RimWorld

RimWorld

Forsakens
Crisp  [developer] 29 Nov, 2017 @ 1:47pm
Suggestions
Post anything you think should be implemented into Forsaken mod!
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Showing 1-15 of 24 comments
Rob8484 30 Nov, 2017 @ 3:22pm 
Can you maybe turn the range of the sniper down a bit or the accuracy up? seems like you never hit aything with it, Thanks!
Crisp  [developer] 30 Nov, 2017 @ 7:40pm 
The sniper rifle has a 90% accuracy, maybe it's your colonist skill? idk
Oblivious 30 Nov, 2017 @ 8:41pm 
Can nightlings get their own type of power generation? And this is one you do not have to take seriously but what about a shadow pit that will form nightlings loyal to the colony and a chance to spawn a forsaken every so often? Just some thoughts that I have no idea if it is possible or not :)

EDIT: I meant can the forsaken get their own type of power generation.. Oops
Last edited by Oblivious; 1 Dec, 2017 @ 9:42am
Orionplay 1 Dec, 2017 @ 10:31am 
Use discord
Crisp  [developer] 1 Dec, 2017 @ 11:55pm 
I'm on the Rimworld discord, you can find me there
Yosk 2 Dec, 2017 @ 2:45am 
can you add a download for the mod on the forums? or a github release?
Last edited by Yosk; 2 Dec, 2017 @ 2:50am
JustVolt 2 Dec, 2017 @ 10:46am 
since there like ancient and stuff can you make it so for a normal coloney with humans they can summon them?
Scott 2 Dec, 2017 @ 11:22am 
Everything in the mod is really cool and it looks fantastic, but it really needs some heavy balancing. For example the armour makes people almost invincible and the melee weapons one-shot almost everything.
Michelin Man 2 Dec, 2017 @ 12:28pm 
Actual backstories to the Forsaken would work pretty well, because so far they only use the default colonist backstories.
kitsune01 3 Dec, 2017 @ 7:13am 
increase the max food just a bit - I often get starvation alerts because it ran out while a forsaken was asleep.
kitsune01 3 Dec, 2017 @ 9:19am 
also, shouldn't forsaken factions be friendly to you if you're a forsaken colony as well?
Emperor 3 Dec, 2017 @ 12:20pm 
Would be nice if I could differentiate the genders of the Forsaken, kind of hard to know if a Gay Forsaken is going to like being with another Forsaken, or a male or female human colonist. You know, relationships and all that jazz. Don't want a negative mood boost out of no where.
Crisp  [developer] 3 Dec, 2017 @ 12:23pm 
Forsakens have no gender.
Emperor 3 Dec, 2017 @ 12:31pm 
Originally posted by Storm:
Forsakens have no gender.
Thanks for the clarification, but I am still wondering about those mood doo-dads. If I might start a snow colony, I'm not going to have much for joy so I am just wondering what the effects of the traits are - Gay, Misandrist, and Misogynist . Which as far as I know are the only 3 in the game that have a direct effect on gender. So I am going to guess they will get ignored by these traits seeing as how none of these would apply to them, or?
Crisp  [developer] 3 Dec, 2017 @ 12:33pm 
Originally posted by The Emperor:
Originally posted by Storm:
Forsakens have no gender.
Thanks for the clarification, but I am still wondering about those mood doo-dads. If I might start a snow colony, I'm not going to have much for joy so I am just wondering what the effects of the traits are - Gay, Misandrist, and Misogynist . Which as far as I know are the only 3 in the game that have a direct effect on gender. So I am going to guess they will get ignored by these traits seeing as how none of these would apply to them, or?

I've disabled the traits Gay,Misandrist,Misognist etc for them
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