Counter-Strike 2

Counter-Strike 2

Opal
gntr  [developer] 3 Dec, 2017 @ 10:03am
Feedback and Bug reports
Your constructive thoughts are very helpful for improving the map - Please leave them here ;)
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Showing 1-7 of 7 comments
Bungalow 5 Dec, 2017 @ 10:25am 
Dope ass map with awesome graphics and beast layout
Still, you have to fix the stairs in the courtyard, the one going into short A and the one going into A Bombsite - the nades go through the floor, and at Bombsite B the metal ramps - nades bounce of the floor, not of the ramps
Bungalow 5 Dec, 2017 @ 10:45am 
I have some gameplay suggestions
1. You should do a jump up here https://imgur.com/rSlo85g, like you did in this one https://imgur.com/5rKhPUm
2. Is this boost intended? https://imgur.com/ehtl5cz , If is, it's kinda op since of the plants blocking the model
3. This boost here is op too https://imgur.com/oLu8bj1
gntr  [developer] 5 Dec, 2017 @ 12:18pm 
Hey Bungalow, thank you so much for the feedback!

1- I have to think about that... I kinda want to both make them boost-only (not climbable by 1 player alone), because the upper ground in mid is a strong position so there needs to be a cost to getting there.

2- Absolutely not! Thank you for reporting, it will be obliterated with v1.04

3- This hole is meant for throwing grenades during rotation, but I never noticed that it gives CTs a LOS onto the choke point. I will move it somewhere else on the wall to prevent that.

4- (nades not properly bouncing on stairs etc.)
That's a drawback for making them feel smooth when walking on them... I'll see what I can do!

Thanks again!

Last edited by gntr; 5 Dec, 2017 @ 12:22pm
Bungalow 5 Dec, 2017 @ 2:23pm 
Happy to help!
gntr  [developer] 6 Dec, 2017 @ 10:23am 
Good catch, K'nuckles

a fix for this will be included in the next update!

Thank you for your help! <3
c00k1e 17 Jan, 2018 @ 8:17am 
[Played it on Reddit Community Night]

Positives
➢ Very good aesthetics
➢ Great map layout as a whole
➢ Lots of good features

Negatives
➢ Heav on the T-Side
➢ Very Open
➢ 1 too many entrances/exits
➢ A-B/B-A Rotation is kind of lengthy

Improvements
➢ Close 1 or 2 entrances/exits
➢ Seal the side gap on the side of platform

Apart from that, great map!
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