Stellaris

Stellaris

Stellaris Ultimate Pack 3.7
 This topic has been pinned, so it's probably important
Chastity the Celibate  [developer] 28 Feb, 2022 @ 6:38pm
Changelog
Please UNSUBSCRIBE and RESUBSCRIBE to all mods to ensure an up-to-date version of the pack, unless you want to finish a save game first.

2/26/22 Update 122, the Remaster update: Completely redid everything.

2/27/22 Update 123: Added Real Space
Added Additional Traits
Added Extra Buildings

2/28/22 Update 124: Added my new mod, Destructive Bombardment

3/4/22 Update 125: Removed We've Got a Policy for That
Added Colossus Uninhabitables
Added Foreign Gateway Construction

3/7/22 Update 126: Added Reworked Advanced Ascension
Added Divided Loyalties
Added MEM-Gigastructures Perk Patch

3/8/22 Update 127: Completely re-did the mod ordering
Added Universal Modifier Patch
Added Shut Up! We Don't Care
Added Vassals Expanded and Reworked

3/9/22 Update 128: Added Galactic Imperium Unification
Added Species Engineering
Added Banned! Compatibility Patch

3/15/22 Update 129: NOT SAVEGAME COMPATIBLE
Removed Additional Traits
Removed Unlock Additional Building Slots
Added Trait Diversity
Added Xenology: Traits Expansion
Added Tidy Traditions
Added Tidy Traditions: Superior English Localisation
Added ACOT: Secrets Beyond the Gates

3/18/22 Update 130: Added Useful Heirs

3/20/22 Update 131: NOT SAVEGAME COMPATIBLE
Added a custom-made compatibility patch for this collection
Added Empires Expanded
Added Additional Vanilla Buildings and its 3.3 update patch
Added Extra Ship Components NEXT
Added Technological Ascendency
Added Core Framework Mod Menu
Added Better Performance and Utilities
Added New Enclaves
Added Machine & Robot Expansion

3/28/22 Update 132: Replaced Multiple Crises with Crisis Manager
Added Aggressive Crisis Engine
Added Diverse Prosperous Unification
Added Basic Ordinary Origins
Added Expanded Mandates
Added Expanded Diplomacy and Espionage

3/30/22 Update 133: Added Armies for Alloys and Food
Added Expanded Stellaris Traditions - Unofficial
Added Expanded Stellaris Ascension Perks - Unofficial
Added Under Siege
Updated Compatch Mod

4/5/22 Update 134: Removed APSR (keep in your save if you have savegame going)
Replaced Influence Cap+ with one that makes the cap higher
Removed Extra Buildings

4/6/22 Update 135: Removed Galactic Imperium Unification (causing crashes)
Added Galactic Imperial Tax to compensate Galactic Emperors

4/10/22 Update 136: Removed Under Siege (causing crashes)
Added Ethical Traits Expanded
Added AI Spymaster
Added Gigas Stellar Manipulation

4/20/22 Update 137: THE BIG ONE
WARNING, THIS UPDATE WILL BREAK YOUR SAVE GAME. DO NOT UPDATE IF YOU HAVE A SAVEGAME GOING
Removed Zenith of the Fallen Empires and its submods for a variety of reasons
Removed Armies for Alloys and Food
Removed Ethical Traits Expanded
Removed Expanded Stellaris Ascension Perks Unofficial 3.3
Removed More Civics
Removed Vassals Expanded and Reworked for now
Removed Useful Heirs
Removed Divided Loyalties
Removed Mercenary MegaCorps
Replaced Expanded Stellaris Traditions Unofficial with the official updated version
Replaced NSC2 with NSC2 Lite
Added Ethics & Civics: Bug Branch
Added Additional Vanilla Buildings: Supports Other Mods
Added Merger of Rules
Added Invasion! 3.3
Added Honor Leaders
Added Precursor Story Pack
Added Spaceborne Civs Expanded
Added Starbase Buildings and Modules
Added Upgradable Resource Collectors
Added Unique Ascension Perks and its 3.3 patch
Added Origins Expanded
Added Even More Origins
Added Planetary Diversity: Planetary Habitats
Added Precursor Story Pack
Added Merger of Rules
Added StarNet AI
Added Amazing Civics – MegaCorp and its Bug Branch patch
Added Bug Branch-Planetary Diversity patch
Added Bug Branch-UI Overhaul Dynamic patch
Added Ethics & Civics/GVP patch
Significantly updated the compatch mod

4/26/22 Update 138: Added United Traits
Added Species Diversity
Added Cross Border Trade
Added Ascension Perks Broadened
Updated the compatch mod with the following:
Fixed habitat capitals bug
Disabled some redundant traits from several trait mods
Disabled some OP or redundant ascension perks

6/10/22 Update 139: Completely redid the modpack for 3.4. Please unsubscribe/resubscribe to all mods, and be sure to follow the load order.
Note that some custom empires you may have made will be messed up because an Origin mod in the 3.3 version of the pack has not been updated

6/11/22 Update 140: Replaced unofficial version of Expanded Stellaris Traditions with the official version
Added Tiny Starbase Buildings and Modules
Last edited by Chastity the Celibate; 11 Jun, 2022 @ 10:32am
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Showing 1-15 of 18 comments
Shadowdiver #381 6 Mar, 2022 @ 9:34am 
Afternoon!

It appears the game is crashing now after today's updates (NSC-2 and Guilli's Planet Modifiers updated 3/6/22
Chastity the Celibate  [developer] 6 Mar, 2022 @ 10:02am 
Originally posted by Chacal Brabo:
Afternoon!

It appears the game is crashing now after today's updates (NSC-2 and Guilli's Planet Modifiers updated 3/6/22

When is it crashing? Because I was playing the pack on my savegame like 10 min ago
Shadowdiver #381 7 Mar, 2022 @ 6:31pm 
Originally posted by Chastity the Celibate:
Originally posted by Chacal Brabo:
Afternoon!

It appears the game is crashing now after today's updates (NSC-2 and Guilli's Planet Modifiers updated 3/6/22

When is it crashing? Because I was playing the pack on my savegame like 10 min ago

Well, it crashes after the 100% of the game's loading to the main menu, meaning between the fully loaded moment to the menu transition the game crashed (CTD with Paradox error)

I've checked the load order with my friend (he plays with me as multiplayer) and it was all okay, the checksum had changed and then we weren't able to load the game anymore

It started happening right after updating the mods I've mentioned before

Also thanks for the quick answer, sadly I was quite busy trying to find another mod to replace NSC-2 without crashing the game (Extra Ship Components)
Last edited by Shadowdiver #381; 7 Mar, 2022 @ 6:31pm
Chastity the Celibate  [developer] 8 Mar, 2022 @ 6:29am 
Originally posted by Chacal Brabo:
Originally posted by Chastity the Celibate:

When is it crashing? Because I was playing the pack on my savegame like 10 min ago

Well, it crashes after the 100% of the game's loading to the main menu, meaning between the fully loaded moment to the menu transition the game crashed (CTD with Paradox error)

I've checked the load order with my friend (he plays with me as multiplayer) and it was all okay, the checksum had changed and then we weren't able to load the game anymore

It started happening right after updating the mods I've mentioned before

Also thanks for the quick answer, sadly I was quite busy trying to find another mod to replace NSC-2 without crashing the game (Extra Ship Components)

Yeah I tried to add ESC but it crashed the game consistently unless I didn't include the override mod, which would make it horribly unbalanced.

I'll look into the crash a bit more, thanks for notifying me of this.

Edit: I just resubbed to both NSC2 and GPM and I got to the main menu fine. I'm using a slightly different pack than this one with a different order (for testing out new mods and fixing errors), so let me check if that is the problem

Edit 2: Ok, unsub and resub to everything, and it should work. I just tested it and it worked fine
Last edited by Chastity the Celibate; 8 Mar, 2022 @ 7:48am
Shadowdiver #381 8 Mar, 2022 @ 7:50pm 
Originally posted by Chastity the Celibate:
Originally posted by Chacal Brabo:

Well, it crashes after the 100% of the game's loading to the main menu, meaning between the fully loaded moment to the menu transition the game crashed (CTD with Paradox error)

I've checked the load order with my friend (he plays with me as multiplayer) and it was all okay, the checksum had changed and then we weren't able to load the game anymore

It started happening right after updating the mods I've mentioned before

Also thanks for the quick answer, sadly I was quite busy trying to find another mod to replace NSC-2 without crashing the game (Extra Ship Components)

Yeah I tried to add ESC but it crashed the game consistently unless I didn't include the override mod, which would make it horribly unbalanced.

I'll look into the crash a bit more, thanks for notifying me of this.

Edit: I just resubbed to both NSC2 and GPM and I got to the main menu fine. I'm using a slightly different pack than this one with a different order (for testing out new mods and fixing errors), so let me check if that is the problem

Edit 2: Ok, unsub and resub to everything, and it should work. I just tested it and it worked fine

Thank you for the answer once again.

The problem was fixed automatically since we've tried to play right on the next day. I think it was a checksum problem or something related.

But, still, thanks!
Oatmeal Problem 13 Apr, 2022 @ 2:13pm 
@Chastity the Celibate Hey, I'm the Under Siege developer. Do you have any more info about the crashes? I haven't heard any reports of such. If it was conflict with another mod, any idea which so I could try to build in compatibility?
Chastity the Celibate  [developer] 13 Apr, 2022 @ 3:35pm 
Originally posted by MichaelMakesGames:
@Chastity the Celibate Hey, I'm the Under Siege developer. Do you have any more info about the crashes? I haven't heard any reports of such. If it was conflict with another mod, any idea which so I could try to build in compatibility?

I don't have much info, but I and several others were experiencing crashes with the error log particularly references Under Siege events. When we removed the mod, the crashes ceased.

I can try to test it again and get you an error log.
Last edited by Chastity the Celibate; 13 Apr, 2022 @ 3:36pm
Chastity the Celibate  [developer] 13 Apr, 2022 @ 3:48pm 
Originally posted by MichaelMakesGames:
@Chastity the Celibate Hey, I'm the Under Siege developer. Do you have any more info about the crashes? I haven't heard any reports of such. If it was conflict with another mod, any idea which so I could try to build in compatibility?

Also out of curiosity how did you find my modpack? Probably through my mod I assume.
Oatmeal Problem 13 Apr, 2022 @ 6:48pm 
Originally posted by Chastity the Celibate:
I can try to test it again and get you an error log.

Thanks, that would be great!

I first found your modpack from browsing the modding den discord. You also commented on Under Siege about testing to include it in the pack.
MKD 20 Apr, 2022 @ 1:45pm 
May i ask why did you remove Zenith of the Fallen Empires? It was a fun mod, was there incompitabilities with other mods or did it cause an imbalance? Also what's the reason for change from NSC2 to NSC2 Lite? I have to say i'm having a blast using your modpack, it's nice to see you keep improving it, thank you for your continued efforts. Lastly i want to recommend Improved Fonts mod, since we can't change UI scaling due to some mods, Improved Fonts makes it much easier to read stuff.
Chastity the Celibate  [developer] 20 Apr, 2022 @ 4:19pm 
Originally posted by MKD:
May i ask why did you remove Zenith of the Fallen Empires? It was a fun mod, was there incompitabilities with other mods or did it cause an imbalance? Also what's the reason for change from NSC2 to NSC2 Lite? I have to say i'm having a blast using your modpack, it's nice to see you keep improving it, thank you for your continued efforts. Lastly i want to recommend Improved Fonts mod, since we can't change UI scaling due to some mods, Improved Fonts makes it much easier to read stuff.

To be quite honest, ZOFE just didn't add enough for all the hassle and problems it introduces. Becoming an Ascended Empire, getting custom subjects, and being able to bypass borders are all pretty cool, but ultimately just fluff. Mods like ACOT, Gigastructures and AoT provide all the real the endgame content such as buildings, ships, weapons etc.

It was either ZOFE or Ethics & Civics (as the new ethics would result in some empires being unable to Ascend), and I think Ethics & Civics adds a lot more content than ZOFE.

As for NSC, I mainly replaced it with Lite because the Megastructures were kinda OP, and the starbase buildings were unnecessary with the other starbase mod I added. Otherwise it is the same.
Last edited by Chastity the Celibate; 20 Apr, 2022 @ 4:20pm
KnownSaturn9660 21 Apr, 2022 @ 2:57pm 
since theres been a significant change to the mod pack, will the load order be updated or just stay the same?
Chastity the Celibate  [developer] 21 Apr, 2022 @ 7:27pm 
Originally posted by KnownSaturn9660:
since theres been a significant change to the mod pack, will the load order be updated or just stay the same?

It will probably be updated sometime. For now just order them manually according to the collection’s order
Astraeos 29 Apr, 2022 @ 12:22am 
Not sure where to post this, but I would highly recommend against Shroud Rising.

It's a neat mod indeed, but in my experience using it with a bunch of other mods leads to totally broken games when that mod starts firing around midgame.

I've personally had at least 4 campaigns become totally ruined when Shroud Rising would start to spawn it's events. In each of them, the events would start firing around midgame as intended, then the game would encounter repeated CTD's that were impossible to get past. Sometimes you'd make it a week or two past where you CTD'd, other times only days. Inevitably, it ruined saves.
Astraeos 29 Apr, 2022 @ 12:24am 
Also wanted to say, no idea how this collection escaped my notice for so many years. It is quite excellent indeed, you really do combine a lot of the best mods out there. IE Gigastructural Engineering, ACOT, NSC, etc.

Thanks for keeping this list updated like you do man, there's very few quality ones out there that are still curated and maintained.

I also wanted to ask, would adding something like Sins of the Prophets and Legendary Worlds be compatible with this list?

Really the only few minor mods that are must haves IMO, that are missing.
Last edited by Astraeos; 29 Apr, 2022 @ 12:26am
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