Stellaris

Stellaris

Stellaris Ultimate Pack 3.7
 This topic has been pinned, so it's probably important
Chastity the Celibate  [developer] 28 Feb, 2022 @ 6:38pm
Changelog
Please UNSUBSCRIBE and RESUBSCRIBE to all mods to ensure an up-to-date version of the pack, unless you want to finish a save game first.

2/26/22 Update 122, the Remaster update: Completely redid everything.

2/27/22 Update 123: Added Real Space
Added Additional Traits
Added Extra Buildings

2/28/22 Update 124: Added my new mod, Destructive Bombardment

3/4/22 Update 125: Removed We've Got a Policy for That
Added Colossus Uninhabitables
Added Foreign Gateway Construction

3/7/22 Update 126: Added Reworked Advanced Ascension
Added Divided Loyalties
Added MEM-Gigastructures Perk Patch

3/8/22 Update 127: Completely re-did the mod ordering
Added Universal Modifier Patch
Added Shut Up! We Don't Care
Added Vassals Expanded and Reworked

3/9/22 Update 128: Added Galactic Imperium Unification
Added Species Engineering
Added Banned! Compatibility Patch

3/15/22 Update 129: NOT SAVEGAME COMPATIBLE
Removed Additional Traits
Removed Unlock Additional Building Slots
Added Trait Diversity
Added Xenology: Traits Expansion
Added Tidy Traditions
Added Tidy Traditions: Superior English Localisation
Added ACOT: Secrets Beyond the Gates

3/18/22 Update 130: Added Useful Heirs

3/20/22 Update 131: NOT SAVEGAME COMPATIBLE
Added a custom-made compatibility patch for this collection
Added Empires Expanded
Added Additional Vanilla Buildings and its 3.3 update patch
Added Extra Ship Components NEXT
Added Technological Ascendency
Added Core Framework Mod Menu
Added Better Performance and Utilities
Added New Enclaves
Added Machine & Robot Expansion

3/28/22 Update 132: Replaced Multiple Crises with Crisis Manager
Added Aggressive Crisis Engine
Added Diverse Prosperous Unification
Added Basic Ordinary Origins
Added Expanded Mandates
Added Expanded Diplomacy and Espionage

3/30/22 Update 133: Added Armies for Alloys and Food
Added Expanded Stellaris Traditions - Unofficial
Added Expanded Stellaris Ascension Perks - Unofficial
Added Under Siege
Updated Compatch Mod

4/5/22 Update 134: Removed APSR (keep in your save if you have savegame going)
Replaced Influence Cap+ with one that makes the cap higher
Removed Extra Buildings

4/6/22 Update 135: Removed Galactic Imperium Unification (causing crashes)
Added Galactic Imperial Tax to compensate Galactic Emperors

4/10/22 Update 136: Removed Under Siege (causing crashes)
Added Ethical Traits Expanded
Added AI Spymaster
Added Gigas Stellar Manipulation

4/20/22 Update 137: THE BIG ONE
WARNING, THIS UPDATE WILL BREAK YOUR SAVE GAME. DO NOT UPDATE IF YOU HAVE A SAVEGAME GOING
Removed Zenith of the Fallen Empires and its submods for a variety of reasons
Removed Armies for Alloys and Food
Removed Ethical Traits Expanded
Removed Expanded Stellaris Ascension Perks Unofficial 3.3
Removed More Civics
Removed Vassals Expanded and Reworked for now
Removed Useful Heirs
Removed Divided Loyalties
Removed Mercenary MegaCorps
Replaced Expanded Stellaris Traditions Unofficial with the official updated version
Replaced NSC2 with NSC2 Lite
Added Ethics & Civics: Bug Branch
Added Additional Vanilla Buildings: Supports Other Mods
Added Merger of Rules
Added Invasion! 3.3
Added Honor Leaders
Added Precursor Story Pack
Added Spaceborne Civs Expanded
Added Starbase Buildings and Modules
Added Upgradable Resource Collectors
Added Unique Ascension Perks and its 3.3 patch
Added Origins Expanded
Added Even More Origins
Added Planetary Diversity: Planetary Habitats
Added Precursor Story Pack
Added Merger of Rules
Added StarNet AI
Added Amazing Civics – MegaCorp and its Bug Branch patch
Added Bug Branch-Planetary Diversity patch
Added Bug Branch-UI Overhaul Dynamic patch
Added Ethics & Civics/GVP patch
Significantly updated the compatch mod

4/26/22 Update 138: Added United Traits
Added Species Diversity
Added Cross Border Trade
Added Ascension Perks Broadened
Updated the compatch mod with the following:
Fixed habitat capitals bug
Disabled some redundant traits from several trait mods
Disabled some OP or redundant ascension perks

6/10/22 Update 139: Completely redid the modpack for 3.4. Please unsubscribe/resubscribe to all mods, and be sure to follow the load order.
Note that some custom empires you may have made will be messed up because an Origin mod in the 3.3 version of the pack has not been updated

6/11/22 Update 140: Replaced unofficial version of Expanded Stellaris Traditions with the official version
Added Tiny Starbase Buildings and Modules
Last edited by Chastity the Celibate; 11 Jun, 2022 @ 10:32am
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Showing 16-18 of 18 comments
Chastity the Celibate  [developer] 29 Apr, 2022 @ 12:14pm 
Originally posted by Astraeos:
Not sure where to post this, but I would highly recommend against Shroud Rising.

It's a neat mod indeed, but in my experience using it with a bunch of other mods leads to totally broken games when that mod starts firing around midgame.

I've personally had at least 4 campaigns become totally ruined when Shroud Rising would start to spawn it's events. In each of them, the events would start firing around midgame as intended, then the game would encounter repeated CTD's that were impossible to get past. Sometimes you'd make it a week or two past where you CTD'd, other times only days. Inevitably, it ruined saves.

Yeah I noticed this, forgot to remove the mod from the imminent updates section
Tigercat 22 May, 2022 @ 10:17pm 
Why'd you remove the expanded stellaris ascension perks?
Laaven 8 Aug, 2022 @ 5:09pm 
What settings do you recommend for crisis strength?
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Showing 16-18 of 18 comments
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