Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords SFO compatibility mod
Erde  [developer] 5 Dec, 2017 @ 5:54pm
Post balance feedback here!
Please leave your balance feedback preferably in this thread for easier management of issues.
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Showing 1-8 of 8 comments
aeON 6 Dec, 2017 @ 2:26pm 
So, just started a bretonnia campaign and noticed all the Lords added by Mixu still have HP pools ranging from 4k to 5k? In fact all of his added lords still have 5k health? Is this a mod conflict on my part or did you not touch the hp tables? Again thanks for making this mod.
Vitali$ 7 Dec, 2017 @ 2:04am 
Similar observation here, the HP pools is half that SFO standard. And this can be extended to all of your SFO compatibility mod actually Erde. Even your Krell is half less stronger (especially weapon strength and HP) compared to a SFO generic Wight King.


Sorry to bother you with my complaint, i know those kind of mods are annoying to make.
Erde  [developer] 7 Dec, 2017 @ 7:21am 
@WARPIGEON
Mixu made the Bretonnian lords have the same HP as the regular Bretonnian lord has in vanilla so I made them have the regular HP they have in SFO. Still debating if I should make them actually stronger than regular Bretonnian lords. What's your take on this?

@Robert_Lafiotte
Krell has MORE hp than a normal Wight King has in SFO. Even went and tested this just now. So if you are seeing him having LESS hp than the wight kings in SFO, you are most likely using a mod that conflicts with SFO and overrides changes made by SFO. Check that you don't have some sort of battle overhaul or something running at the same time.
Vitali$ 7 Dec, 2017 @ 8:27am 
Right. Forget what I said, i use SFO 200% unit size mod...

Sorry to bother you for... nothing :s
aeON 7 Dec, 2017 @ 10:15am 
IMO the way you have it set up is perfect. I just realized it is LuckySpade's Battle Overhaul that raises the vanilla lords hp in my setup. Don't suppose you can make a sub-mod for a sub-mod? haha if you can't or won't its not a problem for me :steamhappy:
aeON 7 Dec, 2017 @ 2:11pm 
So I wanted to ask, what I wanted was to increase the HP of Mixu's lords so they are up to par with Lucky Spade's overhaul. Would I simply be able to use PFM and change the values or is that a bad idea? Again thanks for the responses dude! or dudette, not assuming gender here lol.
Erde  [developer] 7 Dec, 2017 @ 2:45pm 
You can use PFM, load up land_units table and find the row for bonus HP and just make your changes. Just remember to save the mod with a different filename so it doesn't get overwritten whenever I publish a patch.
aeON 7 Dec, 2017 @ 4:26pm 
I wouldn't mind changing it everytime you publish a patch, I would like to see if your changes are better tbh. Thanks for the help friend!
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