how I feel it played overall on Expert difficulty in my experience, relative and compared to vanilla and other Custom Maps.

5.5/10 for Quality is also still above the 'average' (5/10) for Custom Maps on the workshop as well, so don't think that I hated this map. It just has lots of little issues and is more gimmicky than solid in terms of gameplay at present, IMO.

Thanks for commenting.
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