Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Seleucid
 This topic has been pinned, so it's probably important
chimp  [developer] 8 Dec, 2017 @ 8:57pm
Bug Reports
Please post your bug reports here :)
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Showing 1-15 of 27 comments
Digihuman  [developer] 9 Dec, 2017 @ 7:41am 
Very minor:
I can still build the Knight Unit even though the Elephantarchia is supposed to "replace" it. I'm guessing this was not intentional.
chimp  [developer] 9 Dec, 2017 @ 7:45am 
Oops! Last minute change to make sure it doesn't replace the Knight (because it's purchasable with gold only). Just a text issue fortunately but I'll make sure I update that :) Thank you for highlighting this Digi!
Digihuman  [developer] 9 Dec, 2017 @ 7:48am 
No problem, I'm loving this civ, especially now I can have more than 6 trade routes (after getting all the merchants and wonders to give me more xD)
chimp  [developer] 9 Dec, 2017 @ 7:52am 
haha glad to hear it Digi! Go forth and conquer all :D
Schrödinger's Core 16 Feb, 2018 @ 11:37am 
This is probably my favorite civ to play, do you have any plans of updating it for R&F? It doesn't work at the moment
chimp  [developer] 17 Feb, 2018 @ 6:56am 
@Agravaine sorry I thought I replied to you yesterday but it doesn't appear to have sent. Thank you very much for the kind words - it made my day :) Just wanted to let you know personally that the mod has now been updated for R&F
Laurana Kanan 17 Feb, 2018 @ 3:25pm 
@Chimpan'G - Thank you so much for updating this. Excited to be able to play the Seleucid again!

Did have a error in the logs that I wanted to let you know about. It is the same issue I had with Sailor Cat's Sassanid & Chrisy15's Akkad. At least one of the city names, in this case Susa, is also used by Persia in the Macedon/Persia DLC. It causes a conflict when your mod tries to load the Localization file before the DLC. Giving that UpdateText block a LoadOrder of 102 cleared the error. I then changed the Database block to 103, the XP1 block to 104, and ModSupport to 105 to keep the LoadOrders consistent with what you had.

Will you also be updating the main Assyria in the near future?
chimp  [developer] 17 Feb, 2018 @ 4:43pm 
@Laurana Kanan hey there! Oh good spot, thank you for highlighting that. I think they must have changed how that DLC localisation loads or something. I'll coordinate with the guys to get a fix in for that across the board.

Oh definitely plan to update to the main Assyria mod too. We're giving Tiglath a bit of a redesign and fixing a few things so it might not be this weekend, but once it's all working, we'll put out an update for sure. Will aim to get it done one evening this coming week :)
Laurana Kanan 18 Feb, 2018 @ 2:25am 
Thanks for the response Chimpan'G! I'm excited to see what modifications you all come up with, but there's definitely no rush.

I'm a bit miffed at Firaxis for messing around with the LoadOrders as I've had to fix several of my own mods since it seems like Global LoadOrders aren't universally enforced anymore. Additionally, each block now needs its own LoadOrder greater than 1 (or, 2 depending on the DLC fix used) if that particular file(s) have to load after a DLC .
gjlab 18 Feb, 2018 @ 10:09am 
Different bug. Game crashes at start of turn every time. Culprit is Katoikia. I can build things that are not in the capital, but if I try to build a Monument or Water Wheel, the game crashes. I haven't got close to building the unique units, yet, and haven't even researched the techs for commercial hub (Agora) or even encampment (which you've also modded).

This is the first time I've tried the mod. I do not have R&F, but I do have the latest general update.
Last edited by gjlab; 18 Feb, 2018 @ 10:16am
Schrödinger's Core 18 Feb, 2018 @ 11:03am 
WHOOP WHOOP time to play some more CIV6 then. I was literally waiting for this one to be fixed. Great stuff Chimpan'G ^^
chimp  [developer] 18 Feb, 2018 @ 5:35pm 
Lol thanks @Agravaine :)

@gjlab sorry to hear your'e having that issue! I've just tried replicating it myself with the same conditions a couple times but I didn't encounter any issues myself. How have you determined that it's the Katoikia ability? By any chance would you be able to send me your logs? They're usually found in "my games\Sid Meier's Civilization VI\Logs" and it'll be the modding.log and database.log that might tell us more. Chances are that it could be a mod conflict but I'd be surprised about that as the code for Katoikia is pretty simple. Without encountering the issue myself it's a bit hard to figure out what could be causing the game to crash on you, but my email is chimpang.mod@gmail.com - just send the logs there and I'll check them out for you and see if we can get this figured out :)
gjlab 18 Feb, 2018 @ 8:33pm 
Chimpan'G:

My thinking has changed on my problem. I've tried various older saves and the crash doesn't seem to have anything to do with what I'm doing in the game. Rather, games that were saved in the middle of a turn let me play out the turn; but when the next turn starts, it crashes. Games that were saved at the start of a turn (such as all the autosaves) crash immediately. It just won't let me play another turn.

I think it may be as simple as your latest update coming in the middle of my playthrough. I know that there are some files that updating has immediate effects - I have changed the combat values of the peltast (from MOAR Units) in the middle of a game; and I have also crashed that game by trying to give the peltast an ability it couldn't have.

Probably, I 'll just have to start over. Worst case scenario - with your R&F changes, the mod won't work without R&F; but I don't really think that's the case. I may not be the one to try it out, though. I think I'm on the verge of getting R&F. I was just waiting till all my favored mods were tried and true.
Last edited by gjlab; 18 Feb, 2018 @ 8:34pm
chimp  [developer] 19 Feb, 2018 @ 5:52am 
@gjlab Damn that sounds like a strange one. It could well be that the update could have caused some issues half way through your game unfortunately, sorry! I think maybe because the Agora's ability got tweaked slightly (instead of a flat food output, it provides food based on number of buildings in it now). Generally speaking, any changes to the database, which includes your peltast stuff for Moar, can't be loaded into an existing save, and what changes you made there were probably fine I imagine.

However, it would suck to have broken your game so we upload all previous versions separately as a manual download for occasions like this. Just unsub from this mod for your current game and download the previous version in the description. It should be the latest file listed. Just unzip that into your my games\Sid Meier's Civilization VI\Mods folder and hopefully you can continue your game error free (unless there is another mod that also changed things). If you do get R&F though, you'll need the latest version that is currently live to play with Seleucid of course.

Let me know if there's anything I can help with :)
Hiram 5 Mar, 2018 @ 4:50pm 
Got a CTD in the medieval era that seems to be happening when the Seleucids process their turn. Logs and save are attached:
https://www.dropbox.com/s/skfdzu5ivqiqb3o/Logs%20crash%20Seleucids.rar?dl=0
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