Total War: WARHAMMER II

Total War: WARHAMMER II

Wood Elves Enhanced - check description!
Rank 1 Gamer  [developer] 1 Dec, 2017 @ 6:51pm
Bug and suggestion feedback
Please only report bug and suggestion on this page
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Showing 1-15 of 25 comments
Komo 17 Dec, 2017 @ 1:42am 
New buildings are not showing up, only vanilla only :/
Last edited by Komo; 17 Dec, 2017 @ 1:45am
bushez 9 Feb, 2018 @ 4:46am 
Parravon is bugged i get the same pic https://imgur.com/a/J3p2T no upgrade
Rank 1 Gamer  [developer] 19 Feb, 2018 @ 12:12am 
Updated with alot fixes and new cool stuff
Bryan 9 Mar, 2018 @ 6:31am 
hey, great mod i really love it.
but i think i found a really annoying bug/stupid thing, the Main Tree thingy can be upgraded to reduce the upkeep cost by 10%, 15%, 20%, and 25%. but this buff only counts if your Army is in the Wood Elfs main main area, wich only supports the boring camper playstyle.
maybe lower it by 5 or 10% on all ranks and make it permanent for all Armies no matter where they are?
Marce92 12 Apr, 2018 @ 6:18pm 
New buildings don't show up in Zhufbar
Marce92 12 Apr, 2018 @ 8:53pm 
Erengrado and Karag-Dromar to be more especific. They just have te vanilla buildings
Vorondor 19 May, 2018 @ 10:02pm 
After the latest update, the saved game doesn't loads. No other installed mods are updated in that time.
Wysaw 3 Jun, 2018 @ 12:17am 
tier 1 settlements "asrai lookout" do not provide amber, even though the tooltip says that it does. you only start getting the amber at tier 2 "asrai hamlet".
Tested this on both quenellas (minor settlement) and parravon (major settlement).
I dont see this mentioned anywhere in the OP so i'm reporting it as a potential bug.

Also Tier 4 minor settlements cost amber that is not covered by the "Amber forest" building, meaning that you lose amber to upgrade to tier 4. but if you want to spend the amber elsewhere and dont upgrade you get pestered by "settlement upgrade available" for each minor settlement for the rest of the compaign.
It doesnt seem worth ever paying the extra amber to upgrade considering that upgrading the oak, getting research or buying amber units is always going to be a better option and take priority.
Am I missing something here or is there another way to offset the loss of amber?

Lastly I think the amber forest itself is a bad idea. the problem with is it that you dont ever know how much amber you actually have access to, since you will have provinces where the major settlement and amber forest is upgraded but the minor settlements are not meaning you have more amber than you should temporarily or the reverse where the minor settlements are upgraded but the major settlement and amber forest isnt - meaning you have less (and thats not even accounting for incomplete provinces, different size provinces, settlements getting razed/sacked etc).
It only gets worse the further you go into the campaign and keeping track of it is not easy (or fun).
I hope you can look into this because I otherwise enjoy this mod a lot.
Rank 1 Gamer  [developer] 3 Jun, 2018 @ 5:51am 
"Amber forest" building is the main point of this mod, but you should get amber at tier 1 settlements and max lvl settlements should be more than covered by the "Amber forrest" building chain... so its a bug and really big one, which might have disrupted your experience. This mod should make alot more sense once its fixed.
Wysaw 3 Jun, 2018 @ 10:22am 
thanks for the fix man.

Regarding the tier 4 minor settlement issue, taking parravon and quenellas as an example, in vanilla you would get 3 amber (2 from parravon and 1 from quenellas) but with your mod at maxed out buildings you would only get 2 amber (+5 from teir 5 amber forest, -2 from tier 5 parravon and -1 from tier 4 quenellas) right?
Again I dont see the incentive to give up the extra 1 amber to upgrade quenellas to tier 4 when upgrading the oak, research and amber cost units should be your first priority.
but if you dont upgrade the game will notify you about upgrading every turn for the rest of the campaign. Am I missing something here?

Whats worse is that at tier 1 you actually get +4 amber (2 parravon, 1 amber forest and 1 quenellas)
then at tier 2 you then get +5 amber (2 parravon, 2 amber forest, 1 quenellas).

it just makes it super confusing as to how much amber you actually have to spend assuming the intention is that you should max out all your settlements.

If the whole point is just to give you less amber at the end of the day doesnt it make more sense just to increase the cost of upgrading the oak or research directly than having such an awkward economy?
If its ultimately supposed to give the same amber as before then its just needlessly complicated with no pay off or are you supposed to have some un-upgraded settlements to get more amber than you should and suffer endless "settlement upgrade" notifications?
Rank 1 Gamer  [developer] 3 Jun, 2018 @ 11:00am 
First of all, Its not the intention to max out all you settlement and in vanilla you can only upgrade your settlements to tier 1, so you whole comparison to vanilla doesnt make sense... upgrading settlements means better garrison + access to recruit even elite units locally + alot of utility buildings.
And normally especially if you are playing on harder difficulties you cant really afford going amber building with a tier 2 settlement, but if you can deffend it and are confident you can get a huge amber boost. Wood elves campaign gets really easy once you get going and have confederated etc, thats why i dont want this mod to give 10 amber a full elite stack 20/20 garrison and 5-8 additonal building at tier 5. Its not a cheat mod, i actually wanted to make Wood Elves campaign harder late game and a victory more satisfying that just occupy a couple of provinces (with no option to upgrade) and then VICTORY.
Rank 1 Gamer  [developer] 3 Jun, 2018 @ 11:06am 
there is actually a version that doesnt have amber building and gives you 2 for major and 1 for minor, checkout the discription.
Rank 1 Gamer  [developer] 3 Jun, 2018 @ 11:12am 
And there is a modified version of my mod called athel loren expanded or something
Wysaw 3 Jun, 2018 @ 11:17am 
oh sick I didnt notice theres another version. I'll use that instead thanks man.
Altan 31 Jan, 2019 @ 5:18pm 
Sorry for the double post but as far as I know there is no way to edit a comment.
A few things after playing with your mod for a while.

1/ Looks like not all major settlements have your new building chains, I had occupied Bastonne at one point and I could only build the lvl1 base buildings. Not sure why, could be a mod conflit for all I know. Same with Myrmidens.

2/ Considering that you've made the settlements upgradable it would be nice if you could implement lvl3&5 harbours for the WE because it seems they can only build lvl1 harbour.
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