Space Engineers

Space Engineers

Whip's Weapon Salvo Script
 This topic has been pinned, so it's probably important
Whiplash141  [developer] 5 Dec, 2017 @ 4:06pm
Bug Reports
Howdy!

Please include the following in your bug reports:
  1. Code version number
  2. What went wrong
  3. How to reproduce the error
    • If it is hard to reproduce, a blueprint (if vanilla) or world (if modded) will suffice

This will help me fix any issues y'all find promptly!
Last edited by Whiplash141; 5 Dec, 2017 @ 4:06pm
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Showing 1-15 of 46 comments
Rambit23Z 12 Jan, 2018 @ 7:55am 
Been having a problem recently with scripts in general, including this one.

1. v33
2. I could be using the script and everything is working as intended until it suddenly stops. When I check the Programmable block it says: "Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has."
3. I have no clue how to reproduce it. Sometimes I can play for hours without it happening and other times it happens after running the script just once.
Whiplash141  [developer] 12 Jan, 2018 @ 11:14am 
Originally posted by Rambit23Z:
Been having a problem recently with scripts in general, including this one.

1. v33
2. I could be using the script and everything is working as intended until it suddenly stops. When I check the Programmable block it says: "Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has."
3. I have no clue how to reproduce it. Sometimes I can play for hours without it happening and other times it happens after running the script just once.
Crap... must be a memory leak somewhere, I'll hunt it down :)
Whiplash141  [developer] 12 Jan, 2018 @ 11:22am 
Originally posted by Rambit23Z:
Been having a problem recently with scripts in general, including this one.

I can't manage to reproduce this :/

Is this occuring within a dedicated server or local session?
Rambit23Z 12 Jan, 2018 @ 11:33am 
Originally posted by Whiplash141:
Originally posted by Rambit23Z:
Been having a problem recently with scripts in general, including this one.

I can't manage to reproduce this :/

Is this occuring within a dedicated server or local session?
Playing locally by myself.
CaptPatrick01 3 Feb, 2018 @ 9:31pm 
I've found some weapons, such as those from the Star Wars weapon pack to be silent when firing using the salvo script.
And the vanilla chaingun seems to have their firing sound cut short.
Whiplash141  [developer] 3 Feb, 2018 @ 9:36pm 
Originally posted by CaptPatrick01:
I've found some weapons, such as those from the Star Wars weapon pack to be silent when firing using the salvo script.
And the vanilla chaingun seems to have their firing sound cut short.
This is a sound bug, it is a side-effect of how this script works sadly. When a weapon is cycled off, its sound stops instantly lol.
thif47 27 Mar, 2018 @ 10:48am 
I dont know what do you mean by version sorry.
I made a two salvo groups on one block, and when I removed Salvo group from on of those only one of the many weapons worked.
take Pro.block use script with (group one) 3 missile launchers and (group 2) 6 gatling guns, remove Salvo group from the gatlings and only one will work
Whiplash141  [developer] 27 Mar, 2018 @ 10:52am 
Originally posted by WAVE_#21Thif47:
I dont know what do you mean by version sorry.
At the top of the code it says the version.

Originally posted by WAVE_#21Thif47:
I made a two salvo groups on one block, and when I removed Salvo group from on of those only one of the many weapons worked.
take Pro.block use script with (group one) 3 missile launchers and (group 2) 6 gatling guns, remove Salvo group from the gatlings and only one will work
You have to turn the weapons back on. The salvo script works by cycling their power. Turn them back on once you have deleted the group.
Last edited by Whiplash141; 27 Mar, 2018 @ 10:52am
thif47 27 Mar, 2018 @ 11:53am 
Originally posted by Whiplash141:
Originally posted by WAVE_#21Thif47:
I dont know what do you mean by version sorry.
At the top of the code it says the version.

Originally posted by WAVE_#21Thif47:
I made a two salvo groups on one block, and when I removed Salvo group from on of those only one of the many weapons worked.
take Pro.block use script with (group one) 3 missile launchers and (group 2) 6 gatling guns, remove Salvo group from the gatlings and only one will work
You have to turn the weapons back on. The salvo script works by cycling their power. Turn them back on once you have deleted the group.
ok thank you and sorry for false correction
Metalizer 8 Aug, 2018 @ 5:26am 
why do the salvo groups make the weapons break? they work normally without the script but when i try with the scipt only one weapon fires and Ii get a text saying "X is not working" X being the weapon.
Whiplash141  [developer] 8 Aug, 2018 @ 6:57pm 
Originally posted by Metalizer:
why do the salvo groups make the weapons break? they work normally without the script but when i try with the scipt only one weapon fires and Ii get a text saying "X is not working" X being the weapon.
Ignore it. The script works by cycling power of the weapons it is shooting. The game likes to whine about that. The script works fine and this is not a bug. Merely a visual quirk of Keen.
LilOrphanEvie 28 Aug, 2018 @ 11:38pm 
I'm having a strange issue where when I go to fire a gatling-type weapon, it fires once, pauses for maybe half a second, then continues at the rate I've selected. I've tested this with default RoF, as well as with 1000, 1500, and 2000 RPM, all with 2 weapons in the salvo group. Is this a user error, or is it something on Keen's side, because it doesn't seem to happen with missile-type weapons.
Whiplash141  [developer] 29 Aug, 2018 @ 9:44pm 
Originally posted by Vlad1m1r:
I'm having a strange issue where when I go to fire a gatling-type weapon, it fires once, pauses for maybe half a second, then continues at the rate I've selected. I've tested this with default RoF, as well as with 1000, 1500, and 2000 RPM, all with 2 weapons in the salvo group. Is this a user error, or is it something on Keen's side, because it doesn't seem to happen with missile-type weapons.
Not entirely sure as I've never sequenced a gatling. I'll look into it.
WardenWolf 1 Mar, 2019 @ 5:24pm 
Created a group called Salvo Group Cannon comprising the weapons I wished to use. "Error: no weapons in group 'Salvo Group Cannon' were found. Tried with different weapons and different group name. Same result. Game version 1.189.039.
Last edited by WardenWolf; 1 Mar, 2019 @ 5:30pm
Whiplash141  [developer] 1 Mar, 2019 @ 7:33pm 
Originally posted by WardenWolf:
Created a group called Salvo Group Cannon comprising the weapons I wished to use. "Error: no weapons in group 'Salvo Group Cannon' were found. Tried with different weapons and different group name. Same result. Game version 1.189.039.
Check ownership of all blocks are set to yourself
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