Stellaris

Stellaris

Stellaris Ultimate Pack 3.7
UncleYar 19 Jun, 2022 @ 5:07pm
Which mods can we safely remove?
or in other words and perhaps shorter to list, which mods does the compatch depend on? I wouldn't want to remove a mod whose bits ended up in the compatch, or that the compatch somehow has a logical dependency on.

One mod I'd like to remove in particular is StarNet.

Would it be possible to define mod dependencies fpr the compatch, so we can't remove those by mistake?
< >
Showing 1-3 of 3 comments
Chastity the Celibate  [developer] 20 Jun, 2022 @ 5:13am 
Originally posted by UncleYar:
or in other words and perhaps shorter to list, which mods does the compatch depend on? I wouldn't want to remove a mod whose bits ended up in the compatch, or that the compatch somehow has a logical dependency on.

One mod I'd like to remove in particular is StarNet.

Would it be possible to define mod dependencies fpr the compatch, so we can't remove those by mistake?

Yeah you can totally remove StarNet, just don’t remove trait mods or AP mods
Zooasaurus 20 Jun, 2022 @ 9:30am 
Originally posted by Chastity the Celibate:
Originally posted by UncleYar:
or in other words and perhaps shorter to list, which mods does the compatch depend on? I wouldn't want to remove a mod whose bits ended up in the compatch, or that the compatch somehow has a logical dependency on.

One mod I'd like to remove in particular is StarNet.

Would it be possible to define mod dependencies fpr the compatch, so we can't remove those by mistake?

Yeah you can totally remove StarNet, just don’t remove trait mods or AP mods
So any mods that isn't traits or AP can be removed from the list?
UncleYar 20 Jun, 2022 @ 4:55pm 
Originally posted by Chastity the Celibate:
Yeah you can totally remove StarNet, just don’t remove trait mods or AP mods
Thanks for the confirmation.
< >
Showing 1-3 of 3 comments
Per page: 1530 50