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Still, you have to fix the stairs in the courtyard, the one going into short A and the one going into A Bombsite - the nades go through the floor, and at Bombsite B the metal ramps - nades bounce of the floor, not of the ramps
1. You should do a jump up here https://imgur.com/rSlo85g, like you did in this one https://imgur.com/5rKhPUm
2. Is this boost intended? https://imgur.com/ehtl5cz , If is, it's kinda op since of the plants blocking the model
3. This boost here is op too https://imgur.com/oLu8bj1
1- I have to think about that... I kinda want to both make them boost-only (not climbable by 1 player alone), because the upper ground in mid is a strong position so there needs to be a cost to getting there.
2- Absolutely not! Thank you for reporting, it will be obliterated with v1.04
3- This hole is meant for throwing grenades during rotation, but I never noticed that it gives CTs a LOS onto the choke point. I will move it somewhere else on the wall to prevent that.
4- (nades not properly bouncing on stairs etc.)
That's a drawback for making them feel smooth when walking on them... I'll see what I can do!
Thanks again!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223254128
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223254187
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223254218
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223254268
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223254312
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223254343
Its going straight to china!
a fix for this will be included in the next update!
Thank you for your help! <3
Positives
➢ Very good aesthetics
➢ Great map layout as a whole
➢ Lots of good features
Negatives
➢ Heav on the T-Side
➢ Very Open
➢ 1 too many entrances/exits
➢ A-B/B-A Rotation is kind of lengthy
Improvements
➢ Close 1 or 2 entrances/exits
➢ Seal the side gap on the side of platform
Apart from that, great map!