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@Spartan: I have spawned a small ship, added 7 medium containers, filled them with steel plates. mass ist correct but 87.000kg..How didi you manage to get 650kkg into a small ship? Any mods changing the size? Lets change into Bug reports plse
In reply of this Comment.
I was using 5 large cargo containers full steelplates + the atmo engines weight + the Hover Engines = About 650k kg.
- Small grid
- Singleplayer
- If you need me to, but it seems as if it would be happening regardless of ship unless size/mass of ship is a factor here.
- Yeah, nearly 100, but nothing like this so idk what could be messing with it.
- Align to gravity seems off a bit, though possible CoM is an issue, so I guess this is more of a confirmation question than anything. Haven't tested this much, and intitial testing is inconclusive. Wasn't much room on the vehicle to try a lot.
- I made a small maintainence skiff to tool around on the Moon with(Earth's Moon) and noticed it was always leaning a bit to starboard (or to the right when looking at it from behind). I thought it was uneven ground, but I checked on an armor block platform and it still leaned.
If it's CoM, which tbh I'm sorta expecting, it's actually ok cuz it forces some thought into crafts.
That's all really.
Are they evenly placed on each side, or are you only using one?
If so, using 2 might fix it
Using 6, evenly spaced forward, middle, rear.
- activate "debug" and check the sensorpath, maybe you have a block near to the engine and the sensor path checks them as hit in low altitudes (long story, read rechnical background) --> result is that that one is pushing alittle bit more
- all engines have the same settings and are finished?
If none of them, please upload blueprint.
Regards
I don't believe we should be able to climb so well with these. Holding space should give a very small "jump" effect, but nothing like a real thruster. Great work, love this mod!!
Often, after starting the game and in other situations too (not sure exactly when) the monorail is like glued to the rails. I cannot move forward or backward or upward. Sometimes I can shake the monorail sideways using A/D keys and the mouse (it has a gyro). After a minute or so of shaking the monorail suddenly pops up and starts hovering and works as expected.
Another problem arises when I move forward or backward: the monorail becomes unstable and starts wobbling. I don't know if the two problems are linked somehow.
See uploaded world: "Construction" world with stuck hovering monorail.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158907668
- to the glue. Downloaded and testet. The Mod is checking from a point under the engine. In your case the Engine lie directtly on the ground and it is not seeing the first surface. Because that it not hovering, also the "normal" thrust is off because for the engine it is high enough. Please try to place one and a half block to the botom so that the engine is not on the ground while turned off.
- to the unstable, i see the vehicle is underpowered, the mod is using the normal behavior of thrusters that damps the vehicle. If there is not enough power, there is no dampening. Add some Power and i think it will be better.
Thank you for your hints. I added retractable pedestals and more reactors. Now everything runs smoothly. Luke Skywalker would have loved this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233922349
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233921856
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233921255
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233923320
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233923663
So it seems to me, since i tried the Idle example on the flat ice and it was perfectly level, but when i tried it on normal everyday terrain that people would be using this on, it didn't level out with the *gravity* , it leveled out with the *terrain underneath it*, it seems that there is a bug that is making the "align with gravity" function of the hover engines, not work at all, (and yes, it is checked on and only on the down facing hover engines) and the hover engines are instead doing their normal function of aligning to whatever terrain is underneath them, which is not what i want, obviously. But that still doesn't explain the horrifieing tilting that is happening when i accelerate or decelerate, that would absolutly cause me to crash if i didn't have thrusters and gyroscopes on, that btw i didn't see in your demonstration video, perhaps thats just how it works when the gravity alignment isn't on down facing engines? Guess i'll find out.
Just want to say though that i do LOVE the consept behind this and how they function when they function xD
Some points a can say without that:
- Align to gravity is just a small force to help hold botom on botom after jumping, if the ground is sloped, the ship will stay also sloped, if you dont want this, use only one large engine at the center of mass
- forward and backward engines, the are not made for that, so it is possible they dont work as expectet, for example, if the sensorpath isnt hit something, the engine "thinks" it is to high and nothing happend (no force), if it hit, it tries to reach target height, push or pull, if you hit forward, then it push forward
- also possible, on one of your pictures i see thruster near the sensorpath, maybe they hit the own grid, in this case that can lead to wrong moves (fixed in the next version)
Hope that helps for now, please upload the blueprint.
Have fun
Sorry, I forgot to update this. It was a CoM issue. Moved the container and all was good.
I kinda have a problem with this, "Align to gravity" makes it sound like they're always going to want to face down, making the vessel level as often as possible, which is exactly what i want unless i'm heading toward an incline at a high speed that would require the vehicle to tilt to match it's incline in order to avoid a crash, but that would be if the ship wouldn't be able to slow down in time otherwise. I would either change the name to make it more intuitive, less misleading, or change the function itself to work something like i've described. I can already keep the ship level during a jump with the two gyroscopes i already need to keep the ship from turning itself over in the first place, and chances are if your making any vehicle with this mod your going to use a gyro, or your not going to be turning much, I think something that activally aligns you with gravity as apposed to the current terrain (temperarally turning off automatically at a speed where the vessle wouldn't be able to stop before hitting whatever is infront of it) would be a much better and more useful replacement for that feature, as well as a much more optional one, something where you would actually want to have it on sometimes and off other times. (a more interactive option i guess?)
You mean the atmospheric thrusters for main propulsion? I'm just doing exactly what i saw in the demonstration video, you had one large atmospheric thruster for forward thrust, and smaller ones on the sides to prevent drift, I only added those because you only ever demonstrated the hover engines like that.. frankly i assumed it was a nessecity, as the hover engines were just a replacement for wheels (in the supported from the ground sense, not the movement and propulsion sense) And on top of that, i've tried to pilot without the thrusters active, i couldn't move 5 feet, even with 2 engines on every side (I usuly use them as collision avoidence "bumpers") it hardly stays upright without the maneuvering thrusters.
yeah the back engines are pretty close, would that have any visual representation on the debug lines or would the debug lines be unchanged by anything that is actually effecting the engines? Are red lines bad? Or just a sign that the engines detect something within range and are applying apposing force? or what
here is the Save for the FPS problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1234575260
Warning world has a lot of mods