Project Zomboid

Project Zomboid

LongWayMod
ne_propheta 10 Jan, 2018 @ 4:09am
Car sleep bug?
Hi! With only your Mod enabled, when my avatar tries to Sleep in a car (yes, I'm using Vehicle Beta) I receive this error in Console:

1515585991134 -------------------------------------------------------------
1515585991134 attempted index: getProperties of non-table: null
1515585991134
1515585991135 -----------------------------------------
1515585991135 STACK TRACE
1515585991135 -----------------------------------------
1515585991135 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1660
1515585991135 function: onConfirmSleep -- file: ISVehicleMenu.lua line # 412
1515585991135 function: onClick -- file: ISModalDialog.lua line # 63
1515585991135 function: onMouseUp -- file: ISButton.lua line # 55
java.lang.RuntimeException: attempted index: getProperties of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1817)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
at zombie.ui.UIElement.onMouseUp(UIElement.java:980)
at zombie.ui.UIElement.onMouseUp(UIElement.java:942)
at zombie.ui.UIManager.update(UIManager.java:1089)
at zombie.GameWindow.logic(GameWindow.java:616)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
1515585991136
1515585991136 -----------------------------------------
1515585991136 STACK TRACE
1515585991136 -----------------------------------------
1515585991136 function: onSleepWalkToComplete -- file: ISWorldObjectContextMenu.lua line # 1660
1515585991136 function: onConfirmSleep -- file: ISVehicleMenu.lua line # 412
1515585991136 function: onClick -- file: ISModalDialog.lua line # 63
1515585991137 function: onMouseUp -- file: ISButton.lua line # 55
1515585992585 playNightAmbient: RhythmicAmbient
1515586005074 reanimate: saved 0 zombies
1515586005138 removing all player data
1515586005139 - player: 0
1515586005139 removing player inventory
1515586005139 removing buttonprompts
1515586005139 removing loot inventory
1515586005140 removing equipped icons
1515586005140 removing characterInfo
1515586005140 removing backButtonWheel
1515586005141 removing craftingUI
1515586005141 removing mechanicsUI
1515586005143 removing all player data
1515586005143 - player: 0
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Showing 1-4 of 4 comments
VanHans  [developer] 21 Jan, 2018 @ 1:52am 
This is certainly dues to Vehicles Branch, i have powered this mod on "Normal" branch.
ne_propheta 21 Jan, 2018 @ 8:38am 
Yes, it's sure: prior to switching in Vehicles Beta, everything was working fine.
So we can't do nothing to make this mod works even on Vehicles Branch, right?
JasonB 6 Jun, 2018 @ 11:55am 
Now that all branches are the vehicle branch, so this mod doesn't work in any version without borking vehicle sleep, any plans on a fix?
Last edited by JasonB; 6 Jun, 2018 @ 11:55am
ne_propheta 7 Jun, 2018 @ 5:19am 
I think it is a dead mod now, sadly :steamsad:
Since I'm too lazy, I don't neither think about "save" at least the recipes needed to make the most basic products -> Artisanal Tarp, Twine, Thread and Sheets. Don't bother about Baseball Bat, there're plenty of mods that already permits to craft that.
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Showing 1-4 of 4 comments
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