Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The Hunter often appears disillusioned with ADVENT and the Elders even before you fight him. Defection would certainly be a possibility, and if you follow The Things XCOM Operatives Are No Longer Allowed To Do Part 2[docs.google.com], has already happened about 350 rules ago.
The Assassin is a middle ground between these two personalities. Her loyalty is born of a crippling desire to prove herself to an insatiable authority. The moment she realises the Elders will never be pleased with her no matter how well she performs, The Assassin will abandon them. Horrified at the idea of facing those whose friends and loved ones she killed, she would disappear - probably to some abandoned Japanese monastery to hone her skills and soulsearch.
The Assassin could work in a similar fashion, though this would require appealing to her honor. Let's say XCOM revives her, keeping her under extremely close watch, while the situation is explained to her. The Elders have abandoned her, and Advent isn't going to look for her. After a rather low blow from the elders, besmirching her honor of all things, she joins XCOM in a fit of rage.
The Warlock might take a second to figure out. Maybe we could make him work like a spark, replacing his brain with one of our deceased soldiers. Or reverse the brainwashing by returning his mind to its younger stages.
I might have a simple idea for the warlock:
At the end after destroying their machine you can have one last showdown with the warlock, if you manage to mind control him during the fight at any point he becomes a playable character for the remaining of that mission and joins xcom after it, otherwise if you fail to mind control him, his will just strenghtens and it becomes even harder to mind control him the more you fail.
Basicly making it worth the trouble when you actually manage to get him.
A) Fit into the skyranger's seats
B) Have off-duty clothing
C) Have non-combat related voicepacks
D) Are larger than every other XCOM soldier, and thus would have difficulty fitting into the avenger like the regular soldiers appear sometimes, like in the bar.