Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here is the Error log hopefully
Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at EdB.PrepareCarefully.UtilityCopy.CopyExposableViaReflection (string,object,object,object[]) <0x0006a>
at EdB.PrepareCarefully.ExtensionsPawn.CopyModdedProperties (Verse.Pawn,Verse.Pawn) <0x00060>
at EdB.PrepareCarefully.ExtensionsPawn.Copy (Verse.Pawn) <0x0026d>
at EdB.PrepareCarefully.PrepareCarefully.InitializePawns () <0x00083>
at EdB.PrepareCarefully.PrepareCarefully.Initialize () <0x00034>
at EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) <0x00171>
at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) <0x0052b>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00735>
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Edit- Other than the fact that I have like 100 other mods, a few of which add tabs. Not sure if it's a confliction issue though. I can check if you want.
Edit 2- Took it upon myself and removed all my extra tab mods and can confirm still no psyche tab
Last Edit- Noodled with settings for a bit and it's working. Can't remember what I did, but I did something. Sorry
https://i.imgur.com/3JwVqVV.jpg
https://i.imgur.com/WYY6rBa.jpg
I have 37 mods installed in total, but all *seem* to be working well together. I only just added this mod to an existing game save.
EDIT: I fired up a new colony and the mod works nicely, everything as expected, so it's just an existing save where it doesn't work - is there any way to add this to an existing save?
EDIT 2: With my existing save, any *new* pawns to enter the map have a psyche tab and the mod works properly with them - seems just my existing colonists don't have a psyche tab. I guess because the mod hasn't generated psyche stats for them? Is there a way to get it to do this?
EDIT 3: Aha! I searched through feedback on the A17 mod and found this from the author that solves the issue! :)
RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
[HugsLib] v4.0.1 initialized Psychology
Verse.Log:Message(String)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at EdB.PrepareCarefully.UtilityCopy.CopyExposableViaReflection (string,object,object,object[]) <0x0006a>
at EdB.PrepareCarefully.ExtensionsPawn.CopyModdedProperties (Verse.Pawn,Verse.Pawn) <0x00060>
at EdB.PrepareCarefully.ExtensionsPawn.Copy (Verse.Pawn) <0x0026d>
at EdB.PrepareCarefully.PrepareCarefully.InitializePawns () <0x00083>
at EdB.PrepareCarefully.PrepareCarefully.Initialize () <0x00034>
at EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) <0x00171>
at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) <0x0052b>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00735>
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
EDIT: Issue circumvented by loading Elder Things before Psychology
https:// /pastebin.com/qJTPXxjJ