Kenshi
General Modifications
Seelenschwarz  [developer] 27 Mar, 2019 @ 10:09pm
GenMod - Hard Mode
GenMod will get a Hard Mode via SubMods, I've decided on different modules so you can choose the level of difficulty depending on your needs.

You can also make suggestions here if you want.

Backpacks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696159316

Animals:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1698121062

NPCs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1713998316


Planned modules:
Harder Research
Harder Resource mining
Last edited by Seelenschwarz; 28 May, 2019 @ 7:13pm
< >
Showing 1-3 of 3 comments
Traktor z Tesco 18 Apr, 2019 @ 8:43am 
Suggestion:
Please remove stacking of food items/medicines in a character inventory.
OddHeavens 26 Oct, 2019 @ 11:16am 
Originally posted by Traktor z Tesco:
Suggestion:
Please remove stacking of food items/medicines in a character inventory.
Agreed, it completely removes the purpose of the traders backpack. Currently with the backpack hard modul it also removes the stacking properties, so either way it is just a scavenger basket but worse. Heavier, smaller, and more expensive, is there a way to fix that?
TRUMP GAZA IS #1 12 Feb, 2020 @ 2:01pm 
I have a possible suggestion that may help assuage some objections to the stacking changes and the trader's backpack. Perhaps the trader's backpack could be modified with higher encumbrance reduction, or the scavenger backpack's encumbrance reduction could be lowered? That should make the trader's backpack have more of a relative advantage.

Personally, I'd vote for higher encumbrance reduction, as I love to use the trader's backpack for my hauling characters.
Last edited by TRUMP GAZA IS #1; 12 Feb, 2020 @ 2:03pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50