Garry's Mod

Garry's Mod

Cannon Tool!
 This topic has been pinned, so it's probably important
Foul Fagus  [developer] 31 May, 2017 @ 8:20pm
Updates Thread
Updates will be posted here as they are released.
Last edited by Foul Fagus; 31 May, 2017 @ 8:20pm
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Foul Fagus  [developer] 31 May, 2017 @ 8:20pm 
UPDATE 1
  • Props will now only be removed if the ignite option is ticked.
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:15pm
Foul Fagus  [developer] 31 May, 2017 @ 8:20pm 
UPDATE 2
  • Added adjustable explosion damage and radius
  • Added adjustable loading time
  • Added adjustable fuse time
  • Added the ability to change between breech (rear) and muzzle (front) loading
  • Removed explosion tickbox and merged it into explosion radius slider
  • Added new loading and firing sounds
  • Fixed broken tooltips
  • Fixed infinite fuse sound looping bug (script error still remains however).
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:14pm
Foul Fagus  [developer] 31 May, 2017 @ 8:20pm 
UPDATE 3
  • Removed cannonball trails for now while I test some things
  • Removed some legacy code
  • Updated settings descriptions
  • Re-added explosions tickbox that was removed in previous update as it made explosion settings confusing
  • Added option to toggle removal of non-explosive cannonballs upon impact
  • Added option to toggle whether fired cannonballs can be reused
  • Added option to allow a delay before already fired cannonballs are reuseable
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:17pm
Foul Fagus  [developer] 31 May, 2017 @ 8:21pm 
UPDATE 4
  • Ammo types added, they can be found under the entities tab in the "Cannon Ammo" category
  • Added new sound for incendiary shots
  • Added canister shot, which acts like a shotgun load
  • Reorganised control panel options and updated descriptions
  • Re-added trails with an option to toggle them on and off
  • Added new server commands to give individual limits for each type of ammo.
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:19pm
Foul Fagus  [developer] 31 May, 2017 @ 8:21pm 
UPDATE 5
  • Enabled spread mechanic on all cannon ammo, amount of spread is adjustable.
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:19pm
Foul Fagus  [developer] 31 May, 2017 @ 8:21pm 
UPDATE 6
  • Fixed duplication bug caused by unfinished code.
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:20pm
Foul Fagus  [developer] 31 May, 2017 @ 8:22pm 
UPDATE 7
  • Added screenshake effect when cannon is fired, removed some redundant code.
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:20pm
Foul Fagus  [developer] 3 Jun, 2017 @ 4:43pm 
UPDATE 8
  • Added fire effect to incendiary ammo upon impact
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:21pm
Foul Fagus  [developer] 29 Jul, 2017 @ 4:40pm 
UPDATE 9
  • Added option to toggle gravity on fired cannonballs, updated descriptions for fuse/loading time settings
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:21pm
Foul Fagus  [developer] 30 Jul, 2017 @ 7:47am 
UPDATE 10
  • Reorganised menu and updated descriptions
  • Added seperate damage sliders for explosive and canister shot
  • Added seperate blast radius sliders for incendiary and explosive shot
  • Added a burn time slider for incendiary shot
  • Replaced min/max sliders for fuse and load times with single sliders
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:22pm
Foul Fagus  [developer] 5 Aug, 2017 @ 2:21pm 
UPDATE 11
  • Fixed fuse time slider
  • Incendiary shot burn time slider now uses a float value (allows decimal numbers)
  • Incendiary shot no longer automatically removes props after igniting them (they still take damage from the fire and can be destroyed by it if they are a normally destroyable prop such as most wooden objects)
  • Fixed physics warning being printed to console upon cannonball being removed after loading/firing
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:24pm
Foul Fagus  [developer] 8 Aug, 2017 @ 6:33am 
UPDATE 12:
  • Added duplication protection to prevent the duplicator tool being used to get around limits on cannons/ammo
  • Added presets to the tool menu (allows saving of preset options for later use instead of manually setting all options)
  • Added ammo dropdown list to tool menu (lets you select which type of ammo is spawned by the tool)
  • Added icons for ammo types in entities tab
  • Incendiary shot now also ignites ragdolls
  • Explosive shot now damages everything (not just players and NPCs)
  • Lowered max damage limit for canister shot to 100 and explosive shot to 1000
  • Fixed cannon ammo sounding like flesh when it is shot by a weapon
Last edited by Foul Fagus; 26 Mar, 2018 @ 1:25pm
Foul Fagus  [developer] 22 Aug, 2018 @ 5:35am 
UPDATE 13:
  • Added the ability to pick up cannon ammunition by pressing the use key (can be dropped by left or right clicking the mouse)
Last edited by Foul Fagus; 22 Aug, 2018 @ 5:36am
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