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Revamping the conversation system using the already-extant social log and already-extant long-term conversation mechanics to simulate a conversation or argument? Yeah, I could do that pretty easily. It wouldn't be an "alternative" to social fighting, though, any more than arguing with a friend is an alternative to getting into a bar fight.
If I could make just a small request, could you make any small "set all to 0" button for the psyche screen in Prepare Carefully? I love customizing my pawns, and having to mess with sliders for another minute or two adds up when your starting colony is kinda big.
Again, small thing, and I've got no idea if any other player beside me would care, I just thought it would be a neat little thing.
It is one of the main reasons for me to use this mod (aside from sensible relationships and peaceful arrest).
However, I dislike some things about it:
First, it a immersion thing:
They should only hang out in my base (the home area), especially in the more dangerous biomes. In general, they should hang out in an area with comfortable temperature and a not totally unpleasant environment.
If they go on a date, they probably should not meet in the steel mine across the map, in a boreal forest on the winter where the bears and wolves roam.
Unless of course, there is a suicidal trait, and both a masochists.
I'd suggest, that you use zoning to define a "the area where hanging out is allowed".
If there is no nice place in there, that both colonists like enough (e.g. no outside for outdoorsies, no dark area for light sensitives) they should get a mood debuff.
Also, hanging out should only be allowed during joy time.
Again debuff, if they want to hang out and no joy time given.
I would use the work time restriction, but they do not eat during working hours,
which is idiotic after a raid.
Second, is a interface thing.
While they are on a date, they do not show up for selection in the caravan screen. So you have to draft them, do a single tick, and then reopen the caravan screen.
The first thing may work poorly for me, because I use Fluffy's Worktab. So if this is the reason, please excuse my inappropriate criticism.
Colonists will only "hang out" in your Home zone or where there are joy activities to do. It is no different from the wandering that they will do while idle, in how they pick where to visit. If colonists are hanging out in places you think are dangerous, it is because you are not managing their zones properly. There is no way for the game to know.
The caravan screen problem is a known bug that I will look into.