Kenshi
General Modifications
 This topic has been pinned, so it's probably important
Seelenschwarz  [developer] 16 Jan, 2019 @ 10:44pm
Compatibility & other issues
You can write here if you find a problem, please check before reporting if it is a issue of this mod or if it is a compatibility issue.

What really leads to crashes

In general, more objects generate more computing power, which can lead to crashes. In the main mod for the most part I did not resort to converting places except the slave camps as it came to pathfinding issues or generally to make the slave starts a little better.

Especially additional buildings / cities / modified cities have a high tendency to incompatibility and crash.

Those who use different mods with similar features will also have to struggle with crashes, you can never run 2 real overhaul mods.

Also Vanilla data can be damaged, here you should look for corrupt datafiles.

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Incompatibility:

Mods that change buildings at:
+ Stone Camp
+ South Stone Camp
+ Port South
+ Port North

Mods that adds ingredients:
+ Research ingredients

Compatibility Patches


TameBeasties



Better Crop Fences



Military craft, AOM:Crafting & More Combat Animation



External Muscle Suit: (by nanO.bytez)



Hives Expanded



Interactive World



UC Heightened



HN Ascended



Slopeless (by DungeonRyu)



TIHYD_ZOO



Hiver "Clean" Queen



Grievewraiths



Foulhound



Iron Skimmer



Biome Food Expansion



Sage Steeds - Rideable Bull Race BETA



Wildlife + [Crocuta]



Universal Wasteland Expansion by TreadLightly77






More building

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395580587
-if you used both mods you got 2 different book crafting systems, that changes the crafting function. I make a test and you enable to craft books, but the box where you pack the ingredients is a bit larger, I just had to fill the box with the parchment.

More Building Bookcrafting fixes:


Parchment Version



Paper Version


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Special Compatibility


Animation Compatibility Collection 3 Animation Mods / 6 Mods support



Creature Compatibility Collection / 4 Mods support


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Attack Slots

Attack Slots are easy to override, I chose 3x because they use the most and feedback is the best. To override something always put behind GenMod.


2x



4x



5x


Other changes


NARC (by nanO.bytez)



Hive Scenario Series



Banished Hive unlocker



Albino Shek unlocker



More Alphas 3x



Simple book crafting & more books at vendor



Cannibalz (by WaKKO151)



Catun & Admag Starts



Animal Starts



No Cut Efficiency Settings (GenMod Version)




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In the case of issues caused by darker nights in combination with dark setting PC-screen or a graphic overlay


Brighter Nights ( by Shidan)


Translations


Russian Translation by WolfGunt



Russian Translation (Newer Version) by wickylinn



German



Chinese Translation by 夏洛克姓夏 & 夏洛克不姓夏



Korean Translation by 겨 울
Last edited by Seelenschwarz; 7 Mar, 2021 @ 8:33pm
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Showing 1-15 of 172 comments
Talidus 20 Jan, 2019 @ 9:19am 
The bread oven shouldn't require a unit to operate it. Kind of game breaking unless you have a unit for every bread oven which essentially requires you to have the 256 unit mod as well. Vanilla bread ovens operate once the ingredients are placed into it... hence, an 'oven'. Would love a fix for this because Foodcubes are a major source of income as well as food. Dual purpose efficiency.
Talidus 20 Jan, 2019 @ 9:29am 
Also, Storage:Bread isn't being prioritized for Bread. Everyone is putting it in the Food Storage containers. The units at the ovens are not recognizing Bread in Food Storage and have to manually place bread in their inventory. If the Bread is in their backpack, they also won't recognize it. It needs to be placed directly in their inventory or directly in the cooking stove for them to make Foodcubes.
Talidus 20 Jan, 2019 @ 10:00am 
Balance issue with Dried Meat. Campfires - Takes rocksalt and raw meat to make dried meat with the mod changes. Think if you are going to change the recipe on the most basic food source, I suggest you add your own food recipe like "Jerky" or "Salted Meat". At the start of the game you need meat and campfire is all you got. Just to get meat is rough enough, most likely stolen or hawked from a city guard kill. Even later in the game, on extended journeys, same issue if you are running out of food. You got raw meat and a campfire but, no way to cook the meat. Kind of silly. I would change back the Dried Meat recipe to the original recipe and create something new with rocksalt involved.
Seelenschwarz  [developer] 20 Jan, 2019 @ 10:05am 
There is a Salt Free Version for casual players to use dried meat without salt. And i take a look at the storage, the Oven is a feature for baking more than Bread. I dont make that mod to make things easier.
Talidus 20 Jan, 2019 @ 10:42am 
Farming - Where did the Greenfruit Farm structure go? Can't make Greenfruit.
Talidus 20 Jan, 2019 @ 10:45am 
You say easier, I have money falling out of my ass with this mod. I don't have to make anything, I can buy everything with vendors that have a billion items in their inventory and cats for days. To be honest, I wish you were right and this didn't make the game easier but, it certainly does. I do not think "free cast" bread making is what makes it easier. My opinion.
Seelenschwarz  [developer] 20 Jan, 2019 @ 6:12pm 
Greenfruit Farming needs Farming Basics.
Food Prices are higher and you need eat more often. Most people use shops mods, therefore it is irrelevant if I change the number of goods or vendorcats.

Joyreaper 22 Jan, 2019 @ 2:00pm 
I'm having a new problem with food containers, I can build them but then I cannot interact with them in any way, I cannot select it during building or completion, my guys will auto store food in them and eat from them but even after an import I cannot select or interact with the food storage in any way even like opening its inventory or even clicking on it though it still works functionally.
Seelenschwarz  [developer] 22 Jan, 2019 @ 7:43pm 
I think i cant fix that. I'm just put new food to the storage.
Jornych 30 Jan, 2019 @ 10:47am 
pretty sure sushi is part of this mod, I'm having trouble automating sushi production. my people won't remove chopped fish from the cooking stove, completely halting further production of sushi and chopped fish. the only place they take it to is animal feeder troughs which my cooks won't take ingredients from. i also have this problem with simple grilled fish and 'chopped fish and greenfruit'.
it's still broke, raw fish won't go to the raw fish barrel or the 'chopped fish and greenfruit' stove auomatically.
Last edited by Jornych; 31 Jan, 2019 @ 10:22am
Jornych 31 Jan, 2019 @ 2:13pm 
Nutritional value of simple grilled fish is lower than the uncooked thinfish. this makes cooking fish in that manner actually detrimental.
Seelenschwarz  [developer] 31 Jan, 2019 @ 7:47pm 
I changed Thinfish back to vanilla-stats, less NU
wpn 5 Feb, 2019 @ 10:48am 
Hi. Problem with electric parts crafting. In original it required copper ore. In the mod it requires сopper alloy plates. I didn't find any option to craft it
Seelenschwarz  [developer] 5 Feb, 2019 @ 7:26pm 
- you need research" copper alloys
- you need copper alloy bench

you can also buy copper alloy plates.
wpn 6 Feb, 2019 @ 8:39am 
There is no copper alloys research available. Maybe I need any other technologies? What are they? I can buy, but I want to craft
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