Warframe
Skadi Valkyr Helmet
This is probably the best Valkyr helmet design ever
But, it is not perfect. I love the glowy glyph on front, and overall shape, but I think she should have more femine shapes. Less blocky face, more smoothness on front. The "eyes" on side look very omnious, and are really great, but sadly, they are not main focus. Try reducing size of front bulky crystal/screen, and making side eyes more visible
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yes gotta say it as a not valkyr main , this helm would sell me in playing her again , good frame i just dont use her enough. This helm would sell me to her <3 :Excalibur:
This helmet looks pretty good, But these "horns" from below don't suit the given "collar" (this my opinion )
Obarma 7 dec. 2017 la 18:22 
哦呵呵
It might not fit Valkyr's scheme what-so-ever, but.. I would definently use this tennogen item.
T-362 14 dec. 2017 la 12:50 
looks like a sergal, ill buy it
Postat inițial de Furebel:
But, it is not perfect. I love the glowy glyph on front, and overall shape, but I think she should have more femine shapes. Less blocky face, more smoothness on front. The "eyes" on side look very omnious, and are really great, but sadly, they are not main focus. Try reducing size of front bulky crystal/screen, and making side eyes more visible
It is worth noting that the tennogen guidelines specifically state (if I recall correctly) that there should not be eyes, mouth, etc. where one would expect to see them on a human face, among other things. So it may be a bit of a tightrope walk between trying to create something feminine (and thus, presumably, closer to humanoid) and needing to maintain the demanded level of facial abstraction.

...That said, DE themselves seem to break that rule with their own helmet designs here and there, so it might not be a really firm rule so long as there is some amount of dissimilarity going on... or they just like the design enough to overlook it, I suppose?
Furebel 19 dec. 2017 la 11:19 
Postat inițial de Hazukichan:
It is worth noting that the tennogen guidelines specifically state (if I recall correctly) that there should not be eyes, mouth, etc. where one would expect to see them on a human face, among other things. So it may be a bit of a tightrope walk between trying to create something feminine (and thus, presumably, closer to humanoid) and needing to maintain the demanded level of facial abstraction.
These doesn't have to look like a human, I was thinking about just shape style - less harsh and bulky, more soft and curvy.

Postat inițial de Hazukichan:
...That said, DE themselves seem to break that rule with their own helmet designs here and there, so it might not be a really firm rule so long as there is some amount of dissimilarity going on... or they just like the design enough to overlook it, I suppose?
Well some Grax skins have obvious eyes, and they released Mirage Prime, so yeah...
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