Space Engineers

Space Engineers

InspiredTechnology
requiemfang 27 Nov, 2018 @ 9:09pm
Crash Report
This is just the end of the log file but after I tried to place the higgs collector game immedately crashed.

ERROR Entity init!: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.GameSystems.MyEntityThrustComponent.FindEntityGroup(MyEntity thrustEntity)
at Sandbox.Game.Entities.MyThrust.CheckIsWorking()
at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at VRage.Sync.Sync`2.SetLocalValue(T newValue)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyThrust.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity)
2018-11-28 00:03:30.693 - Thread: 1 -> GC Memory: 3,074,515,640 B
2018-11-28 00:03:42.204 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2018-11-28 00:03:42.204 - Thread: 1 -> STATISTICS,33771.7833331875,0,0,0,0,0,0,50.12283,75.93315,1,0,2842.988,3232.543,23723,-23723,11,50.63663,56.11203,31.68284,7218,8.348966
2018-11-28 00:03:48.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2018-11-28 00:03:48.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2018-11-28 00:04:00.704 - Thread: 1 -> GC Memory: 3,018,075,464 B
2018-11-28 00:04:12.125 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.InitializeNewType(MyDefinitionId& typeId)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.AddSourceLazy(MyResourceSourceComponent source)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges()
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnAddedToGroup(MyGridLogicalGroupData group)
at Sandbox.Game.Entities.MyCubeGrid.OnAddedToGroup(MyGridLogicalGroupData group)
at VRage.Groups.MyGroups`2.Node.set_m_group(Group value)
at VRage.Groups.MyGroups`2.AddNode(TNode nodeToAdd)
at Sandbox.Game.Entities.MyCubeGrid.OnAddedToScene(Object source)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.MyEntities.InitEntityData.OnEntityInitialized()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2018-11-28 00:04:12.127 - Thread: 1 -> Hiding window
2018-11-28 00:04:12.127 - Thread: 1 -> Hiding window done
2018-11-28 00:04:12.127 - Thread: 1 -> Showing message