Garry's Mod

Garry's Mod

Custom Roles for TTT [OUTDATED]
Balancing the Assassin
Me and my mates have played with this mod for months now and we've really enjoyed and loved every single role its added. However, the Assassin has persistently been a problematic role for us (and others). Simply put, the bonus of dealing twice the normal damage to your targets and half to everyone else is too strong a boon for too small a pay off. Thus, I just wanted to leave some ideas to potentially balance the Assassin while retaining its awesomeness.

1) If anyone kills the Assassin's current contract, the Assassin is NOT given another contract and is permanently stuck dealing half damage for the remainder of the round. This change would greatly enhance the Assassin's impetus for taking out their quarrel ahead of anyone else, as an assassin should.

2) Rather than doing 2x the normal damage outputs to their targets, the Assassin could do 1.5x the normal damage to fairly reflect the negative offset of dealing half damage. I think this would leave the Assassin with considerable power without it being a 60 second round ender.

3) Have the Assassin deal NO damage to non-contract targets. In doing this, the Assassin pays a heavy toll for their awesome damage output while also adding to the round by round chaos that is guessing who the Jester/Swapper is.

Any feedback or suggestions would be welcomed. Cheers.