Garry's Mod

Garry's Mod

KROT
Pointing out a flaw with this map's nodegraphing and suggesting a change.
So I've really been wanting to use the ZINV mod to play on this map (because it would be the perfect mod to use alongside this map) but due to the nature of the map's nodegraphing; it makes NPC's spawn in the ceiling who are unable to do anything.

Here is an example of what I'm talking about:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1225741667

I've seen other maps with similar interior mapping that has nodegraphing like this where the creator just presses right-click to make a chain of nodes, but all it does with ZINV active is spawn NPC's in mid-air, getting stuck in the ceiling, and ruins the fun out of using ZINV to spawn zombies or other scary NPC's in corridors you don't expect them to be in.

I've tried redoing the nodegraphing myself, but the map won't accept my updated nodegraph. So I only ask one thing: Can you please replace the nodes, but on the ground? It would make me and many others so happy to use such a simple, but effective mod on a athmospheric and downright-foreboding map that's perfectly suited for such a mod.

Just one useful tip if you accept: Don't place nodes inside doorframes.

Thanks.